Files
Techmino/parts/scenes/app_2048.lua
2021-11-09 16:04:06 +08:00

500 lines
14 KiB
Lua

local gc,kb=love.graphics,love.keyboard
local setColor,rectangle=gc.setColor,gc.rectangle
local int,abs=math.floor,math.abs
local rnd,min=math.random,math.min
local ins=table.insert
local setFont=FONT.set
local mStr=GC.mStr
local scene={}
local invis,tapControl
local board
local startTime,time
local state,progress
local move
local autoPressing
local nextTile,nextCD
local nextPos,prevPos
local prevSpawnTime=0
local maxTile
local skipper={
used=false,
cd=0,
}
local repeater={
focus=false,
seq={"",""},last={"X","X"},
}
local score
--[[Tiles' value:
-1: black tile, cannot move
0: X tile, cannot merge
1/2/3/...: 2/4/8/... tile
]]
local tileColor={
[-1]=COLOR.D,
[0]={.5,.3,.3},
{.93,.89,.85},
{.93,.88,.78},
{.95,.69,.47},
{.96,.58,.39},
{.96,.49,.37},
{.96,.37,.23},
{.93,.81,.45},
{.93,.80,.38},
{.93,.78,.31},
{.93,.77,.25},
{.93,.76,.18},
{.40,.37,.33},
{.22,.19,.17},
}
local tileFont={
80,80,80,--2/4/8
70,70,70,--16/32/64
60,60,60,--128/256/512
55,55,55,55,--1024/2048/4096/8192
50,50,50,--16384/32768/65536
45,45,45,--131072/262144/524288
30,--1048576
}
local tileName={[0]="X","2","4","8","16","32","64","128","256","512","1024","2048","4096","8192","16384","32768","65536","131072","262144","524288","2^20"}
local function airExist()
for i=1,16 do
if not board[i]then
return true
end
end
end
local function newTile()
--Select position & generate number
nextPos=(nextPos+6)%16+1
while board[nextPos]do
nextPos=(nextPos-4)%16+1
end
board[nextPos]=nextTile
prevPos=nextPos
prevSpawnTime=0
--Fresh score
score=score+2^nextTile
TEXT.show("+"..2^nextTile,1130+rnd(-60,60),575+rnd(-30,30),30,'score',1.5)
--Generate next number
nextCD=nextCD-1
if nextCD>0 then
nextTile=1
else
nextTile=rnd()>.1 and 2 or rnd()>.1 and 3 or 4
nextCD=rnd(8,12)
end
--Check if board is full
if airExist()then return end
--Check if board is locked in all-directions
for i=1,12 do
if board[i]==board[i+4]then
return
end
end
for i=1,13,4 do
if
board[i+0]==board[i+1]or
board[i+1]==board[i+2]or
board[i+2]==board[i+3]
then
return
end
end
--Die.
state=2
SFX.play(maxTile>=10 and'win'or'fail')
end
local function freshMaxTile()
maxTile=maxTile+1
if maxTile==12 then
skipper.cd=0
end
SFX.play('reach')
ins(progress,("%s - %.3fs"):format(tileName[maxTile],TIME()-startTime))
end
local function squash(L)
local p1,p2=1
local moved=false
while true do
p2=p1+1
while not L[p2]and p2<5 do
p2=p2+1
end
if p2==5 then
if p1==4 then
return L[1],L[2],L[3],L[4],moved
else
p1=p1+1
end
else
if not L[p1]then--air←2
L[p1],L[p2]=L[p2],false
moved=true
elseif L[p1]==L[p2]then--2←2
L[p1],L[p2]=L[p1]+1,false
if L[p1]>maxTile then
freshMaxTile()
end
L[p2]=false
p1=p1+1
moved=true
elseif p1+1~=p2 then--2←4
L[p1+1],L[p2]=L[p2],false
p1=p1+1
moved=true
else--2,4
p1=p1+1
end
end
end
end
local function reset()
for i=1,16 do board[i]=false end
progress={}
state=0
score=0
time=0
move=0
maxTile=6
nextTile,nextPos=1,rnd(16)
nextCD=32
skipper.cd,skipper.used=false,false
repeater.seq[1],repeater.seq[2]="",""
repeater.last[1],repeater.last[2]="X","X"
newTile()
end
local function moveUp()
local moved
for i=1,4 do
local m
board[i],board[i+4],board[i+8],board[i+12],m=squash({board[i],board[i+4],board[i+8],board[i+12]})
if m then moved=true end
end
return moved
end
local function moveDown()
local moved
for i=1,4 do
local m
board[i+12],board[i+8],board[i+4],board[i],m=squash({board[i+12],board[i+8],board[i+4],board[i]})
if m then moved=true end
end
return moved
end
