Files
Techmino/parts/scenes/mode.lua
2024-09-26 02:29:24 +08:00

367 lines
10 KiB
Lua

local gc_push,gc_pop=GC.push,GC.pop
local gc_translate,gc_scale,gc_rotate,gc_applyTransform=GC.translate,GC.scale,GC.rotate,GC.applyTransform
local gc_setColor,gc_setLineWidth=GC.setColor,GC.setLineWidth
local gc_draw,gc_line=GC.draw,GC.line
local gc_rectangle,gc_circle=GC.rectangle,GC.circle
local gc_print,gc_printf=GC.print,GC.printf
local ms,kb,tc=love.mouse,love.keyboard,love.touch
local max,min=math.max,math.min
local floor,abs=math.floor,math.abs
local mapCam={
sel=false,-- Selected mode ID
xOy=love.math.newTransform(0,0,0,1),-- Transformation for map display
keyCtrl=false,-- If controlling with key
-- For auto zooming when enter/leave scene
zoomMethod=false,
zoomK=false,
}
local visibleModes
local touchDist
local grid
local min_x,max_x=-1500,1350
local min_y,max_y=-1900,660
local modUsed
local scene={}
function scene.enter()
grid=false
BG.set()
mapCam.zoomK=SCN.prev=='main' and 5 or 1
visibleModes={}-- 1=unlocked, 2=locked but visible
for name,M in next,MODES do
if RANKS[name] and M.x then
visibleModes[name]=1
if M.unlock then
for i=1,#M.unlock do
visibleModes[M.unlock[i]]=visibleModes[M.unlock[i]] or 2
end
end
end
end
modUsed=usingMod()
DiscordRPC.update("Picking mode")
end
local function _getK()
return abs(mapCam.xOy:transformPoint(1,0)-mapCam.xOy:transformPoint(0,0))
end
local function _getPos()
return mapCam.xOy:inverseTransformPoint(0,0)
end
local function _onModeRaw(x,y)
for name,M in next,MODES do
if visibleModes[name] and M.x then
local s=M.size
if M.shape==1 then
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then return name end
elseif M.shape==2 then
if abs(x-M.x)+abs(y-M.y)<s+12 then return name end
elseif M.shape==3 then
if (x-M.x)^2+(y-M.y)^2<(s+6)^2 then return name end
end
end
end
end
local function _moveMap(dx,dy)
local k=_getK()
local x,y=_getPos()
if x>max_x and dx<0 or x<min_x and dx>0 then dx=0 end
if y>max_y and dy<0 or y<min_y and dy>0 then dy=0 end
mapCam.xOy:translate(dx/k,dy/k)
end
function scene.wheelMoved(_,dy)
mapCam.keyCtrl=false
local k=_getK()
k=min(max(k+dy*.1,.3),1.6)/k
mapCam.xOy:scale(k)
local x,y=_getPos()
mapCam.xOy:translate(x*(1-k),y*(1-k))
end
function scene.mouseMove(_,_,dx,dy)
if ms.isDown(1) then
_moveMap(dx,dy)
end
mapCam.keyCtrl=false
end
function scene.mouseClick(x,y)
local _=mapCam.sel
if not _ or x<920 then
x,y=x-640,y-360
x,y=mapCam.xOy:inverseTransformPoint(x,y)
local SEL=_onModeRaw(x,y)
if _~=SEL then
if SEL then
mapCam.moving=true
_=MODES[SEL]
mapCam.sel=SEL
SFX.play('click')
else
mapCam.sel=false
end
elseif _ then
scene.keyDown('return')
end
end
mapCam.keyCtrl=false
end
function scene.touchDown()
touchDist=false
end
function scene.touchMove(x,y,dx,dy)
local L=tc.getTouches()
if not L[2] then
_moveMap(dx,dy)
elseif not L[3] then
x,y=SCR.xOy:inverseTransformPoint(tc.getPosition(L[1]))
dx,dy=SCR.xOy:inverseTransformPoint(tc.getPosition(L[2]))-- Not delta!!!
