1287 lines
71 KiB
Lua
1287 lines
71 KiB
Lua
local HDsearch="https://harddrop.com/wiki?search="
|
||
local HDwiki="\nVisit HD Wiki for more information"
|
||
return{
|
||
{"Translator Note 1",
|
||
"",
|
||
"help",
|
||
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C29H25N3O5.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
|
||
"https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua",
|
||
},
|
||
{"Official Website",
|
||
"official website homepage",
|
||
"help",
|
||
"The official website of Techmino!\nYou can modify your profile on it",
|
||
"http://home.techmino.org",
|
||
},
|
||
{"To New Players",
|
||
"guide newbie noob",
|
||
"help",
|
||
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open URL\". In Simplified Chinese)",
|
||
"https://bilibili.com/read/cv2352939",
|
||
},
|
||
{"Learning T-spins",
|
||
"tspin learning study guide tips",
|
||
"help",
|
||
"First thing first, in order to perform T-spins proficiently, you have to be skilful at stacking and adjusting your tactics based on the Next sequence (instead of just looking at the terrains near where you perform T-spins).\n\nIf you want to improve your ability to perform T-spins, then you first have to be skilled at fundamental skills such as stacking. Please do not try to learn fancy T-spin skills before your skills meet a certain requirement.\n\nExample criteria: Sub60 for 40L (or 40-120s based on your specific conditions); Able to finish 40L with 10 tetrises; Able to finish 40L without Hold (and without losing too much speed).",
|
||
},
|
||
{"Hard Drop Wiki",
|
||
"harddrop hd wiki",
|
||
"help",
|
||
"A wiki hosted on the Hard Drop community.",
|
||
"https://harddrop.com/wiki/Tetris_Wiki",
|
||
},
|
||
{"Tetris Wiki",
|
||
"tetris wiki",
|
||
"help",
|
||
"Tetris.wiki is a wiki focused on creating Tetris-related content. It was started by Myndzi in 2015. Over the years, thousands of contributions have been made documenting official and fan games in the series, uncovering game mechanics, and creating guides to improve playing.",
|
||
"https://tetris.wiki",
|
||
},
|
||
{"Four.lol",
|
||
"four wiki",
|
||
"help",
|
||
"An website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players as you may have to memorize many techniques).",
|
||
"https://four.lol",
|
||
},
|
||
{"Tetris Wiki Fandom",
|
||
"tetris wiki fandom",
|
||
"help",
|
||
"A tetris wiki.",
|
||
"https://tetris.fandom.com/wiki/Tetris_Wiki",
|
||
},
|
||
{"Huiji Wiki",
|
||
"huiji wiki",
|
||
"help",
|
||
"(灰机wiki)\n\nA Chinese Tetris wiki written by Tetris fans from the Tetris Research community.\nCurrently, most of its pages were translated from Hard Drop Wiki and Tetris Wiki.\n\n(In Simplified Chinese)",
|
||
"https://tetris.huijiwiki.com",
|
||
},
|
||
|
||
--Organizations
|
||
{"Github Repository",
|
||
"githubrepository sourcecode",
|
||
"org",
|
||
"Techmino's Github repository. Stars are appreciated.",
|
||
"https://github.com/26F-Studio/Techmino",
|
||
},
|
||
{"Communities",
|
||
"community communities",
|
||
"org",
|
||
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"Open URL\").",
|
||
"https://discord.gg/harddrop"
|
||
},
|
||
{"Mew",
|
||
"mew tieba forum",
|
||
"org",
|
||
"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
|
||
"https://mew.fun/n/tetris",
|
||
},
|
||
{"Tetris OL Servers",
|
||
"tetrisonline servers",
|
||
"org",
|
||
"Google \"Tetris Online Poland\" for the Poland server.\nClick \"Open URL\" for information about the Tetris Online Study server.",
|
||
"http://teatube.ltd/tos",
|
||
},
|
||
|
||
--Games
|
||
{"TTT",
|
||
"ttt tetris trainer tres bien",
|
||
"game",
|
||
"*Web-based, no mobile support | Single-player*\nTetris Trainer Tres-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink translated to Simplified Chinese; originally in Japanese.",
|
||
"http://teatube.ltd/ttt",
|
||
},
|
||
{"TTPC",
|
||
"ttpc tetris perfect clear challenge",
|
||
"game",
|
||
"*Web-based, no mobile support | Single-player*\nTetris Perfect Clear Challenge. The PC opener tutorial for SRS+7 Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese; originally in Japanese.",
|
||
"http://teatube.ltd/ttpc",
|
||
},
|
||
{"NAZO",
|
||
"nazo",
|
||
"game",
|
||
"*Web-based, no mobile support | Single-player*\nAll sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese; originally in Japanese.",
|
||
"http://teatube.ltd/nazo",
|
||
},
|
||
|
||
{"King of Stackers",
|
||
"kos kingofstackers",
|
||
"game",
|
||
"*Web-based | Multiplayer*\nTurn-based battle Tetris game.",
|
||
"https://kingofstackers.com/games.php",
|
||
},
|
||
{"Tetr.js",
|
||
"tetrjs tetr.js",
|
||
"game",
|
||
"*Web-based | Single-player*\nHas newbie-friendly custom modes (most common features). Only a few on-screen control schemes are available to mobile.\nLink to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced.",
|
||
"http://farter.cn/t",
|
||
},
|
||
{"Tetra Legends",
|
||
"tl tetralegends",
|
||
"game",
|
||
"*Web-based, no mobile support | Single-player*\nFeature-rich game with fancy visuals, also visualized some data that are otherwise hidden in other games, although controls aren't exactly the most comfortable. Has a rhythm mode.\nIt can be slow to load the game for the first time.",
|
||
"https://tetralegends.app",
|
||
},
|
||
{"Ascension",
|
||
"asc ascension",
|
||
"game",
|
||
"Or ASC for short. A cross-platform web-based Tetris game using its own rotation system called ASC. It may take a very long time when first loading this game. It also has many single-player modes (The \"Stack\" mode in Techmino was inspired by Ascension). Battle mode is currently in the testing phase (08/20/2021).",
|
||
"https://asc.winternebs.com",
|
||
},
|
||
{"Jstris",
|
||
"js jstris",
|
||
"game",
|
||
"*Web-based | Single-player and multiplayer*\nBasic web-based battle Tetris game.",
|
||
"https://jstris.jezevec10.com",
|
||
},
|
||
{"TETR.IO",
|
||
"io tetrio tetr.io",
|
||
"game",
|
||
"*Web-based, no mobile support | Single-player and multiplayer*\nFancy online battling Tetris game.",
|
||
"https://tetr.io",
|
||
},
|
||
{"Nuketris",
|
||
"nuketris",
|
||
"game",
|
||
"*Web-based | Single-player and multiplayer*\nA block stacker game with 1-vs-1 ranked mode and a few single-player modes. A PC is recommended for playing this game.",
|
||
"https://nuketris.herokuapp.com",
|
||
},
|
||
{"WWC",
|
||
"wwc worldwidecombos",
|
||
"game",
|
||
"*Web-based | Multiplayer*\nWorldwide Combos, a web-based worldwide 1-vs-1 battle Tetris game.",
|
||
"https://worldwidecombos.com",
|
||
},
|
||
{"Tetris Friends",
|
||
"tf tetrisfriends notrisfoes",
|
||
"game",
|
||
"*Web-based, no mobile support | Single-player and multiplayer*\nA now-defunct web-based Tetris game; used to be a decent battle game. An unofficial private server known as Notris Foes exists.\nBuilt using Flash, which might require workarounds to play or cannot run at all on your devices.",
|
||
},
|
