Files
Techmino/parts/scenes/mode.lua
2021-01-25 15:24:23 +08:00

315 lines
7.1 KiB
Lua

local mt=love.math
local gc=love.graphics
local ms,kb,tc=love.mouse,love.keyboard,love.touch
local max,min=math.max,math.min
local int,abs=math.floor,math.abs
local sin=math.sin
local mapCam={
sel=false,--Selected mode ID
xOy=mt.newTransform(0,0,0,1),--Transformation for map display
keyCtrl=false,--If controlling with key
--For auto zooming when enter/leave scene
zoomMethod=false,
zoomK=false,
}
local touchDist
local scene={}
function scene.sceneInit(org)
BG.set()
destroyPlayers()
local cam=mapCam
cam.zoomK=org=="main"and 5 or 1
end
local function getK()
return abs(mapCam.xOy:transformPoint(1,0)-mapCam.xOy:transformPoint(0,0))
end
local function getPos()
return mapCam.xOy:inverseTransformPoint(0,0)
end
local function onMode(x,y)
x,y=x-640,y-360
x,y=mapCam.xOy:inverseTransformPoint(x,y)
for name,M in next,MODES do
if RANKS[name]and M.x then
local s=M.size
if M.shape==1 then
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then return name end
elseif M.shape==2 then
if abs(x-M.x)+abs(y-M.y)<s then return name end
elseif M.shape==3 then
if(x-M.x)^2+(y-M.y)^2<s^2 then return name end
end
end
end
end
local function moveMap(dx,dy)
local k=getK()
local x,y=getPos()
if x>1300 and dx<0 or x<-1200 and dx>0 then dx=0 end
if y>420 and dy<0 or y<-1900 and dy>0 then dy=0 end
mapCam.xOy:translate(dx/k,dy/k)
end
function scene.wheelMoved(_,dy)
mapCam.keyCtrl=false
local k=getK()
k=min(max(k+dy*.1,.3),1.6)/k
mapCam.xOy:scale(k)
local x,y=getPos()
mapCam.xOy:translate(x*(1-k),y*(1-k))
end
function scene.mouseMove(_,_,dx,dy)
if ms.isDown(1)then
moveMap(dx,dy)
end
mapCam.keyCtrl=false
end
function scene.mouseClick(x,y)
local _=mapCam.sel
if not _ or x<920 then
local SEL=onMode(x,y)
if _~=SEL then
if SEL then
mapCam.moving=true
_=MODES[SEL]
mapCam.sel=SEL
SFX.play("click")
else
mapCam.sel=false
end
elseif _ then
scene.keyDown("return")
end
end
mapCam.keyCtrl=false
end
function scene.touchDown()
touchDist=false
end
function scene.touchMove(_,x,y,dx,dy)
local L=tc.getTouches()
if not L[2]then
moveMap(dx,dy)
elseif not L[3]then
x,y=SCR.xOy:inverseTransformPoint(tc.getPosition(L[1]))
dx,dy=SCR.xOy:inverseTransformPoint(tc.getPosition(L[2]))--Not delta!!!
local d=(x-dx)^2+(y-dy)^2
if d>100 then
d=d^.5
if touchDist then
scene.wheelMoved(nil,(d-touchDist)*.02)
end
touchDist=d
end
end
mapCam.keyCtrl=false
end
function scene.touchClick(x,y)
scene.mouseClick(x,y)
end
function scene.keyDown(key)
if key=="return"then
if mapCam.sel then
mapCam.keyCtrl=false
loadGame(mapCam.sel)
end
elseif key=="f1"then
SCN.go("mod")
elseif key=="escape"then
if mapCam.sel then
mapCam.sel=false
else
SCN.back()
end
end
end
function scene.update()
local dx,dy=0,0
local F
if not SCN.swapping then
if kb.isDown("up", "w")then dy=dy+10 F=true end
if kb.isDown("down","s")then dy=dy-10 F=true end
if kb.isDown("left","a")then dx=dx+10 F=true end
if kb.isDown("right","d")then dx=dx-10 F=true end
local js1=joysticks[1]
if js1 then
local dir=js1:getAxis(1)
if dir~="c"then
if dir=="u"or dir=="ul"or dir=="ur"then dy=dy+10 F=true end
if dir=="d"or dir=="dl"or dir=="dl"then dy=dy-10 F=true end
if dir=="l"or dir=="ul"or dir=="dl"then dx=dx+10 F=true end
if dir=="r"or dir=="ur"or dir=="dr"then dx=dx-10 F=true end
end
end
end
if F then
mapCam.keyCtrl=true
moveMap(dx,dy)
local x,y=getPos()
