351 lines
9.0 KiB
Lua
351 lines
9.0 KiB
Lua
local gc,kb,tc=love.graphics,love.keyboard,love.touch
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local gc_setColor=gc.setColor
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local gc_print,gc_printf=gc.print,gc.printf
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local gc_draw=gc.draw
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local setFont,mStr=FONT.set,GC.mStr
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local ins=table.insert
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local SCR,VK,NET,NETPLY=SCR,VK,NET,NETPLY
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local PLAYERS,GAME=PLAYERS,GAME
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local textBox=WIDGET.newTextBox{name='texts',x=340,y=80,w=600,h=560}
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local inputBox=WIDGET.newInputBox{name='input',x=340,y=660,w=600,h=50,limit=256}
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local playing
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local lastUpstreamTime
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local upstreamProgress
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local noTouch,noKey=false,false
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local touchMoveLastFrame=false
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local newMessageTimer
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local function _hideReadyUI()
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return
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playing or
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NET.roomState.start or
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NET.getlock('ready')
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end
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local function _setCancel()NET.signal_setMode(0)end
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local function _setReady()NET.signal_setMode(1)end
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local function _setSpectate()NET.signal_setMode(2)end
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local function _gotoSetting()
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GAME.prevBG=BG.cur
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SCN.go('setting_game')
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end
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local function _quit()
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if tryBack()then
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NET.signal_quit()
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if SCN.stack[#SCN.stack-1]=='net_newRoom'then
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SCN.pop()
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end
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SCN.back()
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end
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end
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local function _switchChat()
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if inputBox.hide then
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textBox.hide=false
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inputBox.hide=false
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WIDGET.focus(inputBox)
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else
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textBox.hide=true
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inputBox.hide=true
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WIDGET.unFocus(true)
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end
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end
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local scene={}
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function scene.sceneInit(org)
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textBox.hide=true
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textBox:clear()
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inputBox.hide=true
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noTouch=not SETTING.VKSwitch
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playing=false
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lastUpstreamTime=0
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upstreamProgress=1
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newMessageTimer=0
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if org=='setting_game'then
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NET.changeConfig()
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end
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if GAME.prevBG then
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BG.set(GAME.prevBG)
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GAME.prevBG=false
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end
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if NET.specSRID then
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NET.wsconn_stream(NET.specSRID)
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NET.specSRID=false
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end
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end
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function scene.sceneBack()
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GAME.playing=false
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end
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scene.mouseDown=NULL
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function scene.mouseMove(x,y)NETPLY.mouseMove(x,y)end
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function scene.touchDown(x,y)
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if not playing then NETPLY.mouseMove(x,y)return end
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if noTouch then return end
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local t=VK.on(x,y)
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if t then
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PLAYERS[1]:pressKey(t)
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VK.touch(t,x,y)
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end
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end
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function scene.touchUp(x,y)
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if not playing or noTouch then return end
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local n=VK.on(x,y)
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if n then
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PLAYERS[1]:releaseKey(n)
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VK.release(n)
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end
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end
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function scene.touchMove()
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if touchMoveLastFrame or not playing or noTouch then return end
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touchMoveLastFrame=true
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local L=tc.getTouches()
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for i=#L,1,-1 do
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L[2*i-1],L[2*i]=SCR.xOy:inverseTransformPoint(tc.getPosition(L[i]))
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end
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local keys=VK.keys
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for n=1,#keys do
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local B=keys[n]
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if B.ava then
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for i=1,#L,2 do
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if(L[i]-B.x)^2+(L[i+1]-B.y)^2<=B.r^2 then
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goto CONTINUE_nextKey
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end
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end
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PLAYERS[1]:releaseKey(n)
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VK.release(n)
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end
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::CONTINUE_nextKey::
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end
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end
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function scene.keyDown(key,isRep)
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if key=='escape'then
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if not inputBox.hide then
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_switchChat()
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else
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_quit()
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end
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elseif key=='return'then
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local mes=STRING.trim(inputBox:getText())
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if not inputBox.hide and #mes>0 then
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NET.sendMessage(mes)
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inputBox:clear()
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else
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_switchChat()
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end
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elseif not inputBox.hide then
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WIDGET.focus(inputBox)
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inputBox:keypress(key)
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elseif playing then
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if noKey or isRep then return end
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local k=KEY_MAP.keyboard[key]
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if k and k>0 then
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PLAYERS[1]:pressKey(k)
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VK.press(k)
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end
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elseif not _hideReadyUI()then
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if key=='space'then
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if NETPLY.getSelfJoinMode()==0 then
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(kb.isDown('lctrl','rctrl','lalt','ralt')and _setSpectate or _setReady)()
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else
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_setCancel()
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end
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elseif key=='s'then
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_gotoSetting()
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end
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end
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end
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function scene.keyUp(key)
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if not playing or noKey then return end
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local k=KEY_MAP.keyboard[key]
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if k and k>0 then
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PLAYERS[1]:releaseKey(k)
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VK.release(k)
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end
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end