||
{"tetris.com",
|
||
"tetris online official",
|
||
"game",
|
||
"The Tetris game on tetris.com. It only has one mode – marathon, and you can control the game with your mouse.",
|
||
},
|
||
{"Tetris Gems",
|
||
"tetris online official gem",
|
||
"game",
|
||
"Another Tetris game from tetris.com. It has the gravity mechanism, and each game lasts for 2 minutes. There are three kinds of gem blocks with different abilities.",
|
||
},
|
||
{"Tetris Mind Bender",
|
||
"tetris online official gem",
|
||
"game",
|
||
"Another Tetris game from tetris.com. It introduced \"Mind Bender\" minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
|
||
},
|
||
|
||
{"TGM",
|
||
"tgm tetrisgrandmaster tetristhegrandmaster",
|
||
"game",
|
||
"*Arcade | Single-player*\nTetris The Grand Master, an arcade Tetris series that can run on Microsoft Windows. Titles like S13 or GM come from this series.\n\nTGM3 is the most well-known game in this series.",
|
||
},
|
||
{"DTET",
|
||
"dtet",
|
||
"game",
|
||
"*Windows | Single-player*\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you might need to manually install required DLLs.",
|
||
},
|
||
{"Heboris",
|
||
"hb heboris",
|
||
"game",
|
||
"*Windows*\nA game with Arcade-ish play style, simulates some modes of many Tetris games.",
|
||
},
|
||
{"Texmaster",
|
||
"txm texmaster",
|
||
"game",
|
||
"*Windows | Single-player*\nA game with all modes from TGM which you can use to practice. Has better controls than actual TGM. The world rule is slightly different, however (eg, instant-lock soft drops, and slightly different kick tables)",
|
||
},
|
||
|
||
{"Tetris99",
|
||
"t99 tetris99",
|
||
"game",
|
||
"*Nintendo Switch | Multiplayer*\nA game famous for its 99-player battle royale mode and has many interesting strategies not present on traditional battle Tetris games. Also has limited single-player modes like Marathon and bot matches available as DLC.",
|
||
},
|
||
{"Puyo Puyo Tetris",
|
||
"ppt puyopuyotetris",
|
||
"game",
|
||
"*Multiple platforms | Single-player and multiplayer*\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single-player and online. The PC/Steam version has worse controls and horrible online experience, so it is not recommended.",
|
||
},
|
||
{"Tetris Online",
|
||
"top tetrisonline",
|
||
"game",
|
||
"*Windows | Single-player and multiplayer*\nA now-defunct Japanese Tetris game with both online and single-player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers exist and is decent for new players to get started.",
|
||
},
|
||
{"Tetris Effect",
|
||
"te tetriseffect",
|
||
"game",
|
||
"*PS4, Windows, Xbox | Single-player*\nFancy graphics and soundtrack that react to your actions. Not-so-good controls. You can have a go if you are into the visuals, but not exactly worth it if you are just trying to play some Tetris.",
|
||
},
|
||
{"Techmino",
|
||
"techmino",
|
||
"game",
|
||
"*Windows, macOS, Android, Linux, iOS/iPadOS | Single-player and multiplayer*\nA game with many modes and loads of customization. Low input delay, decent controls.",
|
||
},
|
||
{"Cultris II",
|
||
"c2 cultris2 cultrisii",
|
||
"game",
|
||
"*Windows, macOS, Linux | Single-player and multiplayer*\nA game focusing on speed. Has no hold and limited lockdown timer (like old school Tetris), but has customizable DAS/ARR. The main gimmick is its timer-based combos and emphasizes on speed, combo setups and digging.",
|
||
},
|
||
{"Nullpomino",
|
||
"np nullpomino",
|
||
"game",
|
||
"*Windows | Single-player and multiplayer*\nProfessional Tetris game with extreme room for customization. You can customize almost every aspect of the game. However, this is not a beginner-friendly game (you can get lost in the menus quite easily).",
|
||
},
|
||
{"Touhoumino",
|
||
"touhoumino",
|
||
"game",
|
||
"*Windows | Single-player*\nA Nullpomino mod with elements from Touhou Project. It is fun to play but difficult. Recommended for players with at least half-decent skills otherwise you don't even know how you die",
|
||
},
|
||
{"Nanamino",
|
||
"nanamino",
|
||
"game",
|
||
"*Windows, Android | Single-player*\nDeveloping game, has a interesting rotation system",
|
||
},
|
||
{"Misamino",
|
||
"misamino",
|
||
"game",
|
||
"*Windows | Single-player?*\nLocal 1-vs-1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot. Said bot is also the core for the Puyo Puyo Tetris bot, Zetris.",
|
||
},
|
||
{"Tetris Journey",
|
||
"huanyouji tetrisjourney mobile phone",
|
||
"game",
|
||
"An official mobile Tetris game developed by Tencent (available only in China). It has level modes, battle modes, and some single-player modes. You can customize the sizes and positions of the virtual keys but you cannot adjust DAS or ARR.\n The battle mode lasts for 2 minutes and if both player did not top out, the one who sent more attacks wins."
|
||
},
|
||
{"Tetris Blitz",
|
||
"blitz ea mobile phone",
|
||
"game",
|
||
"A mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the \"Frenzy\" mode by performing Tetris line clears continuously. There are many different power-ups available.\n\nThis game is no longer available since January 2020.",
|
||
},
|
||
{"Tetris (EA)",
|
||
"tetris ea galaxy universe cosmos mobile phone",
|
||
"game",
|
||
"Another mobile Tetris game by EA. It has two control modes – Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game is no longer available since April 2020."
|
||
},
|
||
{"Tetris(N3TWORK)",
|
||
"tetris n3twork mobile phone",
|
||
"game",
|
||
"The latest mobile Tetris from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode and a Royale mode. The UI is great but its controls are not so good.",
|
||
},
|
||
{"Tetris Beat",
|
||
"tetris beat n3twork rhythm",
|
||
"game",
|
||
"A mobile Tetris game from N3TWORK. It has a \"Beat\" mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM. The effects are very heavy and the controls are not so good."
|
||
},
|
||
{"JJ Tetris",
|
||
"jjtetris",
|
||
"game",
|
||
"*Android | Multiplayer*\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.",
|
||
},
|
||
{"Falling lightblock",
|
||
"fl fallinglightblock",
|
||
"game",
|
||
"*Android, iOS, Web | Single-player and multiplayer*\nA game that supports many platforms. Has delays that cannot be adjusted. Can, to some extent, customize controls on mobile. Most of the modes are similar to classic Tetris, but modern-ish modes also exist. Battles are half-turn-based-half-real-time, and garbage cannot be buffered or cancelled.",
|
||
"https://golfgl.de/lightblocks/",
|
||
},
|
||
{"Huopin Tetris",
|
||
"huopin qq",
|
||
"game",
|
||
"*Windows | Multiplayer*\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage through Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and is very difficult to dig through.",
|
||
},
|
||
|
||
--Terms
|
||
{"Translator Note 2",
|
||
"",
|
||
"help",
|
||
"Translator's note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino."