for name,M in next,MODES do
if RANKS[name]and M.x then
local SEL
local s=M.size
if M.shape==1 then
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then SEL=name end
elseif M.shape==2 then
if abs(x-M.x)+abs(y-M.y)<s then SEL=name end
elseif M.shape==3 then
if(x-M.x)^2+(y-M.y)^2<s^2 then SEL=name end
end
if SEL and mapCam.sel~=SEL then
mapCam.sel=SEL
SFX.play("click")
end
end
end
end
local _=SCN.stat.tar
mapCam.zoomMethod=_=="play"and 1 or _=="mode"and 2
if mapCam.zoomMethod==1 then
_=mapCam.zoomK
if _<.8 then _=_*1.05 end
if _<1.1 then _=_*1.05 end
mapCam.zoomK=_*1.05
elseif mapCam.zoomMethod==2 then
mapCam.zoomK=mapCam.zoomK^.9
end
end
function scene.draw()
local _
gc.push("transform")
gc.translate(640,360)
gc.scale(mapCam.zoomK)
gc.rotate((mapCam.zoomK^.8-1)*.6)
gc.shear((mapCam.zoomK-1)*.0626,0)
gc.applyTransform(mapCam.xOy);
local R=RANKS
local sel=mapCam.sel
--Draw lines connecting modes
gc.setLineWidth(8)
gc.setColor(1,1,1,.2)
for name,M in next,MODES do
if R[name]and M.unlock and M.x then
for _=1,#M.unlock do
local m=MODES[M.unlock[_]]
gc.line(M.x,M.y,m.x,m.y)
end
end
end
setFont(60)
for name,M in next,MODES do
if R[name]then
local c=rankColor[R[M.name]]
if c then
gc.setColor(c)
else
c=.5+sin(TIME()*6.26)*.2
gc.setColor(c,c,c)
end
local S=M.size
if M.shape==1 then--Rectangle
gc.rectangle("fill",M.x-S,M.y-S,2*S,2*S)
if sel==name then
gc.setColor(1,1,1)
gc.setLineWidth(10)
gc.rectangle("line",M.x-S+5,M.y-S+5,2*S-10,2*S-10)
end
elseif M.shape==2 then--Diamond
gc.circle("fill",M.x,M.y,S+5,4)
if sel==name then
gc.setColor(1,1,1)
gc.setLineWidth(10)
gc.circle("line",M.x,M.y,S+5,4)
end
elseif M.shape==3 then--Octagon
gc.circle("fill",M.x,M.y,S,8)
if sel==name then
gc.setColor(1,1,1)
gc.setLineWidth(10)
gc.circle("line",M.x,M.y,S,8)
end
end
name=text.ranks[R[M.name]]
if name then
gc.setColor(0,0,0,.26)
mStr(name,M.x,M.y-40)
end
--[[
if M.icon then
local i=M.icon
local l=i:getWidth()*.5
local k=S/l*.8
gc.setColor(0,0,0,2)
gc.draw(i,M.x-1,M.y-1,nil,k,nil,l,l)
gc.draw(i,M.x-1,M.y+1,nil,k,nil,l,l)
gc.draw(i,M.x+1,M.y-1,nil,k,nil,l,l)
gc.draw(i,M.x+1,M.y+1,nil,k,nil,l,l)
gc.setColor(1,1,1)
gc.draw(i,M.x,M.y,nil,k,nil,l,l)
end
]]
end
end
gc.pop()
if sel then
local M=MODES[sel]
gc.setColor(.7,.7,.7,.5)
gc.rectangle("fill",920,0,360,720)--Info board
gc.setColor(M.color)
setFont(40)mStr(text.modes[sel][1],1100,5)
setFont(30)mStr(text.modes[sel][2],1100,50)
gc.setColor(1,1,1)
setFont(25)gc.printf(text.modes[sel][3],920,110,360,"center")
if M.slowMark then
gc.draw(IMG.ctrlSpeedLimit,1230,50,nil,.4)
end
if M.score then
mText(drawableText.highScore,1100,240)
gc.setColor(.4,.4,.4,.8)
gc.rectangle("fill",940,290,320,280)--Highscore board
local L=M.records
gc.setColor(1,1,1)
if L[1]then
for i=1,#L do
local t=M.scoreDisp(L[i])
local s=#t
local f=int((30-s*.4)/5)*5
setFont(f)
gc.print(t,955,275+25*i+17-f*.7)
setFont(10)
_=L[i].date
if _ then gc.print(_,1155,284+25*i)end
end
else
mText(drawableText.noScore,1100,370)
end
end
end
if mapCam.keyCtrl then
gc.setColor(1,1,1)
gc.draw(TEXTURE.mapCross,640-20,360-20)
end
end
scene.widgetList={
WIDGET.newKey{name="mod", x=140,y=655,w=220,h=80,font=35,code=goScene"mod"},
WIDGET.newButton{name="start", x=1040,y=655,w=180,h=80,font=40,code=pressKey"return",hide=function()return not mapCam.sel end},
WIDGET.newButton{name="back", x=1200,y=655,w=120,h=80,font=40,code=backScene},
}
return scene