80 lines
1.8 KiB
Lua
80 lines
1.8 KiB
Lua
local int,rnd=math.floor,math.random
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return{
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name={
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"防守",
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"防守",
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"Defender",
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},
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level={
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"疯狂",
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"疯狂",
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"Lunatic",
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},
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info={
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"防守练习",
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"防守练习",
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"Hand them!",
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},
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color=color.red,
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env={
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drop=5,lock=60,
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fall=6,
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freshLimit=15,
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pushSpeed=2,
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task=function(P)
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if not(P.control and scene.cur=="play")then return end
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P.modeData.counter=P.modeData.counter+1
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local t=240-2*P.modeData.event
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if P.modeData.counter>=t then
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P.modeData.counter=0
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for _=1,4 do
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P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2}
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end
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P.atkBuffer.sum=P.atkBuffer.sum+4
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P.stat.recv=P.stat.recv+4
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local D=P.modeData
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if D.event<75 then
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D.event=D.event+1
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D.point=int(144e3/(240-2*D.event))*.1
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if D.event==25 then
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P:showText(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=4,4
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elseif D.event==50 then
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P:showText(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=4
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P.dropDelay,P.gameEnv.drop=3,3
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elseif D.event==75 then
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P:showText(text.maxspeed,0,-140,100,"appear",.6)
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P.dropDelay,P.gameEnv.drop=2,2
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end
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end
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end
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end,
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bg="game4",bgm="shining terminal",
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},
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pauseLimit=true,
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load=function()
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newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(55)
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mStr(P.modeData.event,-81,200)
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mStr(P.modeData.point,-81,320)
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mDraw(drawableText.wave,-81,260)
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mDraw(drawableText.rpm,-81,380)
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local W=P.modeData.event
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return
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W>=100 and 5 or
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W>=80 and 4 or
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W>=55 and 3 or
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W>=30 and 2 or
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W>=20 and 1 or
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W>=5 and 0
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end,
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} |