11 lines
221 B
GLSL
11 lines
221 B
GLSL
extern float t,w,h;
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vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
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float x=scr_pos.x/w;
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float y=scr_pos.y/h;
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return vec4(
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.4-y*.3-.1*sin(t/6.26),
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.2+.1*sin(t),
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abs(.7-x*1.2+y*.5*sin(t/16.)),
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1.
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);
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} |