Files
Techmino/parts/modes/master_beginner.lua

91 lines
1.7 KiB
Lua

local gc=love.graphics
local rush_lock={20,18,16,15,14}
local rush_wait={12,10,9,8,7}
local rush_fall={18,16,14,13,12}
local function score(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play("blip_1")
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
E.lock=rush_lock[s]
E.wait=rush_wait[s]
E.fall=rush_fall[s]
E.das=10-s
if s==2 then
E.arr=2
elseif s==4 then
E.bone=true
end
if s==5 then
D.pt=500
P:win("finish")
else
D.target=D.target+100
P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
end
SFX.play("reach")
end
end
return{
color=COLOR.red,
env={
noTele=true,
das=9,arr=3,
drop=0,
lock=rush_lock[1],
wait=rush_wait[1],
fall=rush_fall[1],
dropPiece=score,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
end,
freshLimit=15,
bg="bg1",bgm="secret8th",
},
slowMark=true,
load=function()
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)
mStr(P.modeData.pt,69,320)
mStr(P.modeData.target,69,370)
gc.rectangle("fill",25,375,90,4)
end,
score=function(P)return{P.modeData.pt,P.stat.time}end,
scoreDisp=function(D)return D[1].."P "..TIMESTR(D[2])end,
comp=function(a,b)
return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
end,
getRank=function(P)
local S=P.modeData.pt
if S==500 then
local T=P.stat.time
return
T<=170 and 5 or
T<=200 and 4 or
3
else
return
S>=460 and 3 or
S>=350 and 2 or
S>=200 and 1 or
S>=50 and 0
end
end,
}