Files
Techmino/parts/scenes/custom_field.lua
2024-11-01 08:00:01 +08:00

505 lines
17 KiB
Lua

local gc,sys=love.graphics,love.system
local kb=love.keyboard
local max,min,floor=math.max,math.min,math.floor
local ins,rem=table.insert,table.remove
local FIELD=CUSTOMGAME_LOCAL.field
local scene={}
local curPen
local pens={-2,0,-1,[false]=false}-- Color (air/smart)
local penMode
local penPath={}
local penX,penY
local demo-- If show x
local page
local function isEmpty(L)
for i=1,#L do
if L[i]~=0 then return end
end
return true
end
local penKey={
['1']=1,['2']=2,['3']=3,['4']=4,['5']=5,['6']=6,['7']=7,['8']=8,
q=9,w=10,e=11,r=12,t=13,y=14,u=15,i=16,
a=17,s=18,d=19,f=20,g=21,h=22,j=23,k=24,
z=0,x=-1,c=-2,
}
local minoPosCode={
[102]=1,[1121]=1,-- Z
[195]=2,[610]=2,-- S
[39]=3,[1569]=3,[228]=3,[1091]=3,-- J
[135]=4,[547]=4,[225]=4,[1602]=4,-- L
[71]=5,[609]=5,[226]=5,[1122]=5,-- T
[99]=6,-- O
[15]=7,[4641]=7,-- I
[1606]=8,[2273]=8,-- Z5
[3139]=9,[740]=9,-- S5
[103]=10,[1633]=10,[230]=10,[1123]=10,-- P
[199]=11,[611]=11,[227]=11,[1634]=11,-- Q
[738]=12,[3170]=12,[1252]=12,[1219]=12,-- F
[2274]=13,[1126]=13,[1249]=13,[1730]=13,-- E
[1095]=14,[737]=14,[3650]=14,[2276]=14,-- T5
[167]=15,[1571]=15,[229]=15,[1603]=15,-- U
[2183]=16,[551]=16,[3617]=16,[3716]=16,-- V
[614]=17,[3169]=17,[1732]=17,[2243]=17,-- W
[1250]=18,-- X
[47]=19,[12833]=19,[488]=19,[9283]=19,-- J5
[271]=20,[4643]=20,[481]=20,[13378]=20,-- L5
[79]=21,[5665]=21,[484]=21,[9314]=21,-- R
[143]=22,[4705]=22,[482]=22,[9794]=22,-- Y
[110]=23,[9761]=23,[236]=23,[9313]=23,-- N
[391]=24,[4706]=24,[451]=24,[5698]=24,-- H
[31]=25,[21025]=25,-- I5
[7]=26,[545]=26,-- I3
[67]=27,[35]=27,[97]=27,[98]=27,-- C
[3]=28,[33]=28,-- I2
[1]=29,-- O1
}
local function _pTouch(x,y)
if not curPen then return end
for i=1,#penPath do
if x==penPath[i][1] and y==penPath[i][2] then
return
end
end
if #penPath==0 then
penMode=
pens[curPen]>0 and (FIELD[page][y][x]~=pens[curPen] and 0 or 1) or
pens[curPen]==0 and 1 or
pens[curPen]==-1 and 0 or
pens[curPen]==-2 and (FIELD[page][y][x]<=0 and 0 or 1)
end
ins(penPath,{x,y})
end
local function _pDraw()
local l=#penPath
if l==0 then return end
local C-- Color
if penMode==0 then
if pens[curPen]==-2 then
if l<=5 then
local sum=0
local x,y={},{}
for i=1,l do
ins(x,penPath[i][1])
ins(y,penPath[i][2])
end
local minY,minX=min(unpack(y)),min(unpack(x))
for i=1,#y do
sum=sum+2^((11-(y[i]-minY))*(y[i]-minY)/2+(x[i]-minX))
end
if minoPosCode[sum] then
C=SETTING.skin[minoPosCode[sum]]
end
else
C=20
end
else
C=pens[curPen]
end
else
C=0
end
local F=FIELD[page]
if C then
for i=1,l do
F[penPath[i][2]][penPath[i][1]]=C
end
end
penPath={}
penMode=0
while #F>0 and isEmpty(F[#F]) do rem(F) end
end
function scene.enter()
curPen=false
