Files
Techmino/parts/modes/master_final.lua

75 lines
1.7 KiB
Lua

local function score(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100--range from 1 to 9
local E=P.gameEnv
if s<4 then
P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
--First 300
if s~=1 then E.lock=E.lock-1 end
if s~=2 then E.wait=E.wait-1 end
if s~=3 then E.fall=E.fall-1 end
D.target=D.target+100
elseif s<10 then
if s==5 then BGM.play('distortion')end
P:showTextF(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
if s==4 or s==7 then E.das=E.das-1 end
if s%3==0 then E.lock=E.lock-1
elseif s%3==1 then E.wait=E.wait-1
elseif s%3==2 then E.fall=E.fall-1
end
D.target=D.target+100
else
D.pt=1000
P:win('finish')
end
SFX.play('reach')
end
end
return{
color=COLOR.lGray,
env={
noTele=true,
das=5,arr=1,
drop=0,lock=12,
wait=10,fall=10,
dropPiece=score,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
end,
freshLimit=15,
easyFresh=false,bone=true,
noInitSZO=true,
bg='lightning',bgm='rectification',
},
slowMark=true,
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
score=function(P)return{P.modeData.pt,P.stat.time}end,
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local S=P.modeData.pt
return
S>=1000 and 5 or
S>=800 and 4 or
S>=600 and 3 or
S>=400 and 2 or
S>=200 and 1 or
S>=50 and 0
end,
}