Files
Techmino/parts/modes/attacker_u.lua

71 lines
2.1 KiB
Lua

return{
color=COLOR.lYellow,
env={
drop=5,lock=60,
fall=8,
freshLimit=15,
task=function(P)
while true do
YIELD()
if P.control and SCN.cur=="play"and P.atkBuffer.sum<4 then
local p=#P.atkBuffer+1
local B,D=P.atkBuffer,P.modeData
local s
local t=800-10*D.wave--800~700~600~500
if D.wave<10 then
B[p]= {line=generateLine(P:RND(5,6)),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3}
B[p+1]= {line=generateLine(P:RND(4,7)),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4}
s=20
elseif D.wave<20 then
B[p]= {line=generateLine(P:RND(3,8)),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4}
B[p+1]= {line=generateLine(P:RND(4,7)),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5}
s=24
else
B[p]= {line=generateLine(P:RND(2)*9-8),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5}
B[p+1]= {line=generateLine(P:RND(3,8)),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5}
s=28
end
B.sum=B.sum+s
P.stat.recv=P.stat.recv+s
D.wave=D.wave+1
if D.wave%10==0 then
if D.wave==10 then
P:showTextF(text.great,0,-140,100,"appear",.6)
P.gameEnv.pushSpeed=4
elseif D.wave==20 then
P:showTextF(text.awesome,0,-140,100,"appear",.6)
P.gameEnv.pushSpeed=5
elseif D.wave==30 then
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
end
end
end
end
end,
bg="rainbow2",bgm="shining terminal",
},
pauseLimit=true,
load=function()
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)
mStr(P.modeData.wave,69,200)
mStr(20+4*math.min(math.floor(P.modeData.wave/10),2),69,320)
mText(drawableText.wave,69,260)
mText(drawableText.nextWave,69,380)
end,
score=function(P)return{P.modeData.wave,P.stat.time}end,
scoreDisp=function(D)return D[1].." Waves "..TIMESTR(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local W=P.modeData.wave
return
W>=50 and 5 or
W>=40 and 4 or
W>=30 and 3 or
W>=20 and 2 or
W>=10 and 1 or
W>=5 and 0
end,
}