171 lines
4.2 KiB
Lua
171 lines
4.2 KiB
Lua
local function NSC(x,y)-- New & Set Canvas
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local c=GC.newCanvas(x,y)
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GC.setCanvas(c)
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GC.clear(1,1,1,0)
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return c
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end
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local TEXTURE={}
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GC.setDefaultFilter('nearest','nearest')
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TEXTURE.miniBlock={}-- 29 mini blocks image
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do
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GC.setColor(1,1,1)
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for i=1,29 do
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local b=BLOCKS[i][0]
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TEXTURE.miniBlock[i]=NSC(#b[1]*2,#b*2)
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for y=1,#b do for x=1,#b[1] do
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if b[y][x] then
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GC.rectangle('fill',2*(x-1),2*(#b-y),2,2)
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end
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end end
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end
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end
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TEXTURE.puzzleMark={}-- Texture for puzzle mode
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do
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GC.setLineWidth(2)
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for i=1,17 do
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TEXTURE.puzzleMark[i]=GC.DO{30,30,
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{'setLW',2},
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{'setCL',BLOCK_COLORS[i][1],BLOCK_COLORS[i][2],BLOCK_COLORS[i][3],.7},
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{'dRect',5,5,20,20},
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{'dRect',10,10,10,10},
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}
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end
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for i=18,24 do
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TEXTURE.puzzleMark[i]=GC.DO{30,30,
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{'setCL',BLOCK_COLORS[i]},
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{'dRect',7,7,16,16},
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}
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end
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TEXTURE.puzzleMark[-1]=GC.DO{30,30,
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{'setCL',1,1,1,.8},
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{'draw',GC.DO{30,30,
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{'setLW',3},
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{'line',5,5,25,25},
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{'line',5,25,25,5},
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}}
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}
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TEXTURE.puzzleMark[-2]=GC.DO{30,30,
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{'setCL',1,1,1,.26},
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{'draw',GC.DO{30,30,
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{'setFT',25,'mono'},
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{'print',"?",7,-2},
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{'print',"?",8,-2},
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{'print',"?",7,-3},
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{'print',"?",8,-3},
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}}
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}
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end
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TEXTURE.pixelNum={}-- A simple pixel font
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for i=0,9 do
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TEXTURE.pixelNum[i]=GC.DO{5,9,
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{('1011011111'):byte(i+1)>48,'fRect',1,0,3,1},-- up
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{('0011111011'):byte(i+1)>48,'fRect',1,4,3,1},-- middle
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{('1011011011'):byte(i+1)>48,'fRect',1,8,3,1},-- down
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{('1000111011'):byte(i+1)>48,'fRect',0,1,1,3},-- up-left
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{('1111100111'):byte(i+1)>48,'fRect',4,1,1,3},-- up-right
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{('1010001010'):byte(i+1)>48,'fRect',0,5,1,3},-- down-left
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{('1101111111'):byte(i+1)>48,'fRect',4,5,1,3},-- down-right
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}
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end
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GC.setDefaultFilter('linear','linear')
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TEXTURE.title=NSC(1040,236)-- Title image (Middle: 580,118)
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do
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GC.translate(10,10)
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GC.setColor(.2,.2,.2)
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for i=1,#SVG_TITLE_FILL do
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local triangles=love.math.triangulate(SVG_TITLE_FILL[i])
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for j=1,#triangles do
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GC.polygon('fill',triangles[j])
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end
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end
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GC.setLineWidth(6)
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GC.setColor(COLOR.Z)
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for i=1,#SVG_TITLE_LINE do
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GC.polygon('line',SVG_TITLE_LINE[i])
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end
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GC.translate(-10,-10)
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end
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TEXTURE.title_color=NSC(1040,236)-- Title image (colored)
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do
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local titleColor={COLOR.P,COLOR.F,COLOR.V,COLOR.A,COLOR.M,COLOR.N,COLOR.W,COLOR.Y}
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GC.translate(10,10)
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for i=1,#SVG_TITLE_FILL do
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local triangles=love.math.triangulate(SVG_TITLE_FILL[i])
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GC.setColor(COLOR.D)
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for j=1,#triangles do
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GC.polygon('fill',triangles[j])
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end
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GC.setColor(.2+.8*titleColor[i][1],.2+.8*titleColor[i][2],.2+.8*titleColor[i][3],.3)
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for j=1,#triangles do
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GC.polygon('fill',triangles[j])
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end
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end
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GC.setLineWidth(6)
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GC.setColor(COLOR.Z)
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for i=1,#SVG_TITLE_LINE do
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GC.polygon('line',SVG_TITLE_LINE[i])
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end
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GC.translate(-10,-10)
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end
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TEXTURE.spiderweb=NSC(60,60)
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do
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GC.setLineWidth(1)
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GC.push('transform')
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GC.translate(30,30)
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for i=8,22,6 do
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GC.circle('line',0,0,i,7)
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end
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for i=0,7 do
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GC.line(0,0,26*math.cos(MATH.tau/7*i),26*math.sin(MATH.tau/7*i))
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end
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GC.pop()
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end
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TEXTURE.multiple=GC.DO{15,15,
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{'setLW',3},
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{'line',2,2,12,12},
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{'line',2,12,12,2},
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}
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TEXTURE.playerBorder=GC.DO{334,620,
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{'setLW',2},
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{'setCL',.97,.97,.97},
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{'dRect',16,1,302,618,5},
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{'fRect',17,612,300,2},
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{'dRect',318,10,15,604,3},
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{'dRect',1,10,15,604,3},
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}
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TEXTURE.gridLines=(function()
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local L={300,640,{'setLW',2}}
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for x=1,9 do table.insert(L,{'line',30*x,0,30*x,640}) end
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for y=0,20 do table.insert(L,{'line',0,10+30*y,300,10+30*y}) end
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return GC.DO(L)
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end)()
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TEXTURE.dial={
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needle=GC.DO{32,3,
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{'setLW',3},
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{'fRect',0,0,32,3,2},
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{'setCL',1,.3,.3},
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{'fRect',0,0,12,3,2},
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}
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}
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GC.setCanvas()
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return TEXTURE
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