68 lines
1.6 KiB
Lua
68 lines
1.6 KiB
Lua
local gc=love.graphics
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local function puzzleCheck(P)
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local D=P.modeData
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local F=FIELD[D.finished+1]
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for y=1,20 do
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local L=P.field[y]
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for x=1,10 do
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local a,b=F[y][x],L and L[x]or 0
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if a~=0 then
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if a==-1 then if b>0 then return end
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elseif a<12 then if a~=b then return end
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elseif a>7 then if b==0 then return end
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end
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end
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end
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end
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D.finished=D.finished+1
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if FIELD[D.finished+1]then
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P.waiting=26
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for _=#P.field,1,-1 do
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FREEROW.discard(P.field[_])
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FREEROW.discard(P.visTime[_])
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P.field[_],P.visTime[_]=nil
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end
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SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
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SFX.play("reach")
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D.showMark=0
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else
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D.showMark=1
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P:win("finish")
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end
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end
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return{
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color=COLOR.white,
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env={
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fkey1=function(P)P.modeData.showMark=1-P.modeData.showMark end,
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dropPiece=puzzleCheck,
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},
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load=function()
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applyCustomGame()
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PLY.newPlayer(1)
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local ENV=GAME.modeEnv
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local AItype=ENV.opponent:sub(1,2)
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local AIlevel=tonumber(ENV.opponent:sub(-1))
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if AItype=="9S"then
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PLY.newAIPlayer(2,AIBUILDER("9S",2*AIlevel))
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elseif AItype=="CC"then
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PLY.newAIPlayer(2,AIBUILDER("CC",2*AIlevel-1,math.floor(AIlevel*.5+1),true,20000+5000*AIlevel))
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end
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end,
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mesDisp=function(P)
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local dx,dy=P.fieldOff.x,P.fieldOff.y
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setFont(55)
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mStr(P.stat.row,69,225)
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mText(drawableText.line,69,290)
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if P.modeData.showMark==0 then
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local mark=TEXTURE.puzzleMark
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local F=FIELD[P.modeData.finished+1]
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for y=1,20 do for x=1,10 do
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local T=F[y][x]
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if T~=0 then
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gc.draw(mark[T],150+30*x-30+dx,600-30*y+dy)
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end
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end end
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end
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end,
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} |