Files
Techmino/parts/eventsets/rhythm_h.lua

54 lines
1.5 KiB
Lua

local gc=love.graphics
local dropSpeed={[0]=30,26,23,20,17,14,12,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
return{
drop=30,
lock=1e99,
wait=10,
fall=60,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
setFont(30)
mStr(P.modeData.bpm,63,178)
gc.setLineWidth(4)
gc.circle('line',63,200,30)
local beat=P.modeData.counter/P.modeData.beatFrame
gc.setColor(1,1,1,1-beat)
gc.setLineWidth(3)
gc.circle('line',63,200,30+45*beat)
end,
dropPiece=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
P.modeData.bpm=60+3*P.modeData.target/10
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
P.gameEnv.fall=P.modeData.beatFrame
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end,
task=function(P)
P.modeData.target=10
P.modeData.bpm=60
P.modeData.beatFrame=60
P.modeData.counter=60
while true do
YIELD()
P.modeData.counter=P.modeData.counter-1
if P.modeData.counter==0 then
P.modeData.counter=P.modeData.beatFrame
SFX.play('click',.3)
P:act_hardDrop()
end
end
end,
}