* Remove SDARR limitation on Rhythm
* Remove SDARR limitation on Rhythm
* Remove SDARR limitation on Rhythm
* Revert "Remove SDARR limitation on Rhythm"
This reverts commit 1a0a56bbf6.
* Add classic modes: easy and normal
(Easy: lvl9 start, Normal: lvl15 start)
* fixed typos
* Updated map
55 lines
1.4 KiB
Lua
55 lines
1.4 KiB
Lua
return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=6,
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lock=6,
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wait=10,
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fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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holdCount=0,
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RS='Classic',
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sequence='rnd',
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noTele=true,
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 9 or r<22 and r or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=5,5
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SFX.play('blip_1')
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elseif D.target==140 then
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P.gameEnv.drop,P.gameEnv.lock=4,4
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SFX.play('blip_1')
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elseif D.target==170 then
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P.gameEnv.drop,P.gameEnv.lock=3,3
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SFX.play('blip_1')
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elseif D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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SFX.play('blip_1')
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elseif D.target==300 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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else
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SFX.play('reach')
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end
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end
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end,
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}
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