Files
Techmino/parts/texture.lua
MrZ626 0e52416a9b 整理代码,部分玩家绘制材质移动到TEXTURE模块
触屏设置界面绘制完整的玩家边框
2021-09-22 11:07:09 +08:00

269 lines
6.2 KiB
Lua

local gc=love.graphics
local function NSC(x,y)--New & Set Canvas
local _=gc.newCanvas(x,y)
gc.setCanvas(_)
return _
end
local TEXTURE={}
gc.setDefaultFilter('nearest','nearest')
TEXTURE.miniBlock={}--29 mini blocks image
do
gc.setColor(1,1,1)
for i=1,29 do
local b=BLOCKS[i][0]
TEXTURE.miniBlock[i]=NSC(#b[1],#b)
for y=1,#b do for x=1,#b[1]do
if b[y][x]then
gc.rectangle('fill',x-1,#b-y,1,1)
end
end end
end
end
TEXTURE.puzzleMark={}--Texture for puzzle mode
do
gc.setLineWidth(2)
for i=1,17 do
TEXTURE.puzzleMark[i]=GC.DO{30,30,
{'setLW',2},
{'setCL',minoColor[i][1],minoColor[i][2],minoColor[i][3],.7},
{'dRect',5,5,20,20},
{'dRect',10,10,10,10},
}
end
for i=18,24 do
TEXTURE.puzzleMark[i]=GC.DO{30,30,
{'setCL',minoColor[i]},
{'dRect',7,7,16,16},
}
end
TEXTURE.puzzleMark[-1]=GC.DO{30,30,
{'setCL',1,1,1,.8},
{'draw',GC.DO{30,30,
{'setLW',3},
{'line',5,5,25,25},
{'line',5,25,25,5},
}}
}
end
TEXTURE.pixelNum={}--A simple pixel font
for i=0,9 do
TEXTURE.pixelNum[i]=GC.DO{5,9,
{('1011011111'):byte(i+1)>48,'fRect',1,0,3,1},--up
{('0011111011'):byte(i+1)>48,'fRect',1,4,3,1},--middle
{('1011011011'):byte(i+1)>48,'fRect',1,8,3,1},--down
{('1000111011'):byte(i+1)>48,'fRect',0,1,1,3},--up-left
{('1111100111'):byte(i+1)>48,'fRect',4,1,1,3},--up-right
{('1010001010'):byte(i+1)>48,'fRect',0,5,1,3},--down-left
{('1101111111'):byte(i+1)>48,'fRect',4,5,1,3},--down-right
}
end
gc.setDefaultFilter('linear','linear')
TEXTURE.title=NSC(1160,236)--Title image (Middle: 580,118)
do
for i=1,8 do
local triangles=love.math.triangulate(title[i])
gc.translate(12*i,i==1 and 8 or 14)
gc.setLineWidth(16)
gc.setColor(COLOR.Z)
gc.polygon('line',title[i])
gc.setColor(.2,.2,.2)
for j=1,#triangles do
gc.polygon('fill',triangles[j])
end
gc.translate(-12*i,i==1 and -8 or -14)
end
end
TEXTURE.title_color=NSC(1160,236)--Title image (colored)
do
local titleColor={COLOR.lP,COLOR.lC,COLOR.lB,COLOR.lO,COLOR.lF,COLOR.lM,COLOR.lG,COLOR.lY}
for i=1,8 do
local triangles=love.math.triangulate(title[i])
gc.translate(12*i,i==1 and 8 or 14)
gc.setLineWidth(16)
gc.setColor(COLOR.Z)
gc.polygon('line',title[i])
gc.setLineWidth(4)
gc.setColor(COLOR.D)
for j=1,#triangles do
gc.polygon('fill',triangles[j])
end
gc.setColor(.2+.8*titleColor[i][1],.2+.8*titleColor[i][2],.2+.8*titleColor[i][3],.5)
gc.translate(-4,-4)
for j=1,#triangles do
gc.polygon('fill',triangles[j])
end
gc.translate(4,4)
gc.translate(-12*i,i==1 and -8 or -14)
end
end
TEXTURE.multiple=GC.DO{15,15,
{'setLW',3},
{'line',2,2,12,12},
{'line',2,12,12,2},
}
TEXTURE.playerBorder=GC.DO{334,620,
{'setLW',2},