|
||
},
|
||
{"LPM",
|
||
"lpm linesperminute speed",
|
||
"term",
|
||
"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This basically ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked \"L'PM\".",
|
||
},
|
||
{"PPS",
|
||
"pps piecespersecond speed",
|
||
"term",
|
||
"Pieces per second\n\tReflects playing speed of a player.",
|
||
},
|
||
{"BPM",
|
||
"bpm blocksperminute piecesperminute speed",
|
||
"term",
|
||
"Blocks per minute\n\tReflects playing speed of a player.\nAlso MrZ forgot that it can be called PPM to avoid confusing with the music term.",
|
||
},
|
||
{"KPM",
|
||
"kpm keysperminute keypressesperminute",
|
||
"term",
|
||
"Keypresses per minute\n\tReflects how fast the player presses keys or buttons.",
|
||
},
|
||
{"KPP",
|
||
"kpp keysperpiece keypressesperpiece",
|
||
"term",
|
||
"Keypresses per piece\n\tReflects how efficient the player is with the controls. Reduce this number by learning to finesse.",
|
||
},
|
||
{"APM",
|
||
"apm attackperminute",
|
||
"term",
|
||
"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of \"attack\" sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
|
||
},
|
||
{"SPM",
|
||
"spm linessentperminute",
|
||
"term",
|
||
"[lines] Sent per minute\n\tReflects *actual* offensive power of a player. (does not count lines used for cancelling garbage in buffer.)",
|
||
},
|
||
{"RPM",
|
||
"rpm receive jieshou",
|
||
"term",
|
||
"[lines] Receive per Minute\n\tReflects pressure applied to a player.",
|
||
},
|
||
{"DPM",
|
||
"dpm digperminute defendperminute",
|
||
"term",
|
||
"Dig/Defend per minute\n\tSometimes can reflect how well a player can survive garbage.",
|
||
},
|
||
{"ADPM",
|
||
"adpm attackdigperminute vs",
|
||
"term",
|
||
"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.\n\"vs\" in TETR.IO is Atk+Dig per 100s",
|
||
},
|
||
{"APL",
|
||
"apl attackperline efficiency",
|
||
"term",
|
||
"Attack per line (cleared)\n\tAlso known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
|
||
},
|
||
|
||
{"Single",
|
||
"single",
|
||
"term",
|
||
"Clear 1 line at one time.",
|
||
},
|
||
{"Double",
|
||
"double",
|
||
"term",
|
||
"Clear 2 lines at one time.",
|
||
},
|
||
{"Triple",
|
||
"triple",
|
||
"term",
|
||
"Clear 3 lines at one time.",
|
||
},
|
||
{"Techrash",
|
||
"techrash",
|
||
"term",
|
||
"*Techmino-exclusive*\nClear 4 lines at one time.",
|
||
},
|
||
{"Tetris",
|
||
"tetris",
|
||
"term",
|
||
"The name of the game (and its trademark). Also the name for clearing 4 lines at one time in official games.\nCoined from Tetra (greek for \"four\") and Tennis (favorite sport of the creator of Tetris).",--Thanks to Alexey Pajitnov!
|
||
},
|
||
{"All Clear",
|
||
"pc perfectclear ac allclear",
|
||
"term",
|
||
"Formerly known as Perfect Clear (PC). That is also still the term preferred by the communities and used in Techmino.\nClear all minoes on the field.",
|
||
},
|
||
{"HPC",
|
||
"hpc hc clear halfperfectclear",
|
||
"term",
|
||
"*Techmino-exclusive*\nHalf Perfect Clear\nExtension of an All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear, and sends a small extra amount of attack.",
|
||
},
|
||
|
||
{"Spin",
|
||
"spin",
|
||
"term",
|
||
"Use rotation to move a piece into a position otherwise unreachable. In some games, this manipulation sends extra attacks or awards extra score.",
|
||
},
|
||
{"Mini",
|
||
"mini",
|
||
"term",
|
||
"A modifier to Spins applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.",
|
||
},
|
||
{"All-Spin",
|
||
"allspin",
|
||
"term",
|
||
"A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (\"T-Spin only\").",
|
||
},
|
||
{"T-Spin",
|
||
"tspin",
|
||
"term",
|
||
"A spin performed using the T Tetromino.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e. if at least three of the four cells diagonal to the rotation center is occupied by minoes, it is considered as a T-Spin. Some games have extra rules to determine a T-Spin as a Mini T-Spin instead, which has reduced attacks/scores.",
|
||
},
|
||
{"TSS",
|
||
"tss t1 tspinsingle",
|
||
"term",
|
||
"T-Spin Single\nClear 1 line with a T-Spin.",
|
||
},
|
||
{"TSD",
|
||
"tsd t2 tspindouble",
|
||
"term",
|
||
"T-Spin Double\nClear 2 lines with a T-Spin.",
|
||
},
|
||
{"TST",
|
||
"tst t3 tspintriple",
|
||
"term",
|
||
"T-Spin Triple\nClear 3 lines with a T-Spin.",
|
||
},
|
||
{"MTSS",
|
||
"mtss minitspinsingle tsms tspinminisingle",
|
||
"term",
|
||
"Mini T-Spin Single\nFormerly known as T-Spin Mini Single (TSMS).\nClear 1 line with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.",
|
||
},
|
||
{"MTSD",
|
||
"mtsd minitspindouble tsmd tspinminidouble",
|
||
"term",
|
||
"Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behaviors when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.",
|
||
},
|
||
{"O-Spin",
|
||
"ospin",
|
||
"term",
|
||
"In most cases, it's a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and \"spin\" into different positions.\nTechmino also supports O-Spin in most modes.",
|
||
},
|
||
{"Rotation Systems",
|
||
"wallkick rotationsystem",
|
||
"term",
|
||
"Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specfic rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system would attempt to perform some offsets (a process known as \"wall-kicking\"). Wall kicks allow minoes to move into in specific-shaped holes.",
|
||
},
|
||
{"Orientation",
|
||
"orientation direction 0r2l 02 20 rl lr",
|
||
"term",
|
||
"In SRS and SRS-like rotation systems, there are standard notations describing the orientations of the minoes:\n 0 for Original orientation; R for right, or 90° clockwise; L for left, or 90° counterclockwise; 2 for spin twice (180°). For example, 0→L means rotating counterclockwise from original orientation (0) to L; 0→R means rotating clockwise from original orientation (0) to R; 2→R means rotating counterclockwise from 2 (180°) to R.",
|
||
},
|
||
{"ARS",
|
||
"ars arikrotationsystem atarirotationsystem",
|
||
"term",
|
||
"It can refer to two things:\nArika Rotation System, which is used in Tetris: The Grand Master games.\nAtari Rotation System, which aligns pieces to the top-left when rotating.",
|
||
},
|
||
{"ASC",
|
||
"ascension",
|
||
"term",
|
||
"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension's rotation system, adding kicks for 180° spins.",
|
||
},
|
||
{"BRS",
|
||
"brs bulletproofsoftware",
|
||
"term",
|
||
"BPS rotation system, the rotation system used in Tetris games by Bullet-Proof Software.",
|
||
},
|
||
{"BiRS",
|
||
"birs biasrs biasrotationsystem",
|
||
"term",
|
||
"*Techmino exclusive*\n\nBias Rotation System, Techmino's original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offset's euclidean distance can't be larger than √5; if there is a horizontal offset, the final kick offset can't be in the opposite direction.",
|
||
},
|
||
{"C2RS",
|
||
"c2rs",
|
||
"term",
|
||
"Cultris II rotation system, a rotation system used in the Tetris clone Cultris II.\nAll rotations and all pieces share the same kick table (left, right, down, down-left, down-right, left 2, right 2), with left priortizing over right.\n\nIn Techmino, C2sym is a modification to this rotation system that chooses whether to check left or right first depending on the piece and rotation.",
|
||
},
|
||
{"DRS",
|
||
"drs dtetrotationsystem",
|
||
"term",
|
||
"DTET Rotation System\nThe rotation system used in DTET.",
|
||
},
|
||
{"NRS",
|
||
"nrs nintendorotationsystem",
|
||
"term",
|
||