local function moveLeft()
local moved
for i=1,13,4 do
local m
board[i],board[i+1],board[i+2],board[i+3],m=squash({board[i],board[i+1],board[i+2],board[i+3]})
if m then moved=true end
end
return moved
end
local function moveRight()
local moved
for i=1,13,4 do
local m
board[i+3],board[i+2],board[i+1],board[i],m=squash({board[i+3],board[i+2],board[i+1],board[i]})
if m then moved=true end
end
return moved
end
local function skip()
if state==1 and skipper.cd==0 then
if airExist()then
skipper.cd=1024
skipper.used=true
newTile()
SFX.play('hold')
else
SFX.play('finesseError')
end
end
end
function scene.sceneInit()
BG.set('cubes')
BGM.play('truth')
board={}
invis=false
tapControl=false
startTime=0
reset()
end
function scene.mouseDown(x,y,k)
if tapControl then
if k==2 then
skip()
else
local dx,dy=x-640,y-360
if abs(dx)<320 and abs(dy)<320 and(abs(dx)>60 or abs(dy)>60)then
scene.keyDown(abs(dx)-abs(dy)>0 and
(dx>0 and"right"or"left")or
(dy>0 and"down"or"up")
)
end
end
end
end
scene.touchDown=scene.mouseDown
local moveFunc={
up=moveUp,
down=moveDown,
left=moveLeft,
right=moveRight,
}
local arrows={
up='',down='',left='',right='',
['']='up',['']='down',['']='left',['']='right',
}
local function setFocus(n)
if state~=2 then
repeater.focus=n
repeater.seq[n]=""
end
end
local function playRep(n)
if state~=2 and #repeater.seq[n]>0 then
repeater.focus=false
local move0=move
for i=1,#repeater.seq[n],3 do
autoPressing=true
scene.keyDown(arrows[repeater.seq[n]:sub(i,i+2)])
autoPressing=false
end
if move~=move0 then
if repeater.seq[n]~=repeater.last[n]then
repeater.last[n]=repeater.seq[n]
move=move0+#repeater.seq[n]/3+1
else
move=move0+1
end
end
end
end
function scene.keyDown(key,isRep)
if isRep then return end
if key=="up"or key=="down"or key=="left"or key=="right"then
if repeater.focus then
local f=repeater.focus
if #repeater.seq[f]<24 then
repeater.seq[f]=repeater.seq[f]..arrows[key]
end
else
if moveFunc[key]()then
if state==0 then
startTime=TIME()
state=1
end
if skipper.cd and skipper.cd>0 then
skipper.cd=skipper.cd-1
if skipper.cd==0 then
SFX.play('spin_0')
end
end
newTile()
TEXT.show(arrows[key],640,360,80,'beat',3)
move=move+1
if not autoPressing then
SFX.play('touch')
end
end
end
elseif key=="space"then skip()
elseif key=="r"then reset()
elseif key=="q"then if state==0 then invis=not invis end
elseif key=="w"then if state==0 then tapControl=not tapControl end
elseif key=="1"or key=="2"then(kb.isDown("lshift","lctrl","lalt")and playRep or setFocus)(key=="1"and 1 or 2)
elseif key=="c1"then playRep(1)
elseif key=="c2"then playRep(2)
elseif key=="return"then
if repeater.focus then
repeater.focus=false
end
elseif key=="escape"then
if repeater.focus then
repeater.focus=false
else
SCN.back()
end
end
end
function scene.update(dt)
if state==1 then
time=TIME()-startTime
end
if prevSpawnTime<1 then
prevSpawnTime=min(prevSpawnTime+3*dt,1)
end
end
function scene.draw()
setFont(35)
setColor(1,1,1)
gc.print(("%.3f"):format(time),1000,10)
gc.print(move,1000,45)
--Progress time list
setFont(20)
setColor(.6,.6,.6)
for i=1,#progress do
gc.print(progress[i],1000,65+20*i)
end
--Repeater
gc.setLineWidth(6)
setFont(25)
for i=1,2 do
setColor(COLOR[
repeater.focus==i and(
TIME()%.5>.25 and
'R'or
'Y'
)or(
repeater.seq[i]==repeater.last[i]and
'H'or
'Z'
)
])
rectangle('line',990,305+60*i,220,50)
gc.print(repeater.seq[i],1000,313+60*i)
end
--Score
setFont(40)
setColor(1,.7,.7)
mStr(score,1130,510)
--Messages
if state==2 then
--Draw no-setting area
setColor(1,0,0,.3)
rectangle('fill',15,265,285,140)
