Files
Techmino/parts/scenes/pause.lua
2024-02-29 15:41:56 +08:00

394 lines
13 KiB
Lua

local GAME,SCR=GAME,SCR
local sin,log,abs=math.sin,math.log10,math.abs
local GC=GC
local scene={}
local modUsed
local page
local timer1,timer2-- Animation timer
local form-- Form of clear & spins
local radar-- Radar chart
local radarOrgTouchPos-- For storing the first touch position in radar area
local val-- Radar chart normalizer
local standard-- Standard hexagon
local chartColor-- Color of radar chart
local rank-- Current rank
local trophy-- Current trophy
local trophyColor-- Current trophy color
function scene.enter()
modUsed=usingMod()
page=0
if type(SCN.prev)=='string' and SCN.prev:find("setting") then
TEXT.show(text.needRestart,640,410,50,'fly',.6)
end
local P1=PLAYERS[1]
local S=P1.stat
timer1=(SCN.prev=='game' or SCN.prev=='depause') and 0 or 1
timer2=timer1
local frameLostRate=(S.frame/S.time/60-1)*100
form={
{COLOR.Z,STRING.time(S.time),frameLostRate>10 and COLOR.R or frameLostRate>3 and COLOR.Y or COLOR.H,(" (%.2f%%)"):format(frameLostRate)},
("%d/%d/%d"):format(S.key,S.rotate,S.hold),
("%d %.2fPPS"):format(S.piece,S.piece/S.time),
("%d(%d) %.2fLPM"):format(S.row,S.dig,S.row/S.time*60),
("%d(%d) %.2fAPM"):format(S.atk,S.digatk,S.atk/S.time*60),
("%d(%d-%d)"):format(S.pend,S.recv,S.recv-S.pend),
("[1] %-7d[2] %-7d[3] %-7d[4] %-7d"):format(S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
(CHAR.icon.num0InSpin.." %-8d"..CHAR.icon.num1InSpin.." %-8d"..CHAR.icon.num2InSpin.." %-8d"..CHAR.icon.num3InSpin.." %-8d"):format(S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
("%d/%d ; %d/%d"):format(S.b2b,S.b3b,S.pc,S.hpc),
("%d/%dx/%.2f%%"):format(S.extraPiece,S.maxFinesseCombo,S.finesseRate*20/S.piece),
}
-- From right-down, 60 degree each
radar={
(S.off+S.dig)/S.time*60,-- DefPM
(S.atk+S.dig)/S.time*60,-- ADPM
S.atk/S.time*60, -- AtkPM
S.send/S.time*60, -- SendPM
S.piece/S.time*24, -- Line'PM
S.dig/S.time*60, -- DigPM
}
val={1/80,1/160,1/120,1/80,1/100,1/40}
-- Normalize Values
for i=1,6 do
val[i]=val[i]*radar[i] if val[i]>1.26 then val[i]=1.26+log(val[i]-.26) end
end
for i=1,6 do
radar[i]=("%.2f%s"):format(radar[i],text.radarData[i])
end
local f=1
for i=1,6 do
if val[i]>.5 then
f=2
end
if val[i]>1 then
f=3
break
end
end
if f==1 then chartColor,f={.4,.9,.5},1.25-- Vegetable
elseif f==2 then chartColor,f={.4,.7,.9},1 -- Normal
elseif f==3 then chartColor,f={1,.3,.3},.626 -- Diao
end
standard={
120*.5*f, 120*3^.5*.5*f,
120*-.5*f,120*3^.5*.5*f,
120*-1*f, 120*0*f,
120*-.5*f,120*-3^.5*.5*f,
120*.5*f, 120*-3^.5*.5*f,
120*1*f, 120*0*f,
}
for i=6,1,-1 do
val[2*i-1],val[2*i]=val[i]*standard[2*i-1],val[i]*standard[2*i]
end
if (P1.result=='win' or P1.result=='torikan') and P1.stat.piece>4 then
local acc=P1.stat.finesseRate*.2/P1.stat.piece
rank=CHAR.icon['rank'..(
acc==1. and "Z" or
acc>.97 and "S" or
acc>.94 and "A" or
acc>.87 and "B" or
acc>.70 and "C" or
acc>.50 and "D" or
acc>.30 and "E" or
"F"
)]
if acc==1 then
trophy=text.finesse_ap
trophyColor=COLOR.Y
elseif P1.stat.maxFinesseCombo==P1.stat.piece then
trophy=text.finesse_fc
trophyColor=COLOR.lC
else
trophy=nil
end
else
rank,trophy=nil
end
if GAME.prevBG then
BG.set(GAME.prevBG)
GAME.prevBG=false
end
end
function scene.leave()
trySave()
end
function scene.keyDown(key,isRep)
if isRep then return true end
if key=='q' then
GAME.playing=false
SCN.back()
elseif key=='escape' then
SCN.swapTo(GAME.result and 'game' or 'depause','none')
elseif key=='s' then
if not GAME.fromRepMenu then
