Files
Techmino/modes/attacker_hard.lua
2020-04-30 01:22:06 +08:00

73 lines
1.8 KiB
Lua

local int,rnd=math.floor,math.random
return{
name={
"进攻",
"进攻",
"Attacker",
},
level={
"困难",
"困难",
"HARD",
},
info={
"进攻练习",
"进攻练习",
"Attacking better then defending",
},
color=color.magenta,
env={
drop=30,lock=60,
fall=12,
freshLimit=15,
pushSpeed=2,
task=function(P)
if not(P.control and scene.cur=="play")then return end
if P.atkBuffer.sum==0 then
local p=#P.atkBuffer+1
local B,D=P.atkBuffer,P.modeData
local t
if D.event<20 then
t=1500-30*D.event--1500~900
B[p]= {pos=rnd(4,7),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3}
B[p+1]= {pos=rnd(3,8),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4}
else
t=900-10*(D.event-20)--900~600
B[p]= {pos=rnd(10),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4}
B[p+1]= {pos=rnd(4,7),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5}
end
B.sum=B.sum+22
P.stat.recv=P.stat.recv+22
if D.event<50 then
D.event=D.event+1
D.point=int(72e4/t)*.1
if D.event==20 then
P:showText(text.great,0,-140,100,"appear",.6)
P.gameEnv.pushSpeed=3
elseif D.event==50 then
P:showText(text.maxspeed,0,-140,100,"appear",.6)
end
end
end
end,
bg="game3",bgm="push",
},
pauseLimit=true,
load=function()
newPlayer(1,340,15)
end,
mesDisp=function(P,dx,dy)
setFont(55)
mStr(P.modeData.event,-81,200)
mStr("24",-81,320)
mDraw(drawableText.wave,-81,260)
mDraw(drawableText.nextWave,-81,380)
end,
score=function(P)return{P.modeData.event,P.stat.time}end,
scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local W=P.modeData.event
return W>100 and 4 or W>=80 and 3 or W>=50 and 2 or W>=20 and 1 or W>=5 and 0
end,
}