543 lines
12 KiB
Lua
543 lines
12 KiB
Lua
local data=love.data
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local rem=table.remove
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local WS,TIME=WS,TIME
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local yield=YIELD
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local NET={
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connected=false,
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allow_online=false,
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accessToken=false,
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roomList={},
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roomInfo={
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-- rid=false,
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name=false,
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-- type=false,
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private=false,
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-- count=false,
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capacity=false,
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start=false,
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},
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allReady=false,
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connectingStream=false,
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waitingStream=false,
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serverGaming=false,
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streamRoomID=false,
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UserCount="_",
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PlayCount="_",
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StreamCount="_",
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}
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local mesType={
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Connect=true,
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Self=true,
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Broadcast=true,
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Private=true,
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Server=true,
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}
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--Lock & Unlock submodule
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local locks do
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local rawset=rawset
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locks=setmetatable({},{
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__index=function(self,k)rawset(self,k,-1e99)return -1e99 end,
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__newindex=function(self,k)rawset(self,k,-1e99)end,
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})
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end
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function NET.lock(name,T)
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if TIME()>=locks[name]then
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locks[name]=TIME()+(T or 1e99)
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return true
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else
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return false
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end
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end
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function NET.unlock(name)
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locks[name]=-1e99
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end
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function NET.getlock(name)
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return TIME()<locks[name]
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end
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--Parse json message
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local function _parse(res)
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res=JSON.decode(res)
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if res then
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if mesType[res.type]then
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return res
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else
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LOG.print(
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"WS error:"..(
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res.type and(
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res.reason and res.type..": "..res.reason or
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res.type
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)or
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"[NO Message]"
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),
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'warn')
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end
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end
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end
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--WS close message
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local function wsCloseMessage(message)
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local mes=JSON.decode(message:sub(3))
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if mes then
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LOG.print(("%s [%s] %s"):format(text.wsClose,mes.type or"unknown type",mes.reason or""),'error')
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else
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LOG.print(text.wsClose,'error')
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end
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end
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--Remove player when leave
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local function removePlayer(L,sid)
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for i=1,#L do
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if L[i].sid==sid then
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rem(L,i)
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break
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end
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end
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end
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--Connect
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function NET.wsconn_app()
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WS.connect('app','/app')
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end
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function NET.wsconn_user_pswd(email,password)
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if NET.lock('wsc_user',5)then
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WS.connect('user','/user',JSON.encode{
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email=email,
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password=password,
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})
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end
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end
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function NET.wsconn_user_token(uid,authToken)
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if NET.lock('wsc_user',5)then
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WS.connect('user','/user',JSON.encode{
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uid=uid,
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authToken=authToken,
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})
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end
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end
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function NET.wsconn_play()
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if NET.lock('wsc_play',5)then
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WS.connect('play','/play',JSON.encode{
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uid=USER.uid,
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accessToken=NET.accessToken,
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})
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end
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end
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function NET.wsconn_stream()
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if NET.lock('wsc_stream',5)then
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NET.serverGaming=true
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WS.connect('stream','/stream',JSON.encode{
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uid=USER.uid,
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accessToken=NET.accessToken,
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rid=NET.streamRoomID,
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})
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TASK.new(NET.updateWS_stream)
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end
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end
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--Disconnect
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function NET.wsclose_app()WS.close('app')end
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function NET.wsclose_user()WS.close('user')end
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function NET.wsclose_play()WS.close('play')end
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function NET.wsclose_stream()
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NET.serverGaming=false
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WS.close('stream')
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end
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--Account & User
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function NET.register(username,email,password)
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if NET.lock('register')then
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WS.send('app',JSON.encode{
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action=2,
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data={
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username=username,
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email=email,
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password=password,
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}
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})
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end
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end
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function NET.pong(wsName,message)
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WS.send(wsName,type(message)=='string'and message or"",'pong')
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end
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function NET.getAccessToken()
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if NET.lock('access_and_login',10)then
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WS.send('user',JSON.encode{action=0})
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end
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end
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function NET.getUserInfo(uid)
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local hash=(not SETTING.dataSaving or nil)and USERS.getHash(uid)
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WS.send('user',JSON.encode{
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action=1,
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data={
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uid=uid,
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hash=hash,
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},
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})
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end
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function NET.freshPlayerCount()
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while true do
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for _=1,260 do yield()end
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if WS.status('app')=='running'then
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WS.send('app',JSON.encode{action=3})
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end
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end
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end
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--Room
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function NET.fetchRoom()
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if NET.lock('fetchRoom',3)then
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WS.send('play',JSON.encode{
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action=0,
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data={
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type=nil,
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begin=0,