penMode=0
penX,penY=1,1
demo=false
page=1
end
function scene.leave()
saveFile(DATA.copyBoards(FIELD),'conf/customBoards')
end
function scene.mouseMove(x,y)
local sx,sy=floor((x-200)/30)+1,20-floor((y-60)/30)
if sx>=1 and sx<=10 and sy>=1 and sy<=20 then
penX,penY=sx,sy
if curPen then
_pTouch(sx,sy)
end
else
penX,penY=nil
end
end
function scene.mouseDown(x,y,k)
if k>3 then return end
if not curPen then
curPen=k
elseif curPen~=k then
curPen=false
penPath={}
end
scene.mouseMove(x,y)
end
function scene.mouseUp(_,_,k)
if k>3 then return end
if curPen==k then
_pDraw()
curPen=false
end
end
function scene.touchDown(x,y) scene.mouseDown(x,y,1) end
function scene.touchUp(x,y) scene.mouseUp(x,y,1) end
scene.touchMove=scene.mouseMove
function scene.keyDown(key)
if key=='up' or key=='down' or key=='left' or key=='right' then
if not penX or not penY then penX,penY=1,1 end
if key=='up' then
if penY<20 then penY=penY+1 end
elseif key=='down' then
if penY>1 then penY=penY-1 end
elseif key=='left' then
if penX>1 then penX=penX-1 end
elseif key=='right' then
if penX<10 then penX=penX+1 end
end
if kb.isDown('space') then
scene.keyDown('space')
end
elseif key=='space' then
if penX and penY then
curPen=1
_pTouch(penX,penY)
end
elseif key=='delete' then
if tryReset() then
FIELD[page]=DATA.newBoard()
SFX.play('finesseError',.7)
end
elseif key=='j' then
demo=not demo
elseif key=='k' then
ins(FIELD[page],1,{21,21,21,21,21,21,21,21,21,21})
SFX.play('blip')
elseif key=='l' then
local F=FIELD[page]
local cleared=false
for i=#F,1,-1 do
local full=true
for j=1,10 do
if F[i][j]<=0 then full=false break end-- goto CONTINUE_notFull
end
if full then
cleared=true
SYSFX.newShade(3,200,660-30*i,300,30)
SYSFX.newRectRipple(3,200,660-30*i,300,30)
rem(F,i)
end
-- ::CONTINUE_notFull::
end
if cleared then
SFX.play('clear_3',.8)
SFX.play('fall',.8)
end
elseif key=='n' then
ins(FIELD,page+1,DATA.newBoard(FIELD[page]))
page=page+1
SFX.play('warn_1',.8)
SYSFX.newShade(3,200,60,300,600,.5,1,.5)
elseif key=='m' then
rem(FIELD,page)
page=max(page-1,1)
if not FIELD[1] then
ins(FIELD,DATA.newBoard())
end
SYSFX.newShade(3,200,60,300,600,1,.5,.5)
SFX.play('clear_4',.8)
SFX.play('fall',.8)
elseif key=='c' and kb.isDown('lctrl','rctrl') or key=='cC' then
CLIPBOARD.set("Techmino Field:"..DATA.copyBoard(FIELD[page]))
MES.new('check',text.exportSuccess)
elseif key=='v' and kb.isDown('lctrl','rctrl') or key=='cV' then
local str=CLIPBOARD.get()
local p=str:find(":")-- ptr*
if p then
if not str:sub(1,p-1):find("Field") then
MES.new('error',text.pasteWrongPlace)
end
str=str:sub(p+1)
end
local success,F,hitHeightLimit=DATA.pasteBoard(str)
if success then
FIELD[page]=F
if hitHeightLimit then
MES.new('warn',text.tooHighField)
end