"Nintendo Rotation System\nThe rotation system used in the Tetris games on the NES and Game Boy.\nIt has two mirrored versions; the left-handed version is used on Game Boy, and the right-handed version on the NES.",
|
||
},
|
||
{"SRS",
|
||
"srs superrotationsystem",
|
||
"term",
|
||
"Super Rotation System, the most widely used rotation system by modern Tetris games, and is the foundation of many self-made rotation systems. There are four orientations for each tetromino, and they can rotate clockwise or counterclockwise (But without 180° rotations). Should a Tetromino overlap with the wall, floor or other minoes on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. You can look up the details of the wall kick table on Tetris Wiki.",
|
||
},
|
||
{"TRS",
|
||
"trs techminorotationsystem",
|
||
"term",
|
||
"*Techmino-exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino, based on SRS.\nIt includes fixes on common cases where S/Z are locked from rotating and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.",
|
||
},
|
||
{"XRS",
|
||
"xrs",
|
||
"term",
|
||
"X rotation system, a rotation system used in T-ex.\n\nIt introduced a feature to \"use another kick table if you hold a direction key\", making it possible for players to tell the game where they want the piece to go.",
|
||
},
|
||
|
||
{"Back to Back",
|
||
"b2b btb backtoback",
|
||
"term",
|
||
"Clearing 2 or more technical line clears (Spins and Tetrises) in a row (without introducing ordinary line clears) gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.",
|
||
},
|
||
{"B2B2B",
|
||
"b2b2b b3b",
|
||
"term",
|
||
"*Techmino-exclusive*\nClearing many Back to Backs to fill the Back to Back gauge, and eventually you will be able to perform a Back to Back to Back, giving more bonus attack. A.k.a. B3B.",
|
||
},
|
||
{"Fin, Neo, Iso",
|
||
"fin neo iso",
|
||
"term",
|
||
"Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
|
||
},
|
||
{"Modern Tetris",
|
||
"modern",
|
||
"term",
|
||
"The concept of a \"modern\" Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.",
|
||
},
|
||
{"Tetrominos' Shapes",
|
||
"shape structure form tetromino tetrimino",
|
||
"term",
|
||
"In standard Tetris games, all the blocks used are tetrominoes, i.e. Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I.",
|
||
},
|
||
{"Tetrominos' Colors",
|
||
"colour hue tint tetromino tetrimino",
|
||
"term",
|
||
"Many modern Tetris games use the same color scheme for the tetrominoes. The colors are:\nZ–red, S–green, J–blue, L–orange, T–purple, O–yellow, and I–cyan.\n\nTechmino also uses this \"standard\" coloring for the tetrominoes.",
|
||
},
|
||
{"IRS",
|
||
"irs initialrotationsystem",
|
||
"term",
|
||
"Initial Rotation System\nHolding a rotation key during spawn delay to spawn the piece pre-rotated. Sometimes prevents death.",
|
||
},
|
||
{"IHS",
|
||
"ihs initialholdsystem",
|
||
"term",
|
||
"Initial Hold System\nHolding the hold key during spawn delay to spawn the held piece (or Next piece in the Next queue if there is no held piece) instead of the current piece, and put the current piece in hold as if the player has performed the held before spawning. Sometimes prevents death.",
|
||
},
|
||
{"IMS",
|
||
"ims initialmovesystem",
|
||
"term",
|
||
"*Techmino-exclusive*\nInitial Movement System\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.",
|
||
},
|
||
{"Next",
|
||
"nextpreview",
|
||
"term",
|
||
"Displays the next few pieces to come. Using this to plan is often a good habit.",
|
||
},
|
||
{"Hold",
|
||
"hold",
|
||
"term",
|
||
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\nTechmino Exclusive: Techmino has a \"In-place hold\" feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.",
|
||
},
|
||
{"Swap",
|
||
"swap hold",
|
||
"term",
|
||
"Like *hold*, swap your current piece and the first piece of next queue. You can also only perform this once per piece in most cases.",
|
||
},
|
||
{"Deepdrop",
|
||
"deepdrop shenjiang",
|
||
"term",
|
||
"*Techmino exclusive*\n\nA special function that allows minoes to teleport through the wall to enter a hole. When the mino hits the bottom, pressing the soft drop button again will enable the deep drop. if there is a hole that fits the shape of the mino, it will teleport into this hole immediately/nThis mechanism is especially useful for AI because it allows AI to disregard the differences between different rotation systems.",
|
||
},
|
||
{"Misdrop",
|
||
"md misdrop",
|
||
"term",
|
||
"Accidentally placed (dropped) a piece in an unintended location.",
|
||
},
|
||
{"Mishold",
|
||
"mh mishold",
|
||
"term",
|
||
"Accidentally pressed Hold key. This can lead to having to use an undesired piece or missing out a chance to a PC.",
|
||
},
|
||
{"sub",
|
||
"sub",
|
||
"term",
|
||
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a \"sub-30\" time for a 40-line Sprint means below 30 seconds, and a \"sub-15\" time for a 1000-line Sprint means below 15 minutes.",
|
||
},
|
||
{"Donation",
|
||
"donation donate",
|
||
"term",
|
||
"A method of \"plugging\" up the Tetris hole to send a T-Spin. After the T-Spin, the Tetris hole is opened up once again to allow the continuation of Tetris or downstacking.\n--Harddrop wiki",
|
||
},
|
||
{"\"Debt\"",
|
||
"qianzhai debt owe",
|
||
"term",
|
||
"A terminology used in the Chinese Tetris community. A \"debt\" refers to a situation where one must first finish constructing a specific setup before he or she can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent carefully to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.",
|
||
},
|
||
{"Attacking & Defending",
|
||
"attacking defending",
|
||
"term",
|
||
"Attacking: send garbage lines to your opponent by clearing lines.\nDefending: after your opponent send you lines, you offset this garbage by clearing lines.\nCounter attack: Send attack back at your opponent after offsetting incoming garbage, or taking the hit then attack back.\nIn most games, garbage offsetting is 1:1, i.e. one attack offsets one incoming garbage.",
|
||
},
|
||
{"Combo",
|
||
"ren combo",
|
||
"term",
|
||
"Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is called 1 combo, and the third line clear is called 2 combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.",
|
||
},
|
||
{"Spike",
|
||
"spike",
|
||
"term",
|
||
"Send a lot of attacks in a short time.\n\nTechmino and Tetr.io has a spike counter, which shows how many attacks you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.",
|
||
},
|
||
{"Side well",
|
||
"sidewell",
|
||
"term",
|
||
"A stacking method where you leave a well of a certain width on the side.\nA Side 1-wide setup is the traditional Tetris setup (i.e. Side well Tetris).\nA Side 2-, 3-, or 4-wide setup is a combo setup. For new players, they can be effective ways to send attacks. However, opponents can easily send you garbage while you are building your stack, killing you or cutting your stack short. Because of this, advanced players might not opt to build tall stacks, and rather keep a steady stream of T-Spins and Tetrises and attack when the opponent is unlikely to offset the garbage.",
|
||
},
|
||
{"Side 1-wide",
|
||
"s1w side1wide sidewelltetris",
|
||
"term",
|
||
"Also known as Side well Tetris.\nThe most traditional way to play. It is also easy to do in modern Tetris and can send a half-decent amount of attack. However this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.",
|
||
},
|
||
{"Side 2-wide",
|
||
"s2w side2wide",
|
||
"term",
|
||
