116 lines
2.4 KiB
Lua
116 lines
2.4 KiB
Lua
local int,rnd=math.floor,math.random
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local ins=table.insert
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local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_lock={55,50,45,40,36,32,30}
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local pc_fall={18,16,14,12,10,9,8,7,6}
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local PCbase=require("parts/PCbase")
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local PClist=require("parts/PClist")
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local function task_PC(P)
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P.modeData.counter=P.modeData.counter+1
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if P.modeData.counter==21 then
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local t=P.stat.pc%2
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for i=1,4 do
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local r=freeRow.get(0)
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for j=1,10 do
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r[j]=PCbase[4*t+i][j]
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end
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ins(P.field,1,r)
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ins(P.visTime,1,freeRow.get(20))
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end
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P.fieldBeneath=P.fieldBeneath+120
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P.curY=P.curY+4
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P:freshgho()
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return true
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end
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end
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local function newPC(P)
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local r=P.field;r=r[#r]
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if r then
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local c=0
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for i=1,10 do if r[i]>0 then c=c+1 end end
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if c<5 then
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P:lose()
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end
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end
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if P.stat.piece%4==0 and #P.field==0 then
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P.modeData.event=P.modeData.event==0 and 1 or 0
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local r=rnd(#PClist)
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local f=P.modeData.event==0
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for i=1,4 do
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local b=PClist[r][i]
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if f then
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if b<3 then b=3-b
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elseif b<5 then b=7-b
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end
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end
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P.next[#P.next+1]={bk=blocks[b][0],id=b,color=b,name=b}--P:newNext(b)'s simple version!
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end
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P.modeData.counter=P.stat.piece==0 and 20 or 0
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newTask(task_PC,P)
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local s=P.stat.pc*.5
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if int(s)==s and s>0 then
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P.gameEnv.drop=pc_drop[s]or 10
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P.gameEnv.lock=pc_lock[s]or 20
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P.gameEnv.fall=pc_fall[s]or 5
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if s==10 then
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P:showText(text.maxspeed,0,-140,100,"appear",.6)
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else
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P:showText(text.speedup,0,-140,40,"appear",.8)
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end
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end
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end
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end
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return{
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name={
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"全清训练",
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"全清训练",
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"PC Training",
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},
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level={
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"疯狂",
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"疯狂",
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"LUNATIC",
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},
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info={
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"简易PC题库,熟悉全清定式的组合",
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"简易全清题库,熟悉全清定式的组合",
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"Let's learn some PCs",
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},
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color=color.red,
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env={
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next=4,
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hold=false,
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drop=60,lock=60,
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fall=20,
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sequence="none",
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freshLimit=15,
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dropPiece=newPC,
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ospin=false,
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bg="rgb",bgm="oxygen",
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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newPC(players[1])
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end,
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mesDisp=function(P,dx,dy)
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setFont(75)
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mStr(P.stat.pc,-81,330)
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mDraw(drawableText.pc,-81,412)
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end,
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score=function(P)return{P.stat.pc,P.stat.time}end,
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scoreDisp=function(D)return D[1].." PCs "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.pc
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return
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L>=50 and 5 or
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L>=40 and 4 or
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L>=30 and 3 or
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L>=20 and 2 or
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L>=10 and 1 or
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L>=1 and 0
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end,
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} |