MES.new('check',text.importSuccess)
else
MES.new('error',text.dataCorrupted)
end
elseif key=='pageup' then
page=max(page-1,1)
elseif key=='pagedown' then
page=min(page+1,#FIELD)
elseif key=='escape' then
if curPen then
curPen=false
penPath={}
else
SCN.back()
end
elseif penKey[key] then
pens[1]=penKey[key]
end
end
function scene.keyUp(key)
if key=='space' then
_pDraw()
curPen=false
end
end
function scene.draw()
gc.translate(200,60)
-- Draw grid
gc.setColor(1,1,1,.2)
gc.setLineWidth(1)
for x=1,9 do gc.line(30*x,0,30*x,600) end
for y=0,19 do gc.line(0,30*y,300,30*y) end
-- Draw field
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.rectangle('line',-2,-2,304,604,5)
local cross=TEXTURE.puzzleMark[-1]
local invis=TEXTURE.puzzleMark[-2]
local F=FIELD[page]
local texture=SKIN.lib[SETTING.skinSet]
for y=1,#F do for x=1,10 do
local B=F[y][x]
if B>0 then
if B~=18 then
-- Normal block
gc.draw(texture[B],30*x-30,600-30*y)
elseif not demo then
-- Invisible block
gc.draw(invis,30*x-30,600-30*y)
end
elseif B==-1 and not demo then
-- Cross
gc.draw(cross,30*x-30,600-30*y)
end
end end
-- Draw pen
if penX and penY then
local x,y=30*penX,600-30*penY
if curPen==1 or curPen==2 then
gc.setLineWidth(5)
gc.rectangle('line',x-30,y,30,30,4)
elseif curPen==3 then
gc.setLineWidth(3)
gc.line(x-15,y,x-30,y+15)
gc.line(x,y,x-30,y+30)
gc.line(x,y+15,x-15,y+30)
end
gc.setLineWidth(2)
gc.rectangle('line',x-30,y,30,30,3)
gc.setColor(1,1,1,.2)
gc.rectangle('fill',x-30,y,30,30,3)
end
-- Draw smart pen path
if #penPath>0 then
gc.setLineWidth(4)
if penMode==0 then
if pens[curPen]==-2 then
if #penPath<=5 then
gc.setColor(COLOR.rainbow_light(TIME()*6.2))
else
gc.setColor(.9,.9,.9,.7+.2*math.sin(TIME()*12.6))
end
for i=1,#penPath do
gc.rectangle('line',30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
end
elseif pens[curPen]==-1 then
gc.setColor(1,1,0,.7+.3*math.sin(TIME()*12.6))
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30,600-30*penPath[i][2])
end
elseif pens[curPen]==0 then
gc.setColor(1,0,0)
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
end
else
local c=BLOCK_COLORS[pens[curPen]]
gc.setColor(c[1],c[2],c[3],.7+.2*math.sin(TIME()*12.6))
for i=1,#penPath do
gc.rectangle('line',30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
end
end
else
gc.setColor(1,0,0)
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
end
end
end
gc.translate(-200,-60)
-- Draw page
setFont(55)
gc.setColor(COLOR.Z)
GC.mStr(page,100,530)
GC.mStr(#FIELD,100,600)
gc.rectangle('fill',50,600,100,6)
-- Draw mouse & pen color
gc.translate(560,475)
-- Mouse
gc.setLineWidth(2)
gc.rectangle('line',0,0,80,110,5)
gc.line(0,40,80,40)
gc.line(33,0,33,25,47,25,47,0)
gc.line(40,25,40,40)
-- Left button
if pens[1]>0 then
gc.setColor(BLOCK_COLORS[pens[1]])