"The stacking method where you leave a 2-block-wide well on the side. A common combo setup.\nEasy to use. New players can give it a try and can produce some half-decent combos when combined with hold. Not often used in advanced games, because it takes more time to build the stack, leaving room for opponents to send garbage and cut your stack short. It is also not so good in terms of efficiency.",
|
||
},
|
||
{"Side 3-wide",
|
||
"s3w side2wide",
|
||
"term",
|
||
"The stacking method where you leave a 3-block-wide well on the side. A combo setup is less common than 2-wide.\nCan perform more combos than 2-wide, but also harder to do, easy to break the combo.",
|
||
},
|
||
{"Side 4-wide",
|
||
"s4w side4wide",
|
||
"term",
|
||
"The stacking method where you leave a 4-block-wide well on the side. A combo setup.\nIf done well, can produce very impressive combos. Also, it takes less time to build up, so you might be able to start your combo before incoming garbage. However, there is still a risk of being killed by incoming garbage, and is thus less overpowered.",
|
||
},
|
||
{"Center 1-wide",
|
||
"c1w center1wide centerwelltetris",
|
||
"term",
|
||
"Also known as Center well Tetris\nThe stacking method where you leave a 1-block-wide well in the middle. Commonly used in combat because this allows Tetrises as well as T-Spins, and not too difficult.",
|
||
},
|
||
{"Center 2-wide",
|
||
"c2w center2wide",
|
||
"term",
|
||
"The combo setup where you leave a 2-block-wide well in the middle. Not very common though.",
|
||
},
|
||
{"Center 3-wide",
|
||
"c3w center3wide",
|
||
"term",
|
||
"The combo setup where you leave a 3-block-wide well in the middle. Not very common though.",
|
||
},
|
||
{"Center 4-wide",
|
||
"c4w center4wide",
|
||
"term",
|
||
"The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos but also abuses the death conditions and won't die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.",
|
||
},
|
||
{"Residual",
|
||
"residual c4w s4w",
|
||
"term",
|
||
"Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it's pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.",
|
||
},
|
||
{"6-3 Stacking",
|
||
"63stacking",
|
||
"term",
|
||
"A way of stacking where you have a 6-block-wide stack on the left, and a 3-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the keypresses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.",
|
||
},
|
||
{"20G",
|
||
"20g",
|
||
"term",
|
||
"The fastest falling speed of modern Tetris. In 20G, pieces do not have a falling process and instantly appear on the bottom. This sometimes also limits a piece's sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G.",
|
||
},
|
||
{"Topping out",
|
||
"die death topout toppingout",
|
||
"term",
|
||
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and garbage out.",
|
||
},
|
||
{"Falling speed",
|
||
"fallingspeed",
|
||
"term",
|
||
"Falling speed is often described in terms of G, i.e. how many lines it falls in one frame (often assuming 60 frames per second).\nG is a large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. G usually caps at 20G, for there are only 20 (visible) blocks in the matrix's height.",
|
||
},
|
||
{"Lockdown Delay",
|
||
"lockdelay lockdowndelay lockdowntimer",
|
||
"term",
|
||
"The delay between block touching the ground and locking down (i.e. can no longer be controlled, and the next piece spawns).\nModern Tetris games often have forgiving lockdown delay mechanics where you can reset this delay by moving or rotating (up to 15 times), and you can sometimes stall for time by doing this. Classic Tetris games often have a far less forgiving lockdown delay.",
|
||
},
|
||
{"ARE",
|
||
"are spawn appearance delay",
|
||
"term",
|
||
"Sometimes called the Entry Delay. ARE refers to the delay between the lockdown of one piece and the spawn of another piece.",
|
||
},
|
||
{"line ARE",
|
||
"line are appearance delay",
|
||
"term",
|
||
"The delay between the start of a line clear animation to the spawn of the next piece.",
|
||
},
|
||
{"Finesse",
|
||
"finesse",
|
||
"term",
|
||
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris's \"restart on finesse error\", or with Techmino's finesse error sound effect.\n\nTechmino's finesse detection is not exactly \"theoretical minimum key presses\", but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
|
||
},
|
||
{"\"doing research\"",
|
||
"scientificresearch",
|
||
"term",
|
||
"\"Doing scientific research\" is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.",
|
||
},
|
||
{"Handling",
|
||
"feel handling",
|
||
"term",
|
||
"Several main factors that affecting the handling:\n(1) Input delay is affected by device configuration or device condition. Restart/change device.\n(2) Program stability, program design (or implementation) is not good, cause lagging too much. Can be alleviated by lowering the effect setting.\n(3) Designed on purpose. Adapt it.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It's not convenient to use force. Change your posture.\n(6) Not used to the operation after changing the key position or changing the device. Get used to it or change the settings.\n(7) Muscle fatigue, response and coordination ability decreased. Get some sleep or do some sports, and come back later (maybe a few days).",
|
||
},
|
||
{"DAS (simple)",
|
||
"das arr delayedautoshift autorepeatrate",
|
||
"term",
|
||
"Imagine you are typing, and you hold down a letter. Say you hold down \"O\".\nYou get a long string of O's.\nOn the timeline, it kinds of looks like O--------------O-O-O-O-O-O-O-O-O\nThe \"--------------\" is DAS, the \"-\" is ARR.",
|
||
},
|
||
{"DAS & ARR",
|
||
"das arr delayedautoshift autorepeatrate",
|
||
"term",
|
||
"DAS refers to Delayed Auto Shift, the way how blocks move to the side when you hold left or right. Also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto-Repeat Rate, which is the delay between automatic movements.\nFor new players, the recommended values are: DAS 8-10f (133-167ms), ARR 1-2f (17-33ms).",
|
||
},
|
||
{"DAS tuning",
|
||
"das tuning",
|
||
"term",
|
||
"For advanced players who want to play faster, the recommended values are DAS 4-6f (67-100ms), ARR 0f (0ms). (At 0ms ARR, pieces will instantly snap to the wall once you get past DAS.)\n\nThe ideal configuration strategy for advanced players is to minimize DAS while still being able to reliably control whether to tap or hold, and to set to ARR to 0 if possible, or as low as possible otherwise.",
|
||
},
|
||
{"DAS cut",
|
||
"dascut",
|
||
"term",
|
||
"Techmino exclusive: in Techmino, the DAS timer can be cleared or discharged for a short time when the player starts to control a new piece. This can reduce the case where a piece instantly starts moving if spawned with a direction button held.\n\nOther games may have a similar feature but may function differently.",
|
||
},
|
||
{"Auto-lock cut",
|
||
"autolockcut mdcut",
|
||
"term",
|
||
"Techmino exclusive: this feature is designed to prevent mis-harddropping from pressing hard drop key shortly after the previous piece is naturally locked down.\nHard drop key can be disabled for a few frames (depending on the settings) after a natural lockdown.\n\nOther games may have a similar feature but may function differently.",
|
||
},
|
||
{"SDF",
|
||
"sdf softdropfactor",
|
||
"term",
|
||
"Soft Drop Factor\n\nA way to define soft drop speed as a multiple of natural falling speed. In guideline games, the soft drop is usually 20x the speed of natural falling, i.e. it has an SDF of 20. Techmino does not use SDF to define soft drop speed.",
|
||
},
|
||
