103 lines
2.2 KiB
Lua
103 lines
2.2 KiB
Lua
local rem=table.remove
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local sfxList={}
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local Sources={}
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local volume=1
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local stereo=1
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local SFX={}
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function SFX.init(list)
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assert(type(list)=='table',"Initialize SFX lib with a list of filenames!")
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sfxList=list
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end
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function SFX.load(path)
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if not sfxList then
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error("Cannot load before init!")
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else
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for i=1,#sfxList do
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local fullPath=path..sfxList[i]..'.ogg'
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if love.filesystem.getInfo(fullPath)then
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Sources[sfxList[i]]={love.audio.newSource(fullPath,'static')}
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else
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LOG("No SFX: "..sfxList[i]..'.ogg',.1)
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end
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end
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end
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end
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function SFX.getCount()
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return #sfxList
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end
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function SFX.setVol(v)
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assert(type(v)=='number'and v>=0 and v<=1)
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volume=v
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end
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function SFX.setStereo(v)
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assert(type(v)=='number'and v>=0 and v<=1)
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stereo=v
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end
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function SFX.play(name,vol,pos)
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if volume==0 or vol==0 then return end
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local S=Sources[name]--Source list
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if not S then return end
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local n=1
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while S[n]:isPlaying()do
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n=n+1
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if not S[n]then
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S[n]=S[1]:clone()
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S[n]:seek(0)
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break
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end
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end
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S=S[n]--AU_SRC
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if S:getChannelCount()==1 then
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if pos then
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pos=pos*stereo
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S:setPosition(pos,1-pos^2,0)
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else
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S:setPosition(0,0,0)
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end
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end
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S:setVolume(((vol or 1)*volume)^1.626)
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S:play()
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end
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function SFX.fplay(name,vol,pos)
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local S=Sources[name]--Source list
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if not S then return end
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local n=1
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while S[n]:isPlaying()do
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n=n+1
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if not S[n]then
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S[n]=S[1]:clone()
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S[n]:seek(0)
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break
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end
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end
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S=S[n]--AU_SRC
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if S:getChannelCount()==1 then
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if pos then
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pos=pos*stereo
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S:setPosition(pos,1-pos^2,0)
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else
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S:setPosition(0,0,0)
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end
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end
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S:setVolume(vol^1.626)
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S:play()
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end
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function SFX.reset()
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for _,L in next,Sources do
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if type(L)=='table'then
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for i=#L,1,-1 do
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if not L[i]:isPlaying()then
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rem(L,i)
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end
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end
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end
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end
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end
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return SFX
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