61 lines
1.6 KiB
Lua
61 lines
1.6 KiB
Lua
local sectionName={"D","C","B","A","A+","S-","S","S+","SS","SS","SS","U","U","U","X"}
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local function score(P)
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--If Less then MM
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if P.modeData.rankScore<130 then
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local R=#P.clearedRow
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if R>0 then
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if R==4 then R=10 end--Techrash bonus
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P.modeData.rankScore=math.min(P.modeData.rankScore+R,120)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankScore/10)+1]
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end
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end
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end
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return{
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color=COLOR.lBlue,
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env={
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noTele=true,
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minarr=1,
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drop=0,lock=15,
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wait=15,fall=6,
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nextCount=3,
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visible="fast",
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freshLimit=15,
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dropPiece=score,
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task=function(P)
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P.modeData.rankScore=0
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P.modeData.rankName=sectionName[1]
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while true do
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YIELD()
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if P.stat.frame>=3600 then
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P.modeData.rankScore=math.min(P.modeData.rankScore+16,140)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankScore*.1)+1]
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P:win("finish")
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return
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end
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end
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end,
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bg="tunnel",bgm="far",
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},
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slowMark=true,
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load=function()
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PLY.newPlayer(1)
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end,
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mesDisp=function(P)
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mText(drawableText.line,69,300)
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mText(drawableText.techrash,69,420)
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mText(drawableText.grade,69,170)
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setFont(55)
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mStr(P.modeData.rankName,69,110)
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setFont(75)
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mStr(P.stat.row,69,220)
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mStr(P.stat.clears[4],69,340)
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end,
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score=function(P)return{P.modeData.rankScore,P.stat.score}end,
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scoreDisp=function(D)return sectionName[math.floor(D[1]*.1)+1].." "..D[2]end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end,
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getRank=function(P)
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P=P.modeData.rankScore
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return P==140 and 5 or P>=110 and 4 or P>=80 and 3 or P>=50 and 2 or P>=30 and 1 or P>=10 and 0
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end,
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} |