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Techmino/Zframework/languages.lua

66 lines
1.5 KiB
Lua

local langList,publicText={},{}
local LANG={}
--Call these before call LANG.init()
function LANG.setLangList(list)langList=list end
function LANG.setPublicText(L)publicText=L end
function LANG.init()--Attention, calling this will destory all initializing methods, create a LANG.set()!
local function langFallback(T0,T)
for k,v in next,T0 do
if type(v)=="table"and not v.refuseCopy then--refuseCopy: just copy pointer, not contents
if not T[k]then T[k]={}end
if type(T[k])=="table"then langFallback(v,T[k])end
elseif not T[k]then
T[k]=v
end
end
end
local tipMeta={__call=function(L)return L[math.random(#L)]end}
for i=1,#langList do
local L=langList[i]
--Set public text
for key,list in next,publicText do
L[key]=list
end
--Fallback to other language, default zh
if i>1 then
langFallback(langList[L.fallback or 1],L)
end
--Metatable:__call for table:getTip
if type(rawget(L,"getTip"))=="table"then
setmetatable(L.getTip,tipMeta)
end
--set global name for all back button
for _,v in next,L.WidgetText do
v.back=L.back
end
end
LANG.init,LANG.setLangList,LANG.setPublicText=nil
function LANG.set(l)
text=langList[l]
WIDGET.setLang(text.WidgetText)
for k,v in next,drawableText do
if text[k]then
v:set(text[k])
end
end
end
function LANG.addScene(name)
for i=1,#langList do
if langList[i].WidgetText and not langList[i].WidgetText[name]then
langList[i].WidgetText[name]={back=langList[i].back}
end
end
end
end
return LANG