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Techmino/parts/shaders/alpha.glsl
MrZ_26 716a08b31d 着色器技术飞跃
框架跟进
2022-04-03 02:41:49 +08:00

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GLSL

uniform float a;
vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){
return vec4(1.,1.,1.,sign(texture2D(tex,texCoord).a)*a);
}