gc.rectangle('fill',5,5,23,30,3)
elseif pens[1]==-1 then
gc.setColor(COLOR.Z)
gc.line(5,5,28,35)
gc.line(28,5,5,35)
elseif pens[1]==-2 then
if penMode==0 then
gc.setLineWidth(13)
gc.setColor(COLOR.rainbow(TIME()*12.6))
gc.rectangle('fill',5,5,23,30,3)
else
gc.setLineWidth(3)
gc.setColor(1,0,0)
gc.line(5,5,28,35)
gc.line(28,5,5,35)
end
end
-- Right button
if pens[2]>0 then
gc.setColor(BLOCK_COLORS[pens[2]])
gc.rectangle('fill',52,5,23,30,3)
elseif pens[2]==-1 then
gc.setColor(COLOR.Z)
gc.setLineWidth(3)
gc.line(52,5,75,35)
gc.line(75,5,52,35)
elseif pens[2]==-2 then
if penMode==0 then
gc.setLineWidth(13)
gc.setColor(COLOR.rainbow(TIME()*12.6))
gc.rectangle('fill',52,5,23,30,3)
else
gc.setLineWidth(3)
gc.setColor(1,0,0)
gc.line(52,5,75,35)
gc.line(75,5,52,35)
end
end
-- Middle button
if pens[3]>0 then
gc.setColor(BLOCK_COLORS[pens[3]])
gc.rectangle('fill',35,2,10,21,3)
elseif pens[3]==-1 then
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.line(35,2,45,23)
gc.line(45,2,35,23)
elseif pens[3]==-2 then
if penMode==0 then
gc.setLineWidth(13)
gc.setColor(COLOR.rainbow(TIME()*12.6))
gc.rectangle('fill',35,2,10,21,3)
else
gc.setLineWidth(3)
gc.setColor(1,0,0)
gc.line(35,2,45,23)
gc.line(45,2,35,23)
end
end
gc.translate(-560,-475)
-- Block name
setFont(55)
gc.setColor(1,1,1)
for i=1,7 do
local skin=SETTING.skin[i]-1
GC.mStr(text.block[i],580+(skin%8)*80,90+80*floor(skin/8))
end
end
local function _setPen(i) return function(k) pens[k]=i end end
scene.widgetList={
WIDGET.newText{name='title', x=1020,y=5,lim=480,font=70,align='R'},
WIDGET.newText{name='subTitle', x=1030,y=50,lim=170,font=35,align='L',color='H'},
WIDGET.newButton{name='b1', x=580, y=130,w=73,fText="",color='R',code=_setPen(1)},-- B1
WIDGET.newButton{name='b2', x=660, y=130,w=73,fText="",color='F',code=_setPen(2)},-- B2
WIDGET.newButton{name='b3', x=740, y=130,w=73,fText="",color='O',code=_setPen(3)},-- B3
WIDGET.newButton{name='b4', x=820, y=130,w=73,fText="",color='Y',code=_setPen(4)},-- B4
WIDGET.newButton{name='b5', x=900, y=130,w=73,fText="",color='L',code=_setPen(5)},-- B5
WIDGET.newButton{name='b6', x=980, y=130,w=73,fText="",color='J',code=_setPen(6)},-- B6
WIDGET.newButton{name='b7', x=1060,y=130,w=73,fText="",color='G',code=_setPen(7)},-- B7
WIDGET.newButton{name='b8', x=1140,y=130,w=73,fText="",color='A',code=_setPen(8)},-- B8
WIDGET.newButton{name='b9', x=580, y=210,w=73,fText="",color='C',code=_setPen(9)},-- B9
WIDGET.newButton{name='b10', x=660, y=210,w=73,fText="",color='N',code=_setPen(10)},-- B10
WIDGET.newButton{name='b11', x=740, y=210,w=73,fText="",color='S',code=_setPen(11)},-- B11
WIDGET.newButton{name='b12', x=820, y=210,w=73,fText="",color='B',code=_setPen(12)},-- B12