GAME.prevBG=BG.cur
SCN.go('setting_sound')
end
elseif key=='r' then
if not GAME.fromRepMenu then
resetGameData()
SCN.swapTo('game','none')
end
elseif key=='p' then
if (GAME.result or GAME.replaying) and GAME.initPlayerCount==1 then
resetGameData('r')
PLAYERS[1]:startStreaming(GAME.rep)
SCN.swapTo('game','none')
end
elseif key=='o' then
if (GAME.result or GAME.replaying) and GAME.initPlayerCount==1 and not GAME.saved then
if DATA.saveReplay() then
GAME.saved=true
SFX.play('connected')
end
end
elseif key=='tab' or key=='Stab' then
if love.keyboard.isDown('lshift','rshift') or key=='Stab' then
page=(page-1)%2
else
page=(page+1)%2
end
timer2=0
elseif key=='t' then
if SETTING.allowTAS and not (GAME.result or GAME.replaying) then
GAME.tasUsed=true
SFX.play('ren_mega')
SFX.play('clear_3')
SYSFX.newShade(1.2,555,200,620,380,.6,.6,.6)
end
elseif KEY_MAP.keyboard[key]==0 then -- custom restart key
scene.keyDown('r')
else
return true
end
end
function scene.touchDown(x,y)
if 535<x and x<1195 and 200<y and y<580 then
radarOrgTouchPos={x,y}
end
end
function scene.touchUp(x1,y1)
if not (535<x1 and x1<1195 and 200<y1 and y1<580)
or not radarOrgTouchPos then return end
local x,y=radarOrgTouchPos[1],radarOrgTouchPos[2]
if abs(x1-x)<50 then return end -- The angle is too large/the movement is too short
scene.keyDown(x1-x>=50 and 'tab' or 'Stab')
radarOrgTouchPos=nil
end
scene.mouseUp=scene.touchUp
scene.mouseDown=scene.touchDown
function scene.gamepadDown(key)
if key=='back' then
scene.keyDown('escape')
elseif KEY_MAP.joystick[key]==0 then
scene.keyDown('r')
end
end
function scene.update(dt)
if not (GAME.result or GAME.replaying) then
GAME.pauseTime=GAME.pauseTime+dt
end
timer1=math.min(timer1+dt*60*.02,1)
timer2=math.min(timer2+dt*60*.04,1)
end
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}
for i=1,6 do hexList[i]=hexList[i]*150 end
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
local tasText=GC.newText(getFont(100),"TAS")
function scene.draw()
if timer1<1 or GAME.result then
SCN.scenes.game.draw()
end
-- Dark BG
local _=timer1
if GAME.result then _=_*.76 end
GC.setColor(.12,.12,.12,_)
GC.replaceTransform(SCR.origin)
GC.rectangle('fill',0,0,SCR.w,SCR.h)
GC.replaceTransform(SCR.xOy)
GC.setColor(.97,.97,.97,timer1)
-- Result Text
mDraw(GAME.result and TEXTOBJ[GAME.result] or TEXTOBJ.pause,640,70-10*(5-timer1*5)^1.5)
-- Mode Info (outside)
GC.draw(TEXTOBJ.modeName,745-TEXTOBJ.modeName:getWidth(),143)
-- Level rank
if RANK_CHARS[GAME.rank] then
GC.push('transform')
GC.translate(1050,5)
FONT.set(80)
GC.setColor(0,0,0,timer1*.7)
GC.print(RANK_CHARS[GAME.rank],-5,-4,nil,1.5)
local L=RANK_COLORS[GAME.rank]
GC.setColor(L[1],L[2],L[3],timer1)
GC.print(RANK_CHARS[GAME.rank],0,0,nil,1.5)
GC.pop()
end
if GAME.tasUsed then
GC.setColor(.97,.97,.97,timer1*.08)
mDraw(tasText,870,395,.3,2.6)
end
-- Big info frame
if PLAYERS[1].frameRun>=180 then
GC.push('transform')
GC.translate(560,205)
GC.setLineWidth(2)
-- Pause Info (outside)
FONT.set(25)
if GAME.pauseCount>0 then
GC.setColor(.97,.97,.97,timer1*.06)
GC.rectangle('fill',-5,390,620,36,8)
GC.setColor(.97,.97,.97,timer1)
GC.rectangle('line',-5,390,620,36,8)
GC.mStr(("%s:[%d] %.2fs"):format(text.pauseCount,GAME.pauseCount,GAME.pauseTime),305,389)
end
-- Pages
if page==0 then
-- Frame
GC.setColor(.97,.97,.97,timer2*.06)
GC.rectangle('fill',-5,-5,620,380,8)
GC.setColor(.97,.97,.97,timer2)
GC.rectangle('line',-5,-5,620,380,8)
-- Game statistics
GC.push('transform')
GC.scale(.85)