{'setCL',.97,.97,.97},
{'dRect',16,1,302,618,5},
{'fRect',17,612,300,2},
{'dRect',318,10,15,604,3},
{'dRect',1,10,15,604,3},
}
TEXTURE.gridLines=(function()
local L={300,640,{'setLW',2}}
for x=1,9 do table.insert(L,{'line',30*x,0,30*x,640})end
for y=0,20 do table.insert(L,{'line',0,10+30*y,300,10+30*y})end
return GC.DO(L)
end)()
TEXTURE.dial={
frame=GC.DO{80,80,
{'setLW',3},
{'dCirc',40,40,38},
},
needle=GC.DO{32,3,
{'setLW',3},
{'fRect',0,0,32,3,2},
{'setCL',1,.3,.3},
{'fRect',0,0,12,3,2},
}
}
TEXTURE.sure=GC.DO{48,64,
{'fRect',0,0,10,27},
{'fRect',0,0,48,10},
{'fRect',38,10,10,15},
{'fRect',19,25,29,9},
{'fRect',19,25,9,22},
{'fRect',18,53,11,11},
}
TEXTURE.setting=GC.DO{64,64,
{'setLW',8},
{'dCirc',32,32,18},
{'setLW',10},
{'line',52,32,64,32},
{'line',32,52,32,64},
{'line',12,32,0,32},
{'line',32,12,32,0},
{'line',45,45,55,55},
{'line',19,45,9,55},
{'line',19,19,9,9},
{'line',45,19,55,9},
}
TEXTURE.music=GC.DO{64,64,
{'setLW',6},
{'line',19,9,60,7},
{'setLW',2},
{'line',20,9,20,49},
{'line',59,7,59,47},
{'fElps',11,49,11,8},
{'fElps',50,47,11,8},
}
TEXTURE.mute=GC.DO{64,64,
{'mDraw',TEXTURE.music,32,32,0,.9},
{'setLW',4},
{'line',6,6,57,57},
}
TEXTURE.language=GC.DO{64,64,
{'setLW',2},
{'dCirc',32,32,30},
{'line',2,31,62,31},
{'line',31,2,31,62},
{'dArc',10,31,40,-.8,.8},
{'dArc',53,31,40,2.3,3.9},
}
TEXTURE.info=GC.DO{50,50,
{'setLW',3},
{'dCirc',25,25,22},
{'fRect',22,11,6,6},
{'fRect',22,20,6,20},
}
TEXTURE.question=GC.DO{50,50,
{'setLW',3},
{'dCirc',25,25,22},
{'setFT',40},
{'mText','?',26,-1},
}
TEXTURE.more=GC.DO{60,15,
{'fCirc',10,7,6},
{'fCirc',30,7,6},
{'fCirc',50,7,6},
}
TEXTURE.back=GC.DO{60,55,
{'setLW',6},
{'line',11,10,40,10},
{'line',10,40,40,40},
{'dArc',40,25,15,-1.6,1.6},
{'setLW',4},
{'line',20,50,10,40,20,30},
}
TEXTURE.quit=GC.DO{50,50,
{'setCL',1,1,1},
{'draw',GC.DO{50,50,
{'setLW',7},
{'line',5,5,45,45},
{'line',5,45,45,5},
}}
}
TEXTURE.quit_small=GC.DO{30,30,
{'setCL',1,1,1},
{'draw',GC.DO{30,30,
{'setLW',4},
{'line',2,2,28,28},
{'line',2,28,28,2},
}}
}
TEXTURE.game={--In-game icons
restart=GC.DO{32,32,{'setLW',3},{'dArc',16,16,11,.7,5.5},{'setLW',2.5},{'line',21,.7,24,8,16,11}},
pause=GC.DO{18,23,{'fRect',0,0,3,23},{'fRect',15,0,3,23}},
}
TEXTURE.rep={--Replay speed buttons
rep0=GC.DO{50,50,{'fRect',11,8,8,34},{'fRect',31,8,8,34}},
repP8=GC.DO{50,50,{'setFT',15},{'mText',"0.125x",25,15}},
repP2=GC.DO{50,50,{'setFT',25},{'mText',"0.5x",25,8}},
rep1=GC.DO{50,50,{'setFT',30},{'mText',"1x",25,3}},
rep2=GC.DO{50,50,{'setFT',30},{'mText',"2x",25,3}},
rep5=GC.DO{50,50,{'setFT',30},{'mText',"5x",25,3}},
step=GC.DO{50,50,{'setFT',30},{'fRect',12,7,4,36},{'setLW',4},{'line',25,14,41,25,25,36}},
}
gc.setCanvas()
return TEXTURE