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count=10,
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}
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})
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end
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end
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function NET.createRoom(roomName,capacity,roomType,password)
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if NET.lock('enterRoom',1.26)then
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NET.roomInfo.name=roomName
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NET.roomInfo.type=roomType
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NET.roomInfo.private=not not password
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NET.roomInfo.capacity=capacity
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WS.send('play',JSON.encode{
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action=1,
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data={
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name=roomName,
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capacity=capacity,
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roomData={type=roomType},
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password=password,
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config=dumpBasicConfig(),
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}
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})
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end
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end
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function NET.enterRoom(room,password)
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if NET.lock('enterRoom',1.26)then
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SFX.play('reach',.6)
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NET.roomInfo.name=room.name
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NET.roomInfo.type=room.type
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NET.roomInfo.private=not not password
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NET.roomInfo.capacity=room.capacity
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NET.roomInfo.start=room.start
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WS.send('play',JSON.encode{
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action=2,
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data={
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rid=room.rid,
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config=dumpBasicConfig(),
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password=password,
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}
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})
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end
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end
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--Play
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function NET.checkPlayDisconn()
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return WS.status('play')~='running'
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end
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function NET.signal_quit()
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if NET.lock('quit',3)then
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WS.send('play','{"action":3}')
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end
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end
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function NET.sendMessage(mes)
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WS.send('play','{"action":4,"data":'..JSON.encode{message=mes}..'}')
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end
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function NET.changeConfig()
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WS.send('play','{"action":5,"data":'..JSON.encode({config=dumpBasicConfig()})..'}')
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end
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function NET.signal_ready(ready)
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if NET.lock('ready',3)and not NET.serverGaming then
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WS.send('play','{"action":6,"data":{"ready":'..tostring(ready)..'}}')
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end
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end
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function NET.signal_die()
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WS.send('stream','{"action":4,"data":{"score":0,"survivalTime":0}}')
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end
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function NET.uploadRecStream(stream)
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WS.send('stream','{"action":5,"data":{"stream":"'..data.encode('string','base64',stream)..'"}}')
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end
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--Chat
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function NET.sendChatMes(mes)
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WS.send('chat',"T"..data.encode('string','base64',mes))
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end
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function NET.quitChat()
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WS.send('chat','q')
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end
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--WS tick funcs
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function NET.updateWS_app()
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while true do
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yield()
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if WS.status('app')=='running'then
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local message,op=WS.read('app')
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if message then
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if op=='ping'then
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NET.pong('app',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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if res.type=='Connect'then
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NET.connected=true
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if VERSION.code>=res.lowest then
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NET.allow_online=true
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if USER.authToken then
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NET.wsconn_user_token(USER.uid,USER.authToken)
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end
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end
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if VERSION.code<res.newestCode then
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LOG.print(text.oldVersion:gsub("$1",res.newestName),180,'message')
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end
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LOG.print(res.notice,300,'message')
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elseif res.action==0 then--Get new version info
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--?
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elseif res.action==1 then--Get notice
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--?
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elseif res.action==2 then--Register
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if res.type=='Self'or res.type=='Server'then
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LOG.print(res.data.message,300,'message')
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if SCN.cur=='register'then
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SCN.back()
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end
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else
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LOG.print(res.reason or"Registration failed",300,'message')
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end
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NET.unlock('register')
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elseif res.action==3 then--Get player counts
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NET.UserCount=res.data.User
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NET.PlayCount=res.data.Play
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NET.StreamCount=res.data.Stream
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--res.data.Chat
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end
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else
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WS.alert('app')
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end
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end
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end
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end
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end
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end
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function NET.updateWS_user()
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while true do
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yield()
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if WS.status('user')=='running'then
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local message,op=WS.read('user')
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if message then
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if op=='ping'then
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NET.pong('user',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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if res.type=='Connect'then
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if res.uid then
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USER.uid=res.uid
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USER.authToken=res.authToken
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FILE.save(USER,'conf/user','q')
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if SCN.cur=='login'then SCN.back()end
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end
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LOG.print(text.loginSuccessed,'message')
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--Get self infos
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NET.getUserInfo(USER.uid)
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NET.unlock('wsc_user')
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elseif res.action==0 then--Get accessToken
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NET.accessToken=res.accessToken
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LOG.print(text.accessSuccessed,'message')
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NET.wsconn_play()
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elseif res.action==1 then--Get userInfo
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USERS.updateUserData(res.data)
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end
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else
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WS.alert('user')
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end
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end
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end
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end
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end
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end
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function NET.updateWS_play()
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while true do
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yield()
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if WS.status('play')=='running'then
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local message,op=WS.read('play')
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if message then
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if op=='ping'then
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NET.pong('play',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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local d=res.data
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if res.type=='Connect'then
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SCN.go('net_menu')
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NET.unlock('wsc_play')
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NET.unlock('access_and_login')
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elseif res.action==0 then--Fetch rooms
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NET.roomList=res.roomList
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NET.unlock('fetchRoom')
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elseif res.action==1 then--Create room (not used)
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--?