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function scene.gamepadDown(key)
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if key=='back'then
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scene.keyDown('escape')
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else
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if not playing then return end
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local k=KEY_MAP.joystick[key]
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if k and k>0 then
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PLAYERS[1]:pressKey(k)
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VK.press(k)
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end
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end
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end
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function scene.gamepadUp(key)
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if not playing then return end
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local k=KEY_MAP.joystick[key]
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if k and k>0 then
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PLAYERS[1]:releaseKey(k)
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VK.release(k)
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end
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end
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function scene.socketRead(cmd,d)
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if cmd=='join'then
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textBox:push{
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COLOR.lR,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.Y,text.joinRoom,
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}
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SFX.play('click')
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elseif cmd=='leave'then
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textBox:push{
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COLOR.lR,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.Y,text.leaveRoom,
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}
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elseif cmd=='talk'then
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newMessageTimer=80
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textBox:push{
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COLOR.Z,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.N,d.message or"[_]",
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}
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elseif cmd=='go'then
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if not playing then
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playing=true
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lastUpstreamTime=0
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upstreamProgress=1
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resetGameData('n',NET.seed)
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NETPLY.mouseMove(0,0)
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else
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MES.new('warn',"Redundant [Go]")
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end
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elseif cmd=='finish'then
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playing=false
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BG.set()
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end
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end
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function scene.update(dt)
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if NET.checkPlayDisconn()then
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NET.wsclose_stream()
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SCN.back()
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return
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end
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if playing then
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local P1=PLAYERS[1]
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touchMoveLastFrame=false
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VK.update(dt)
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--Update players
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for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
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--Warning check
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checkWarning()
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--Upload stream
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if not NET.spectate and P1.frameRun-lastUpstreamTime>8 then
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local stream
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if not GAME.rep[upstreamProgress]then
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ins(GAME.rep,P1.frameRun)
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ins(GAME.rep,0)
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end
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stream,upstreamProgress=DATA.dumpRecording(GAME.rep,upstreamProgress)
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if #stream%3==1 then
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stream=stream.."\0\0"
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elseif #stream%3==2 then
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stream=stream.."\0\0\0\0"
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end
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NET.uploadRecStream(stream)
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lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
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end
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else
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NETPLY.update()
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end
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if newMessageTimer>0 then
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newMessageTimer=newMessageTimer-1
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end
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end
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function scene.draw()
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if playing then
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--Players
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for p=1,#PLAYERS do
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PLAYERS[p]:draw()
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end
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--Virtual keys
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VK.draw()
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--Warning
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drawWarning()
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if NET.spectate then
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setFont(30)
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gc_setColor(.2,1,0,.8)
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gc_print(text.spectating,940,0)
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end
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else
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--Users
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NETPLY.draw()
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--Ready & Set mark
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setFont(50)
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if NET.roomReadyState=='allReady'then
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gc_setColor(1,.85,.6,.9)
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mStr(text.ready,640,15)
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elseif NET.roomReadyState=='connecting'then
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gc_setColor(.6,1,.9,.9)
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mStr(text.connStream,640,15)
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elseif NET.roomReadyState=='waitConn'then
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gc_setColor(.6,.95,1,.9)
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mStr(text.waitStream,640,15)
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end
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--Room info.
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gc_setColor(1,1,1)
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setFont(25)
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gc_printf(NET.roomState.roomInfo.name,0,685,1270,'right')
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setFont(40)
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gc_print(NETPLY.getCount().."/"..NET.roomState.capacity,70,655)
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if NET.roomState.private then
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gc_draw(IMG.lock,30,668)
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end
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if NET.roomState.start then
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gc_setColor(0,1,0)gc_print(text.started,230,655)
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end
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--Profile
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drawSelfProfile()
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--Player count
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drawOnlinePlayerCount()
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end
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--New message
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if newMessageTimer>0 then
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setFont(40)
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gc_setColor(.3,.7,1,(newMessageTimer/60)^2)
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gc_print("M",430,10)
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end
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end
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local function _hideF_ingame()return _hideReadyUI()or NETPLY.getSelfReady()end
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local function _hideF_ingame2()return _hideReadyUI()or not NETPLY.getSelfReady()end
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scene.widgetList={
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textBox,
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inputBox,
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WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=_gotoSetting,hideF=_hideF_ingame},
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WIDGET.newKey{name='ready', x=1060,y=510,w=360,h=90,color='lG',font=35, code=_setReady,hideF=_hideF_ingame},
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WIDGET.newKey{name='spectate',x=1060,y=610,w=360,h=90,color='lO',font=35, code=_setSpectate,hideF=_hideF_ingame},
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WIDGET.newKey{name='cancel', x=1060,y=560,w=360,h=120,color='lH',font=40,code=_setCancel,hideF=_hideF_ingame2},
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WIDGET.newKey{name='chat', x=390,y=45,w=60,fText="···", code=_switchChat},
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WIDGET.newKey{name='quit', x=890,y=45,w=60,font=30,fText=CHAR.icon.cross_thick,code=_quit},
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}
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return scene
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