10 lines
268 B
GLSL
10 lines
268 B
GLSL
vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){
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vec4 texcolor=texture2D(tex,texCoord);
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return vec4(
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pow(texcolor.r+.26,.7023),
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pow(texcolor.g+.26,.7023),
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pow(texcolor.b+.26,.7023),
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texcolor.a*color.a
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);
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}
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