{"Bag7 generator",
|
||
"bag7bag randomgenerator",
|
||
"term",
|
||
"Also known as \"7-Bag Generator\". Officially known as \"Random Generator\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetrominoes.",
|
||
},
|
||
{"His generator",
|
||
"history hisgenerator",
|
||
"term",
|
||
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as \"his4 roll6 pool35\", which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
|
||
},
|
||
{"HisPool generator",
|
||
"hisPool history pool",
|
||
"term",
|
||
"History Pool, a generator based on the His generator. It introduced a mechanism called \"Pool\". When generating a new piece, HisPool randomly selects a piece from the Pool and increase the probability of spawning of the least frequent piece.\n\nThis mechanism makes the sequence more stable and ensures that the drought won't last forever.",
|
||
},
|
||
{"bagES generator",
|
||
"bages easy start",
|
||
"term",
|
||
"*Techmino-exclusive*\nBag Easy-Start, an improved Bag generator. The first piece in the first bag won't be those hard-to-place pieces (S/Z/O/S5/Z5/F/E/W/X/N/H).",
|
||
},
|
||
{"Reverb generator",
|
||
"reverb",
|
||
"term",
|
||
"*Techmino-exclusive*\nA generator derived from Bag. Based on Bag generator, the Reverb generator repeats each piece several times. The probability of repetition decreases when a certain piece repeats too frequently and vice versa. ",
|
||
},
|
||
{"Hypertapping",
|
||
"hypertapping",
|
||
"term",
|
||
"Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases, you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.",
|
||
},
|
||
{"Tetris OL attack",
|
||
"top tetrisonlineattack",
|
||
"term",
|
||
"Single/Double/Triple/Tetris sends 0/1/2/4 attack(s).\nT-Spin Single/Double/Triple sends 2/4/6, half if Mini.\nCombo send 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5.\nBack to Back sends extra 1 (or 2 if T-Spin Triple).\nAll Clear sends extra 6. This extra 6 will be sent to opponents directly, and does not cancel your buffered incoming damage.",
|
||
},
|
||
{"Techmino attack",
|
||
"techminoattack",
|
||
"term",
|
||
"Regular line clears (clearing ≤3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it's a Mini, ×0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear \"with blocks left below\". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo×25%) bonus, or (combo×15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
|
||
},
|
||
{"C2 Generator",
|
||
"cultris2generator cultrisiigenerator c2generator",
|
||
"term",
|
||
"All Tetrominoes have an initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
|
||
},
|
||
{"C2 wall kicks",
|
||
"cultris2wallkicks cultrisiiwallkicks c2wallkicks cultris2kicks cultrisiikicks c2kicks",
|
||
"term",
|
||
"Left, right, down, bottom-left, bottom-right, left 2, right 2. (This applies to *any* rotation of *any* Tetromino.)",
|
||
},
|
||
{"Stacking",
|
||
"stacking",
|
||
"term",
|
||
"Often refers to stacking Tetrominoes without leaving holes.",
|
||
},
|
||
{"Rotation buttons (1)",
|
||
"doublerotation",
|
||
"term",
|
||
"Using both clockwise and counter-clockwise rotation buttons allows reducing the number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.",
|
||
},
|
||
{"Rotation buttons (2)",
|
||
"triplerotation",
|
||
"term",
|
||
"Using all three rotation buttons (the third being 180° rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
|
||
},
|
||
{"Drought",
|
||
"drought",
|
||
"term",
|
||
"A situation where a piece you want, often the I Tetromino (a.k.a. the Long Bar), does not spawn for a long time. This often happens and can be deadly for classic Tetris, but it is almost impossible for modern Tetris thanks to the Random Generator.\nWith the Random Generator, there can be at most 12 other pieces between two I Tetrominoes.",
|
||
},
|
||
{"Bone block",
|
||
"bone tgm",
|
||
"term",
|
||
"The block skin used by the earliest version of Tetris.\nIn the early times, computers were all using Command Line Interface instead of Graphical User Interface, so at that time a single mino in the game of Tetris is represented using two enclosing square brackets [ ]. It looks kinds of like bones so it is sometimes called the bone blocks.\nIn Techmino, bone blocks are defined as \"A single, fancy block skin that all of the blocks use.\". Different block skins may have different types of bone block styles.",
|
||
},
|
||
{"MPH mode",
|
||
"mph",
|
||
"term",
|
||
"Memoryless (i.e. random spawn), previewless (i.e. no next queue), holdless. A mode that requires quite some reaction speed.",
|
||
},
|
||
{"Input delay",
|
||
"input delay",
|
||
"term",
|
||
"Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
|
||
},
|
||
{"Cold Clear",
|
||
"cc coldclear",
|
||
"term",
|
||
"A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.",
|
||
},
|
||
{"ZZZbot",
|
||
"zzzbot",
|
||
"term",
|
||
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games",
|
||
},
|
||
|
||
--Setups
|
||
{"Openers",
|
||
"setup openers",
|
||
"setup",
|
||
"Openers are setups that can be build when a game begins. You can still make these setups mid-game, but will often require a different set of piece placements.\n\nGood setups often satisfy two to three of the following:\n- Can adapt to many piece orders,\n- Strong attack, minimal waste of the T piece,\n- require minimal soft dropping for more fast placement and using finesse,\n- has clear follow-up strategies with few branches.\n\nMost openers make use of the Random Generator (bag-7 generator) and exploit the fact that it gives one of every piece for every 7 pieces. This element of predictability makes it possible to have reliable setups.",
|
||
},
|
||
{"DT Cannon",
|
||
"dtcannon doubletriplecannon",
|
||
"setup",
|
||
"Double-Triple Cannon."..HDwiki,
|
||
HDsearch.."dt",
|
||
},
|
||
{"DTPC",
|
||
"dtpc dtcannon doubletriplecannon",
|
||
"setup",
|
||
"A follow-up of the DT Cannon that ends with an All Clear"..HDwiki,
|
||
HDsearch.."dt",
|
||
},
|
||
{"BT Cannon",
|
||
"btcannon betacannon",
|
||
"setup",
|
||
"β Cannon, Beta Cannon"..HDwiki,
|
||
HDsearch.."bt_cannon",
|
||
},
|
||
{"BTPC",
|
||
"btpc btcannon betacannon",
|
||
"setup",
|
||
"A follow-up of the BT Cannon that ends with an All Clear."..HDwiki,
|
||
HDsearch.."bt_cannon",
|
||
},
|
||
{"TKI 3 Perfect Clear",
|
||
"ddpc tki3perfectclear",
|
||
"setup",
|
||
"A TSD opener that leads to a Double-Double-All Clear."..HDwiki,
|
||
HDsearch.."TKI_3_Perfect_Clear",
|
||
},
|
||
{"QT Cannon",
|
||
"qtcannon",
|
||
"setup",
|
||
"We don't know much about this...",
|
||
},
|
||
{"Mini-Triple",
|
||
"mt minitriple",
|
||
"setup",
|
||
"A Mini T-Spin - T-Spin Triple structure.",
|
||
HDsearch.."mt",
|
||
},
|
||
{"Wolfmoon Cannon",
|
||
"wolfmooncannon",
|
||
"setup",
|
||
"We don't know much about this..."..HDwiki,
|
||
HDsearch.."wolfmoon_cannon",
|
||
},
|
||
{"ASC opener",
|
||
"ascopener",
|
||
"setup",
|
||
"We don't know much about this...",
|
||
},
|
||
{"Sewer",
|
||
"sewer",
|
||
"setup",
|
||
"An opener."..HDwiki,
|
||
HDsearch.."sewer",
|
||
},
|
||
{"TKI",
|
||
"tki",
|
||
"setup",
|
||
"Can refer to a TSD opener or a C Spin opener."..HDwiki,
|
||
HDsearch.."tki",
|
||
},
|
||
{"God Spin",
|
||
"godspin",
|
||
"setup",
|
||
"a setup that is fancy on the eyes but awkward to use in action. Invented by Windkey."..HDwiki,
|
||
HDsearch.."godspin",
|
||
},
|
||
{"Albatross",
|
||
"albatross",
|
||
"setup",
|
||
"A fancy, fast-paced opener with TSD-TST-TSD-All Clear, hardly wasting any T pieces.",
|
||
},
|
||
{"鹈鹕",
|