setColor(.9,.9,0)--win
elseif state==1 then
setColor(.9,.9,.9)--game
elseif state==0 then
setColor(.2,.8,.2)--ready
end
gc.setLineWidth(10)
rectangle('line',310,30,660,660)
--Board
for i=1,16 do
if board[i]then
local x,y=1+(i-1)%4,int((i+3)/4)
local N=board[i]
if i~=prevPos or prevSpawnTime==1 then
if not invis or i==prevPos then
setColor(tileColor[N]or COLOR.D)
rectangle('fill',x*160+163,y*160-117,154,154,15)
if N>=0 then
setColor(N<3 and COLOR.D or COLOR.Z)
local fontSize=tileFont[N]
setFont(fontSize)
mStr(tileName[N],320+(x-.5)*160,40+(y-.5)*160-fontSize*.7)
end
else
setColor(COLOR.H)
rectangle('fill',x*160+163,y*160-117,154,154,15)
end
else
local c=tileColor[N]
setColor(c[1],c[2],c[3],prevSpawnTime)
rectangle('fill',x*160+163,y*160-117,154,154,15)
c=N<3 and 0 or 1
setColor(c,c,c,prevSpawnTime)
local fontSize=tileFont[N]
setFont(fontSize)
mStr(tileName[N],320+(x-.5)*160,40+(y-.5)*160-fontSize*.7)
end
end
end
--Next indicator
setColor(1,1,1)
if nextCD<=12 then
for i=1,nextCD do
rectangle('fill',140+i*16-nextCD*8,170,12,12)
end
end
--Next
setFont(40)
gc.print("Next",50,195)
if nextTile>1 then
setColor(1,.5,.4)
end
setFont(70)
mStr(tileName[nextTile],220,175)
--Skip CoolDown
if skipper.cd and skipper.cd>0 then
setFont(50)
setColor(1,1,.5)
mStr(skipper.cd,155,600)
end
--Skip mark
if skipper.used then
setColor(1,1,.5)
gc.circle('fill',280,675,10)
end
--New tile position
local x,y=1+(prevPos-1)%4,int((prevPos+3)/4)
gc.setLineWidth(8)
setColor(.2,.8,0,prevSpawnTime)
local d=25-prevSpawnTime*25
rectangle('line',x*160+163-d,y*160-117-d,154+2*d,154+2*d,15)
--Touch control border line
if tapControl then
gc.setLineWidth(6)
setColor(1,1,1,.2)
gc.line(310,30,580,300)
gc.line(970,30,700,300)
gc.line(310,690,580,420)
gc.line(970,690,700,420)
rectangle('line',580,300,120,120,10)
end
end
scene.widgetList={
WIDGET.newButton{name='reset', x=155, y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
WIDGET.newSwitch{name='invis', x=240, y=300,lim=200,font=40,disp=function()return invis end,code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name='tapControl',x=240, y=370,lim=200,font=40,disp=function()return tapControl end,code=pressKey"w",hideF=function()return state==1 end},
WIDGET.newKey{name='up', x=155, y=460,w=100,fText="",font=50, color='Y',code=pressKey"up", hideF=function()return tapControl end},
WIDGET.newKey{name='down', x=155, y=660,w=100,fText="",font=50, color='Y',code=pressKey"down", hideF=function()return tapControl end},
WIDGET.newKey{name='left', x=55, y=560,w=100,fText="",font=50, color='Y',code=pressKey"left", hideF=function()return tapControl end},
WIDGET.newKey{name='right', x=255, y=560,w=100,fText="",font=50,color='Y',code=pressKey"right", hideF=function()return tapControl end},
WIDGET.newKey{name='skip', x=155, y=400,w=100,font=20, color='Y',code=pressKey"space", hideF=function()return state~=1 or not skipper.cd or skipper.cd>0 end},
WIDGET.newKey{name='record1', x=1100,y=390,w=220,h=50,fText="", color='H',code=pressKey"1", hideF=function()return state==2 end},
WIDGET.newKey{name='record2', x=1100,y=450,w=220,h=50,fText="", color='H',code=pressKey"2", hideF=function()return state==2 end},
WIDGET.newKey{name='replay1', x=1245,y=390,w=50,fText="!", color='G',code=pressKey"c1", hideF=function()return state==2 or #repeater.seq[1]==0 end},
WIDGET.newKey{name='replay2', x=1245,y=450,w=50,fText="!", color='G',code=pressKey"c2", hideF=function()return state==2 or #repeater.seq[2]==0 end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
}
return scene