GC.setLineWidth(2)
-- Stats
_=form
FONT.set(30)
GC.setColor(.97,.97,.97,timer2)
for i=1,10 do
GC.print(text.pauseStat[i],5,43*(i-1)+2)
GC.printf(_[i],210,43*(i-1)+2,500,'right')
end
-- Finesse rank & trophy
if rank then
FONT.set(40)
GC.setColor(.7,.7,.7,timer2)
GC.print(rank,405,383)
if trophy then
FONT.set(30)
GC.setColor(trophyColor[1],trophyColor[2],trophyColor[3],timer2*2-1)
GC.printf(trophy,95-120*(1-timer2^.5),390,300,'right')
end
end
GC.pop()
elseif page==1 then
-- Radar Chart
GC.setLineWidth(1)
GC.push('transform')
GC.translate(310,185)
-- Polygon
GC.push('transform')
GC.scale((3-2*timer2)*timer2)
GC.setColor(.97,.97,.97,timer2*(.5+.3*sin(TIME()*6.26)))
GC.regRoundPolygon('line',0,0,120,6,8)
GC.setColor(chartColor[1],chartColor[2],chartColor[3],timer2*.626)
for i=1,9,2 do
GC.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
end
GC.polygon('fill',0,0,val[11],val[12],val[1],val[2])
GC.setColor(.97,.97,.97,timer2)
for i=1,9,2 do
GC.line(val[i],val[i+1],val[i+2],val[i+3])
end
GC.line(val[11],val[12],val[1],val[2])
GC.pop()
-- Texts
local C
_=TIME()%MATH.tau
if _>3.142 then
GC.setColor(.97,.97,.97,-timer2*sin(_))
FONT.set(35)
C,_=text.radar,textPos
else
GC.setColor(.97,.97,.97,timer2*sin(_))
FONT.set(20)
C,_=radar,dataPos
end
for i=1,6 do
GC.mStr(C[i],_[2*i-1],_[2*i])
end
GC.pop()
end
GC.pop()
end
-- Mods
GC.push('transform')
GC.translate(131,600)
GC.scale(.65)
if modUsed then
GC.setLineWidth(2)
if scoreValid() then
GC.setColor(.7,.7,.7,timer1)
GC.rectangle('line',-5,-5,500,150,8)
GC.setColor(.7,.7,.7,timer1*.05)
GC.rectangle('fill',-5,-5,500,150,8)
else
GC.setColor(.8,0,0,timer1)
GC.rectangle('line',-5,-5,500,150,8)
GC.setColor(1,0,0,timer1*.05)
GC.rectangle('fill',-5,-5,500,150,8)
end
FONT.set(35)
for number,M in next,MODOPT do
if GAME.mod[number]>0 then
_=M.color
GC.setColor(_[1],_[2],_[3],timer1)
GC.mStr(M.id,35+M.no%8*60,math.floor(M.no/8)*45)
end
end
end
GC.pop()
end
scene.widgetList={
WIDGET.newKey{name='resume', x=290,y=240,w=300,h=70,code=pressKey'escape'},
WIDGET.newKey{name='restart', x=290,y=340,w=300,h=70,code=pressKey'r',hideF=function() return GAME.fromRepMenu end},
WIDGET.newKey{name='setting', x=290,y=440,w=300,h=70,code=pressKey's',hideF=function() return GAME.fromRepMenu end},
WIDGET.newKey{name='quit', x=290,y=540,w=300,h=70,code=pressKey'q'},
WIDGET.newKey{name='tas', x=290,y=620,w=240,h=50,code=pressKey't',hideF=function() return not SETTING.allowTAS or GAME.tasUsed or GAME.result or GAME.replaying end},
WIDGET.newKey{name='page_prev',x=500,y=390,w=70,code=pressKey'tab',
fText=GC.DO{70,70,{'setLW',2}, {'dRRPol',33,35,32,3,6,3.142},{'dRRPol',45,35,32,3,6,3.142}},
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRRPol',33,35,32,3,6,3.142},{'fRRPol',45,35,32,3,6,3.142}}}},
hideF=function() return PLAYERS[1].frameRun<=180 end,
},
WIDGET.newKey{name='page_next',x=1230,y=390,w=70,code=pressKey'Stab',
fText=GC.DO{70,70,{'setLW',2}, {'dRRPol',37,35,32,3,6},{'dRRPol',25,35,32,3,6}},
fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRRPol',37,35,32,3,6},{'fRRPol',25,35,32,3,6}}}},
hideF=function() return PLAYERS[1].frameRun<=180 end,
},
WIDGET.newKey{name='replay', x=865,y=165,w=200,h=40,font=25,code=pressKey'p',hideF=function() return not (GAME.result or GAME.replaying) or GAME.initPlayerCount>1 end},
WIDGET.newKey{name='save', x=1075,y=165,w=200,h=40,font=25,code=pressKey'o',hideF=function() return not (GAME.result or GAME.replaying) or GAME.initPlayerCount>1 or GAME.saved end},
}
return scene