Files
Techmino/modes/defender_lunatic.lua
2020-04-30 01:23:11 +08:00

80 lines
1.8 KiB
Lua

local int,rnd=math.floor,math.random
return{
name={
"防守",
"防守",
"Defender",
},
level={
"疯狂",
"疯狂",
"Lunatic",
},
info={
"防守练习",
"防守练习",
"Hand them!",
},
color=color.red,
env={
drop=5,lock=60,
fall=6,
freshLimit=15,
pushSpeed=2,
task=function(P)
if not(P.control and scene.cur=="play")then return end
P.modeData.counter=P.modeData.counter+1
local t=240-2*P.modeData.event
if P.modeData.counter>=t then
P.modeData.counter=0
for _=1,4 do
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2}
end
P.atkBuffer.sum=P.atkBuffer.sum+4
P.stat.recv=P.stat.recv+4
local D=P.modeData
if D.event<75 then
D.event=D.event+1
D.point=int(144e3/(240-2*D.event))*.1
if D.event==25 then
P:showText(text.great,0,-140,100,"appear",.6)
P.gameEnv.pushSpeed=3
P.dropDelay,P.gameEnv.drop=4,4
elseif D.event==50 then
P:showText(text.awesome,0,-140,100,"appear",.6)
P.gameEnv.pushSpeed=4
P.dropDelay,P.gameEnv.drop=3,3
elseif D.event==75 then
P:showText(text.maxspeed,0,-140,100,"appear",.6)
P.dropDelay,P.gameEnv.drop=2,2
end
end
end
end,
bg="game4",bgm="shining terminal",
},
pauseLimit=true,
load=function()
newPlayer(1,340,15)
end,
mesDisp=function(P,dx,dy)
setFont(55)
mStr(P.modeData.event,-81,200)
mStr(P.modeData.point,-81,320)
mDraw(drawableText.wave,-81,260)
mDraw(drawableText.rpm,-81,380)
end,
score=function(P)return{P.modeData.event,P.stat.time}end,
scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local W=P.modeData.event
return
W>=100 and 5 or
W>=80 and 4 or
W>=55 and 3 or
W>=30 and 2 or
W>=20 and 1 or
W>=5 and 0
end,
}