Files
Techmino/Zframework/bgm.lua
2021-05-14 11:35:34 +08:00

103 lines
2.3 KiB
Lua

local BGM={
default=false,
getList=function()error("Can't getList before initialized!")end,
getCount=function()return 0 end,
play=NULL,
freshVolume=NULL,
stop=NULL,
--nowPlay=[str:playing ID]
--playing=[src:playing SRC]
}
function BGM.setDefault(bgm)
BGM.default=bgm
end
function BGM.init(list)
BGM.init=nil
local min=math.min
local Sources={}function BGM.getList()return list end
local count=#list function BGM.getCount()return count end
local function fadeOut(src)
while true do
coroutine.yield()
local v=src:getVolume()-.025*SETTING.bgm
src:setVolume(v>0 and v or 0)
if v<=0 then
src:stop()
return true
end
end
end
local function fadeIn(src)
while true do
coroutine.yield()
local v=SETTING.bgm
v=min(v,src:getVolume()+.025*v)
src:setVolume(v)
if v>=SETTING.bgm then
return true
end
end
end
local function removeCurFadeOut(task,code,src)
return task.code==code and task.args[1]==src
end
local function load(skip)
for i=1,count do
local file="media/BGM/"..list[i]..".ogg"
if love.filesystem.getInfo(file)then
Sources[list[i]]=love.audio.newSource(file,'stream')
Sources[list[i]]:setLooping(true)
Sources[list[i]]:setVolume(0)
else
LOG.print("No BGM file: "..list[i],5,'warn')
end
if not skip and i~=count then
coroutine.yield()
end
end
BGM.loadOne=nil
function BGM.play(s)
if not s then s=BGM.default end
if SETTING.bgm==0 then
BGM.nowPlay=s
BGM.playing=Sources[s]
return true
end
if s and Sources[s]then
if BGM.nowPlay~=s then
if BGM.nowPlay then TASK.new(fadeOut,BGM.playing)end
TASK.removeTask_iterate(removeCurFadeOut,fadeOut,Sources[s])
TASK.removeTask_code(fadeIn)
TASK.new(fadeIn,Sources[s])
BGM.nowPlay=s
BGM.playing=Sources[s]
BGM.playing:play()
end
return true
end
end
function BGM.freshVolume()
if BGM.playing then
local v=SETTING.bgm
if v>0 then
BGM.playing:setVolume(v)
BGM.playing:play()
elseif BGM.nowPlay then
BGM.playing:pause()
end
end
end
function BGM.stop()
TASK.removeTask_code(fadeIn)
if BGM.nowPlay then TASK.new(fadeOut,BGM.playing)end
BGM.nowPlay,BGM.playing=nil
end
end
BGM.loadOne=coroutine.wrap(load)
function BGM.loadAll()load(true)end
end
return BGM