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elseif res.action==2 then--Player join
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if res.type=='Self'then
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--Enter new room
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netPLY.clear()
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if d.players then
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for _,p in next,d.players do
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netPLY.add{
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uid=p.uid,
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username=p.username,
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sid=p.sid,
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ready=p.ready,
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config=p.config,
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}
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end
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end
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--TODO: d.roomData (json)
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loadGame('netBattle',true,true)
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else
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--Load other players
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netPLY.add{
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uid=d.uid,
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username=d.username,
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sid=d.sid,
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ready=d.ready,
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config=d.config,
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}
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if SCN.socketRead then SCN.socketRead('join',d)end
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NET.allReady=false
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end
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elseif res.action==3 then--Player leave
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if not d.uid then
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NET.wsclose_stream()
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NET.unlock('quit')
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SCN.back()
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else
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removePlayer(netPLY.list,d.sid)
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netPLY.freshPos()
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removePlayer(PLAYERS,d.sid)
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removePlayer(PLY_ALIVE,d.sid)
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if SCN.socketRead then SCN.socketRead('leave',d)end
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end
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elseif res.action==4 then--Player talk
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if SCN.socketRead then SCN.socketRead('talk',d)end
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elseif res.action==5 then--Player change settings
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netPLY.setConf(d.uid,d.config)
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elseif res.action==6 then--One ready
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netPLY.setReady(d.uid,d.ready)
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elseif res.action==7 then--All Ready
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SFX.play('reach',.6)
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NET.allReady=true
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elseif res.action==8 then--Set
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NET.streamRoomID=d.rid
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NET.allReady=false
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NET.connectingStream=true
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NET.wsconn_stream()
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elseif res.action==9 then--Game finished
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NET.wsclose_stream()
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if SCN.socketRead then SCN.socketRead('finish',d)end
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NET.roomInfo.start=false
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end
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else
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WS.alert('play')
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end
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end
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end
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end
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end
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end
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function NET.updateWS_stream()
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while true do
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yield()
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if WS.status('stream')=='running'then
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local message,op=WS.read('stream')
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if message then
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if op=='ping'then
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NET.pong('stream',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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local d=res.data
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if res.type=='Connect'then
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NET.unlock('wsc_stream')
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NET.connectingStream=false
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NET.waitingStream=true
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netPLY.setConnect(USER.uid)
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netPLY.freshStreamConn(res.data.connected)
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elseif res.action==0 then--Game start
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NET.waitingStream=false
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if SCN.socketRead then SCN.socketRead('go',d)end
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NET.roomInfo.start=true
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elseif res.action==1 then--Game finished
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--?
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elseif res.action==2 then--Player join
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netPLY.setConnect(d.uid)
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elseif res.action==3 then--Player leave
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--?
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elseif res.action==4 then--Player died
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for _,P in next,PLY_ALIVE do
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if P.uid==d.uid then
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P:lose(true)
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break
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end
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end
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elseif res.action==5 then--Receive stream
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SCN.socketRead('stream',d)
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end
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else
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WS.alert('stream')
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end
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end
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end
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end
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end
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end
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function NET.updateWS_chat()
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while true do
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yield()
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if WS.status('chat')=='running'then
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local message,op=WS.read('chat')
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if message then
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if op=='ping'then
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NET.pong('chat',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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--TODO
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else
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WS.alert('chat')
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end
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end
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end
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end
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end
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end
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return NET |