Files
Techmino/parts/modes/master_final.lua

81 lines
1.7 KiB
Lua

local gc=love.graphics
local function score(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play("blip_1")
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
if s<4 then
P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
--First 300
if s~=1 then E.lock=E.lock-1 end
if s~=2 then E.wait=E.wait-1 end
if s~=3 then E.fall=E.fall-1 end
D.target=D.target+100
elseif s<10 then
P:showTextF(text.stage:gsub("$1",s),0,-120,60,"fly",1.26)
if s==4 or s==7 then E.das=E.das-1 end
s=s%3
if s==0 then E.lock=E.lock-1
elseif s==1 then E.wait=E.wait-1
elseif s==2 then E.fall=E.fall-1
end
D.target=D.target+100
else
D.pt=1000
P:win("finish")
end
SFX.play("reach")
end
end
return{
color=COLOR.lGrey,
env={
noTele=true,
das=5,arr=1,
drop=0,lock=12,
wait=10,fall=10,
dropPiece=score,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
end,
freshLimit=15,
easyFresh=false,bone=true,
bg="lightning",bgm="distortion",
},
slowMark=true,
load=function()
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)
mStr(P.modeData.pt,69,320)
mStr(P.modeData.target,69,370)
gc.rectangle("fill",25,375,90,4)
end,
score=function(P)return{P.modeData.pt,P.stat.time}end,
scoreDisp=function(D)return D[1].."P "..TIMESTR(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local S=P.modeData.pt
return
S>=1000 and 5 or
S>=800 and 4 or
S>=600 and 3 or
S>=400 and 2 or
S>=200 and 1 or
S>=50 and 0
end,
}