||
"",
|
||
"setup",
|
||
"(\"Pelican\") An Albatross-ish opener to use when the piece orders do not support that.",
|
||
},
|
||
{"7-piece Puzzle",
|
||
"7piecepuzzle",
|
||
"setup",
|
||
"An All Clear opener with a high success rate. In Techmino's PC Practice modes, the setup that leaves an irregular opening is this setup.",
|
||
},
|
||
|
||
--Pattern
|
||
{"Mid-game Setups",
|
||
"midgamesetups",
|
||
"pattern",
|
||
"Refers to some setups usually used to send a lot of garbage mid-game. Some of them can also be openers, though it is usually unnecessary.",
|
||
},
|
||
{"C-spin",
|
||
"cspin",
|
||
"pattern",
|
||
"Placing a J on top of an L (or vice versa) to form a C shape, filling the rest with appropriate shapes to perform a T-Spin Triple + T-Spin Double."..HDwiki,
|
||
HDsearch.."c-spin",
|
||
},
|
||
{"STSD",
|
||
"stsd",
|
||
"pattern",
|
||
"Super T-Spin Double, a setup that allows two T-Spin Doubles.\nBut when the garbage is right under the STSD cave, it is impossible to perform two TSDs."..HDwiki,
|
||
HDsearch.."stsd",
|
||
},
|
||
{"STMB",
|
||
"stmb",
|
||
"pattern",
|
||
"STMB cave, a donation setup by using S/Z to block off a 3-wide well and clear a T-Spin Double."..HDwiki,
|
||
HDsearch.."stmb_cave",
|
||
},
|
||
{"LST stacking",
|
||
"lst",
|
||
"pattern",
|
||
"An infinite T-Spin Double setup"..HDwiki,
|
||
HDsearch.."st_stacking",
|
||
},
|
||
{"Hamburger",
|
||
"hamburger",
|
||
"pattern",
|
||
"A donation setup that still opens up for Tetrises."..HDwiki,
|
||
HDsearch.."hamburger",
|
||
},
|
||
{"Imperial Cross",
|
||
"imperialcross",
|
||
"pattern",
|
||
"Covering a cross-shaped hole with an overhang to do two T-Spin Doubles."..HDwiki,
|
||
HDsearch.."imperial_cross",
|
||
},
|
||
{"Amemiya Cannon",
|
||
"amemiyacannon",
|
||
"pattern",
|
||
"Donation T-Spin Double then Tetris, often a variation of a DT cannon",
|
||
},
|
||
{"千鸟格子",
|
||
"",
|
||
"pattern",
|
||
"(\"Qianniao Grids\") A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.",
|
||
},
|
||
{"6-piece puzzle",
|
||
"liuqiaoban",
|
||
"pattern",
|
||
"a setup that is often used to increase chances of a mid-game All Clear.",
|
||
},
|
||
{"King Crimson",
|
||
"kingcrimson",
|
||
"pattern",
|
||
"Stacking TST(s) on top of a STSD.",
|
||
},
|
||
|
||
--Savedata managing
|
||
{"Console",
|
||
"console cmd commamd minglinghang kongzhitai",
|
||
"command",
|
||
"Techmino has a console that enables debugging/advanced features.\nTo access the console, repeatedly tap the Techmino logo or press the C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing saved data. Proceed at your own risk.",
|
||
},
|
||
{"Reset setting",
|
||
"reset setting",
|
||
"command",
|
||
"Go to console and type \"rm conf/setting\" then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get setting back",
|
||
},
|
||
{"Reset statistics",
|
||
"reset statistic data",
|
||
"command",
|
||
"Go to console and type \"rm conf/data\" then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get data back",
|
||
},
|
||
{"Reset unlock",
|
||
"reset unlock",
|
||
"command",
|
||
"Go to console and type \"rm conf/unlock\" then press enter.\nRestart the game for the setting to take effect.\nFresh a rank to get data back",
|
||
},
|
||
{"Reset records",
|
||
"reset record",
|
||
"command",
|
||
"Go to console and type \"rm -s record\" then press enter.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back",
|
||
},
|
||
{"Reset key",
|
||
"reset virtualkey",
|
||
"command",
|
||
"Go to console and type \"rm conf/[keyFile]\" then press enter.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back",
|
||
},
|
||
{"Delete replays",
|
||
"delete recording",
|
||
"command",
|
||
"Go to console and type \"rm -s replay\" then press enter.\nTake effect immediately.",
|
||
},
|
||
{"Delete cache",
|
||
"delete cache",
|
||
"command",
|
||
"Go to console and type \"rm -s cache\" then press enter.\nTake effect immediately.",
|
||
},
|
||
|
||
--English
|
||
{"SFX",
|
||
"sfx soundeffects",
|
||
"english",
|
||
"Acronym for \"Sound Effects\".",
|
||
},
|
||
{"BGM",
|
||
"bgm backgroundmusic",
|
||
"english",
|
||
"Acronym for \"Background Music\".",
|
||
},
|
||
{"TAS",
|
||
"tas",
|
||
"english",
|
||
"Acronym for \"Tool-Assisted Speedrun(Superplay)\"\nPlay game with special tools without breaking the rules of the game (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA very simple TAS tool is built in this game",
|
||
},
|
||
{"AFK",
|
||
"afk",
|
||
"english",
|
||
"Acronym for \"Away From Keyboard\", or in a broader sense, a period when you are not playing.\nTaking regular breaks help relief your muscle strain and help you to play better when you come back.",
|
||
},
|
||
|
||
--Famous
|
||
{"Hebomai",
|
||
"hebomai hbm",
|
||
"name",
|
||
"One of the top players.\nOnce Beat Wu Songhao (a Chinese player) on TV.",
|
||
},
|
||
{"Amemiya Taiyou",
|
||
"amemiya taiyou",
|
||
"name",
|
||
"(あめみや たいよう)\n\nOne of the top players.\nWon champion on a game in Puyo Puyo Tetris's Swap mode.",
|
||
},
|
||
{"Ajanba",
|
||
"ajanba ajb",
|
||
"name",
|
||
"One of the top players.\nWon champion of JsCup.",
|
||
},
|
||
{"Blink",
|
||
"blink",
|
||
"name",
|
||
"One of the top players.\nRuns the Tetris community, Hard Drop.",
|
||
},
|
||
{"Doremy",
|
||
"doremy 123",
|
||
"name",
|
||
"One of the top players.\nAmemiya once said he was the second-best player in the world.",
|
||
},
|
||
{"Firestorm",
|
||
"firestorm fst",
|
||
"name",
|
||
"One of the top players.\nWon champion of JsCup.",
|
||
},
|
||
{"Furea",
|
||
"furea fuleiya jk",
|
||
"name",
|
||
"(ふれあ)\n\nOne of the top players.\nWorld record holder of Puyo Puyo Tetris's Ultra mode.",
|
||
},
|
||
{"Iljain",
|
||
"iljain yijianlian",
|
||
"name",
|
||
"One of the top players.\nAchieved Rank 1 in Cultris II.",
|
||
},
|
||
{"Jonas",
|
||
"jonas",
|
||
"name",
|
||
"One of the top players in Classic Tetris.\nFour-times-in-a-row champion of CTWC.\n\n(1981-2021)",
|
||
},
|
||
{"Joseph",
|
||
"joseph",
|
||
"name",
|
||
"One of the top players in Classic Tetris.\nTwice-in-a-row champion of CTWC. Also holds many world records of Tetris (NES, Nintendo).",
|
||
},
|
||
{"Kazu",
|
||
"kazu mdking",
|
||
"name",
|
||
"One of the top players.\nFamous for how he can turn misdrops into donation setups.\nA.k.a. \"GAMEOVER\", \"GAMAOVER\", \"GAME_OVER_RETRY\"",
|
||
},
|
||
{"Microblizz",
|
||
"microblizz",
|
||
"name",
|
||
"One of the top players.\nFormer world record holder for Sprint.",
|
||
},
|
||
{"Vince",
|
||
"vincehd",
|
||
"name",
|
||
"One of the top players.\nLast world record holder for Sprint (no delay).",
|
||
},
|
||
{"Wumbo",
|
||
"wumbotize squirtle",
|
||
"name",
|
||
"One of the top players.\nFamously fond of using Center 4-Wide setups, thus having a bad reputation. However, he is undeniably skilled in other techniques as well.",
|
||
},
|
||
{"Yakine",
|
||
"yakine heshui",
|
||
"name",
|
||
"One of the top players.\nFamous for fancy T-Spins. When in combat but not in danger, he could often pull off some fancy donations very high on the field. Third place on the speed leaderboards of Jstris's 20TSD mode, and didn't use setups (the first and second place both used LST setup).",
|
||
},
|
||
{"Translator Note 3",
|
||
"",
|
||
"help",
|
||
"Starting from here, all but one term are China-specific (the not-China term is Diao) and are less relevant for the global community.\n\"Virtual content creator\" refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically \"Virtual YouTuber\" but not platform-specific."