local d=(x-dx)^2+(y-dy)^2
if d>100 then
d=d^.5
if touchDist then
scene.wheelMoved(nil,(d-touchDist)*.02)
end
touchDist=d
end
end
mapCam.keyCtrl=false
end
function scene.touchClick(x,y)
scene.mouseClick(x,y)
end
function scene.keyDown(key,isRep)
if isRep then return end
if key=='return' or key=='kpenter' then
if mapCam.sel then
if visibleModes[mapCam.sel]==2 then
MES.new('info',text.unlockHint)
else
mapCam.keyCtrl=false
loadGame(mapCam.sel)
end
end
elseif key=='f1' then
SCN.go('mod')
elseif key=='f2' then
grid=not grid
elseif key=='escape' then
if mapCam.sel then
mapCam.sel=false
else
SCN.back()
end
end
end
function scene.update()
local dx,dy=0,0
local F
if not SCN.swapping then
if kb.isDown('up', 'w') then dy=dy+10 F=true end
if kb.isDown('down', 's') then dy=dy-10 F=true end
if kb.isDown('left', 'a') then dx=dx+10 F=true end
if kb.isDown('right','d') then dx=dx-10 F=true end
local js=Z.getJsState()[1]
if js then
local sx,sy=js._jsObj:getGamepadAxis('leftx'),js._jsObj:getGamepadAxis('lefty')
if math.abs(sx)>.1 or math.abs(sy)>.1 then
if sy<-.1 then dy=dy-12.6*sy end
if sy>.1 then dy=dy-12.6*sy end
if sx<-.1 then dx=dx-12.6*sx end
if sx>.1 then dx=dx-12.6*sx end
F=true
end
end
end
if F then
mapCam.keyCtrl=true
if kb.isDown('lctrl','rctrl','lalt','ralt') then
scene.wheelMoved(nil,(dy-dx)*.026)
else
_moveMap(dx,dy)
local x,y=_getPos()
local SEL=_onModeRaw(x,y)
if SEL and mapCam.sel~=SEL then
mapCam.sel=SEL
SFX.play('click')
end
end
end
local _=SCN.state.tar
mapCam.zoomMethod=_=="game" and 1 or _=="mode" and 2
if mapCam.zoomMethod==1 then
_=mapCam.zoomK
if _<.8 then _=_*1.05 end
if _<1.1 then _=_*1.05 end
mapCam.zoomK=_*1.05
elseif mapCam.zoomMethod==2 then
mapCam.zoomK=mapCam.zoomK^.9
end
end
-- noRank/B/A/S/U/X
local baseRankColor={
[0]={0,0,0,.3},
{.2,.4,.6,.3},
{.6,.85,.65,.3},
{.85,.8,.3,.3},
{.85,.5,.4,.3},
{.85,.3,.8,.3},
}
local function _drawModeShape(M,S,drawType)
if M.shape==1 then-- Rectangle
gc_rectangle(drawType,M.x-S,M.y-S,2*S,2*S)
elseif M.shape==2 then-- Diamond
gc_circle(drawType,M.x,M.y,S+12,4)
elseif M.shape==3 then-- Octagon
gc_circle(drawType,M.x,M.y,S+6,8)
end
end
function scene.draw()
-- Mod indicator
if modUsed then
setModBackgroundColor()
gc_rectangle('fill',140-220/2,655-80/2,220,80,5,5)
end
local _
gc_push('transform')
gc_translate(640,360)
gc_rotate((mapCam.zoomK^.6-1))
gc_scale(mapCam.zoomK^.7)
gc_applyTransform(mapCam.xOy);
if grid then
gc_setColor(1,0,.26,.26)
gc_setLineWidth(1)
for x=-2000,2000,200 do
gc_line(x,-2200,x,1000)
end
for y=-2200,1000,200 do
gc_line(-2000,y,2000,y)
end
gc_setColor(1,0,.26,.626)
gc_setLineWidth(2)
gc_line(0,-2200,0,1000)
gc_line(-2000,0,1000,0)
end
local R=RANKS
local sel=mapCam.sel
-- Lines connecting modes
gc_setLineWidth(8)
gc_setColor(1,1,1,.2)
for name,M in next,MODES do
if R[name] and M.unlock and M.x then
for _=1,#M.unlock do
local m=MODES[M.unlock[_]]
gc_line(M.x,M.y,m.x,m.y)
end
end
end
-- Modes
setFont(80)
gc_setLineWidth(4)
for name,M in next,MODES do
local unlocked=visibleModes[name]
if unlocked then
local rank=R[name]
local S=M.size
-- Draw shapes on map
if unlocked==1 then
gc_setColor(baseRankColor[rank])
_drawModeShape(M,S,'fill')
end
gc_setColor(1,1,sel==name and 0 or 1,unlocked==1 and .8 or .3)
_drawModeShape(M,S,'line')
-- Icon
local icon=M.icon
if icon then
gc_setColor(unlocked==1 and COLOR.lH or COLOR.dH)
local length=icon:getWidth()*.5
gc_draw(icon,M.x,M.y,nil,S/length,nil,length,length)
end
-- Rank
if unlocked==1 then
name=RANK_CHARS[rank]
if name then
gc_setColor(COLOR.dX)
GC.mStr(name,M.x+M.size*.7,M.y-50-M.size*.7)
gc_setColor(RANK_COLORS[rank])
GC.mStr(name,M.x+M.size*.7+4,M.y-50-M.size*.7-4)
end
end
end
end
gc_pop()
-- Score board
if sel then
local M=MODES[sel]
gc_setColor(COLOR.lX)
gc_rectangle('fill',920,0,360,720,5)-- Info board
gc_setColor(COLOR.Z)
local modeText=text.modes[sel]
if modeText then
setFont(40)GC.mStr(modeText[1],1100,5)
setFont(30)GC.mStr(modeText[2],1100,50)
setFont(25)gc_printf(modeText[3],920,110,360,'center')
end
if M.slowMark then
gc_draw(IMG.ctrlSpeedLimit,1230,50,nil,.4)
end
if M.score then
mText(TEXTOBJ.highScore,1100,240)
gc_setColor(COLOR.X)
gc_rectangle('fill',940,290,320,280,5)-- Highscore board
local L=M.records
gc_setColor(1,1,1)
if visibleModes[sel]==2 then
mText(TEXTOBJ.modeLocked,1100,370)
elseif L[1] then
for i=1,#L do
local t=M.scoreDisp(L[i])
local f=floor((30-#t*.5)/5)*5
setFont(f)
gc_print(t,955,275+25*i+17-f*.7)
_=L[i].date
if _ then
setFont(10)
gc_print(_,1155,285+25*i)
end
end
else
mText(TEXTOBJ.noScore,1100,370)
end
end
end
if mapCam.keyCtrl then
gc_setColor(1,1,1)
gc_setLineWidth(4)
gc_translate(640,360)
gc_line(-20,0,20,0)
gc_line(0,-20,0,20)
gc_translate(-640,-360)
end
end
scene.widgetList={
WIDGET.newKey{name='mod', x=140,y=655,w=220,h=80,font=35,code=goScene'mod'},
WIDGET.newButton{name='start',x=1040,y=655,w=180,h=80,font=40,code=pressKey'return',hideF=function() return not mapCam.sel end},
WIDGET.newButton{name='back', x=1200,y=655,w=120,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
}
return scene