WIDGET.newButton{name='b13', x=900, y=210,w=73,fText="",color='V',code=_setPen(13)},-- B13
WIDGET.newButton{name='b14', x=980, y=210,w=73,fText="",color='P',code=_setPen(14)},-- B14
WIDGET.newButton{name='b15', x=1060,y=210,w=73,fText="",color='M',code=_setPen(15)},-- B15
WIDGET.newButton{name='b16', x=1140,y=210,w=73,fText="",color='W',code=_setPen(16)},-- B16
WIDGET.newButton{name='b17', x=580, y=290,w=73,font=40,fText=CHAR.icon.bone, color='dH',code=_setPen(17)},-- BONE
WIDGET.newButton{name='b18', x=660, y=290,w=73,font=40,fText=CHAR.icon.invis, color='D', code=_setPen(18)},-- HIDE
WIDGET.newButton{name='b19', x=740, y=290,w=73,font=40,fText=CHAR.icon.bomb, color='lY',code=_setPen(19)},-- BOMB
WIDGET.newButton{name='b20', x=820, y=290,w=73,font=40,fText=CHAR.icon.garbage,color='H', code=_setPen(20)},-- GB1
WIDGET.newButton{name='b21', x=900, y=290,w=73,font=40,fText=CHAR.icon.garbage,color='lH',code=_setPen(21)},-- GB2
WIDGET.newButton{name='b22', x=980, y=290,w=73,font=40,fText=CHAR.icon.garbage,color='dV',code=_setPen(22)},-- GB3
WIDGET.newButton{name='b23', x=1060,y=290,w=73,font=40,fText=CHAR.icon.garbage,color='dR',code=_setPen(23)},-- GB4
WIDGET.newButton{name='b24', x=1140,y=290,w=73,font=40,fText=CHAR.icon.garbage,color='dG',code=_setPen(24)},-- GB5
WIDGET.newButton{name='any', x=600, y=400,w=120,color='lH', font=40,code=_setPen(0)},
WIDGET.newButton{name='space', x=730, y=400,w=120,color='H', font=55,code=_setPen(-1),fText=CHAR.icon.cross_thick},
WIDGET.newButton{name='smart', x=860, y=400,w=120,color='lG', font=30,code=_setPen(-2)},
WIDGET.newButton{name='push', x=990, y=400,w=120,h=120,color='lY',font=20,code=pressKey'k'},
WIDGET.newButton{name='del', x=1120,y=400,w=120,h=120,color='lY',font=20,code=pressKey'l'},
WIDGET.newButton{name='copy', x=730, y=530,w=120,color='lR',font=60,fText=CHAR.icon.export,code=pressKey'cC'},
WIDGET.newButton{name='paste', x=860, y=530,w=120,color='lB',font=60,fText=CHAR.icon.import,code=pressKey'cV'},
WIDGET.newButton{name='clear', x=990, y=530,w=120,color='Z', font=70,fText=CHAR.icon.trash,code=pressKey'delete'},
WIDGET.newSwitch{name='demo', x=755, y=640,lim=220,disp=function() return demo end,code=function() demo=not demo end},
WIDGET.newButton{name='newPg', x=100, y=110,w=160,h=110,color='N', font=20,code=pressKey'n'},
WIDGET.newButton{name='delPg', x=100, y=230,w=160,h=110,color='lR',font=20,code=pressKey'm'},
WIDGET.newButton{name='prevPg', x=100, y=350,w=160,h=110,color='lG',font=20,code=pressKey'pageup',hideF=function() return page==1 end},
WIDGET.newButton{name='nextPg', x=100, y=470,w=160,h=110,color='lG',font=20,code=pressKey'pagedown',hideF=function() return page==#FIELD end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
}
return scene