|
||
},
|
||
{"TetroDictionary",
|
||
"zictionary tetrodictionary littlez",
|
||
"name",
|
||
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player's FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.",
|
||
},
|
||
{"MrZ",
|
||
"mrz_26",
|
||
"name",
|
||
"Tetris Research community member, the author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).",
|
||
"https://space.bilibili.com/225238922",
|
||
},
|
||
|
||
{"Circu1ation",
|
||
"circu1ation",
|
||
"name",
|
||
"One of the top players. First one to achieve sub-20 Sprint in China, X rank on TETR.IO.",
|
||
"https://space.bilibili.com/557547205",
|
||
},
|
||
{"Farter",
|
||
"farteryhr",
|
||
"name",
|
||
"Tetris Research community member.\nPersonal bests: Sprint 26.193 seconds\nOne of the prestigious players in the Chinese Tetris community. Author of T-ex and Tetr.js Farter's Dig Mod.",
|
||
"https://space.bilibili.com/132966",
|
||
},
|
||
{"Teatube",
|
||
"teatube ttb chaguan chanaiye sifangchaye 022",
|
||
"name",
|
||
"Administrator of the Tetris Research community, Operator of the Tetris Online Study private server, chief editor of the Huiji wiki.\nPersonal bests: Sprint 33 seconds.",
|
||
"https://space.bilibili.com/834903",
|
||
},
|
||
{"Sniraite",
|
||
"sniraite",
|
||
"name",
|
||
"Tetris Research community member.\nPersonal bests: Sprint 23 seconds\nOne of the top players in China. Should be the fastest player in Mainland China.",
|
||
"https://space.bilibili.com/561589",
|
||
},
|
||
{"xb",
|
||
"xb",
|
||
"name",
|
||
"Tetris Research community member.\nMain organizer for competitions in the community.",
|
||
},
|
||
{"Flyz",
|
||
"flyz fxg",
|
||
"name",
|
||
"Tetris Research community member.\nA technical player.",
|
||
"https://space.bilibili.com/787096",
|
||
},
|
||
{"gggf",
|
||
"xiaoqi kissne gggf",
|
||
"name",
|
||
"Tetris Research community member.\nPersonal bests: Sprint 22.677 seconds (25.483 seconds on mobile), MPH Sprint 56 seconds, X rank on Tetr.io\nOne of the top players of 20G in China, achieved almost every achievement in TGM3.\n\nAlso a Touhou fan: IN:EX NM 1B FS; MF:L NM ",
|
||
"https://space.bilibili.com/287769888",
|
||
},
|
||
{"蕴空之灵",
|
||
"ykzl yunkongzhiling niao bird",
|
||
"name",
|
||
"(Yùn Kōng Zhī Líng)Tetris Research community member.\nPersonal bests: Sprint 33 seconds.\nDecent efficiency. Can't eat spicy food. Often uses TKI 3, Albatross and PC opener.",
|
||
"https://space.bilibili.com/9964553",
|
||
},
|
||
{"Mono",
|
||
"mono dongxi",
|
||
"name",
|
||
"Tetris Research community member.\nWe seem to have lost some information about this individual, but you should still be able to find her in one of the voice packs in Techmino.",
|
||
"https://space.bilibili.com/1048531896",
|
||
},
|
||
{"奏之章",
|
||
"zzz zouzhizhang",
|
||
"name",
|
||
"(Zòu Zhī Zhāng) Tetris Research community member.\nAuthor of ZZZbot. An important figure in the developement of Tetris AI in China.",
|
||
"https://space.bilibili.com/311039",
|
||
},
|
||
{"吴淞昊",
|
||
"wusonghao modian",
|
||
"name",
|
||
"(Wú Sōnghào)\n\nTetris Research community member.\nOne of the top players of hidden Tetris in China. Was once on TV.",
|
||
"https://space.bilibili.com/17583394",
|
||
},
|
||
{"他天一",
|
||
"tty tatianyi hydrofierus",
|
||
"name",
|
||
"(Tā Tiān Yī)\n\nTetris Research community member.\nPersonal bests: Sprint 21.908 seconds, U rank on Tetr.io.\nOne of the top players of Tetris in China.",
|
||
"https://space.bilibili.com/3895759",
|
||
},
|
||
{"Mars608",
|
||
"mars608",
|
||
"name",
|
||
"Tetris Research community member.\nFormer regional first place on Puyo Puyo Tetris (Nintendo Switch, People's Republic of China region).",
|
||
"https://space.bilibili.com/1471400",
|
||
},
|
||
{"Mifu",
|
||
"mifu swl nanmaomao",
|
||
"name",
|
||
"Originally known as swl.\nPersonal bests: Sprint 28.445 seconds, Tetris Research community member.\nMiya's Tetris coach. Miya made an animated character art for him called Mifu, meaning \"Miya's Shifu\".",
|
||
"https://space.bilibili.com/109356367",
|
||
},
|
||
{"ZXC",
|
||
"zxc thtsod",
|
||
"name",
|
||
"Also known as ThTsOd.\nTetris Research community member.\nA technical player.",
|
||
"https://space.bilibili.com/4610502",
|
||
},
|
||
{"Tinko",
|
||
"tinko",
|
||
"name",
|
||
"Tetris Research community member.\nA technical player.",
|
||
"https://tinko.moe",
|
||
},
|
||
{"T722",
|
||
"722",
|
||
"name",
|
||
"Tetris Research community member.\nMusician.",
|
||
"https://space.bilibili.com/30452985",
|
||
},
|
||
{"Diao",
|
||
"diao",
|
||
"name",
|
||
"Tetris Research community member.\nOne of the top battle players. Won second place in JsCup, champion in TTT, champion in HDO XII.\nHas many former nicknames including nmdtql, diao, nanami.",
|
||
"https://space.bilibili.com/471341780",
|
||
},
|
||
{"思竣",
|
||
"sijun",
|
||
"name",
|
||
"(Sī Jùn)\n\nTetris Research community member.\nLots of mental computation power.",
|
||
"https://space.bilibili.com/403250559",
|
||
},
|
||
{"Particle_G",
|
||
"particleg pg",
|
||
"name",
|
||
"Tetris Research community member.\nSprint 59.4 seconds\nThe developer of Techmino backend",
|
||
"https://space.bilibili.com/3306106",
|
||
},
|
||
{"琳雨空",
|
||
"linyukong",
|
||
"name",
|
||
"(Lín Yǔ Kong)\n\nTetris Research community member.\nSprint 38.3 seconds, Highest Rank in pentomino mode and Blind-WTF (world No.1)",
|
||
"https://space.bilibili.com/263909369",
|
||
},
|
||
{"子心Koishi",
|
||
"koishi",
|
||
"name",
|
||
"(Zǐ Xīn Koishi)\n\nTetris Research community member, Virtual content creator.\nA top Tetris 99 players known for his strategies.",
|
||
"https://space.bilibili.com/147529",
|
||
},
|
||
{"ditoly",
|
||
"ditoly icrem kuimei jk",
|
||
"name",
|
||
"Tetris Research community member. The developer of Nanamino.",
|
||
"https://space.bilibili.com/13014410",
|
||
},
|
||
{"蓝绿",
|
||
"lanlv lanlyu gompyn imple lee blari'o blariho",
|
||
"name",
|
||
"(Lán Lǜ)\n\nTetris Research community member.\nParticipant of $1",--Techmino backend
|
||
},
|
||
{"喵田弥夜Miya",
|
||
"miya miaotianmiye",
|
||
"name",
|
||
"(Miāo Tián Mí Yè Miya)\n\nTetris Research community member, Virtual content creator.\nPractically the mascot of the community. Voice actress of Techmino.",
|
||
"https://space.bilibili.com/846180",
|
||
},
|
||
}
|