Files
Techmino/parts/scenes/app_schulteG.lua
2024-09-26 02:29:24 +08:00

183 lines
5.1 KiB
Lua

local gc,ms=love.graphics,love.mouse
local floor,rnd=math.floor,math.random
local rem=table.remove
local setFont,mStr=FONT.set,GC.mStr
local scene={}
local board,rank
local invis,disappear
local startTime,time
local state,progress
local tapFX,mistake
function scene.enter()
BG.set('space')
BGM.play('way')
board={}
rank=3
invis=false
disappear=false
tapFX=true
startTime=0
time=0
mistake=0
state=0
progress=0
DiscordRPC.update("Playing Schulte Grid")
end
local function newBoard()
local L={}
for i=1,rank^2 do
L[i]=i
end
for i=1,rank^2 do
board[i]=rem(L,rnd(#L))
end
end
local function tapBoard(x,y)
local R=rank
if x>320 and x<960 and y>40 and y<680 then
if state==0 then
newBoard()
state=1
startTime=TIME()
progress=0
elseif state==1 then
local X=floor((x-320)/640*R)
local Y=floor((y-40)/640*R)
x=R*Y+X+1
if board[x]==progress+1 then
progress=progress+1
if progress<R^2 then
SFX.play('lock')
else
time=TIME()-startTime+mistake
state=2
SFX.play('reach')
end
if tapFX then
SYSFX.newShade(3,320+640/R*X,40+640/R*Y,640/R,640/R,.6,.8,1)
end
else
mistake=mistake+1
if tapFX then
SYSFX.newShade(2,320+640/R*X,40+640/R*Y,640/R,640/R,1,.4,.5)
end
SFX.play('finesseError')
end
end
end
end
function scene.mouseDown(x,y)
tapBoard(x,y)
end
function scene.touchDown(x,y)
tapBoard(x,y)
end
function scene.keyDown(key,isRep)
if isRep then return end
if key=='z' or key=='x' then
love.mousepressed(ms.getPosition())
elseif key=='space' then
if state>0 then
board={}
time=0
mistake=0
state=0
progress=0
end
elseif key=='q' then
if state==0 then
invis=not invis
end
elseif key=='w' then
if state==0 then
disappear=not disappear
end
elseif key=='e' then
if state==0 then
tapFX=not tapFX
end
elseif key=='3' or key=='4' or key=='5' or key=='6' then
if state==0 then
rank=tonumber(key)
end
elseif key=='escape' then
SCN.back()
end
end
function scene.update()
if state==1 then
time=TIME()-startTime+mistake
end
end
function scene.draw()
setFont(40)
gc.setColor(COLOR.Z)
gc.print(("%.3f"):format(time),1026,80)
gc.print(mistake,1026,150)
setFont(70)
mStr(state==1 and progress or state==0 and "Ready" or state==2 and "Win",1130,300)
gc.setColor(COLOR.dX)
gc.rectangle('fill',310,30,660,660)
if state==2 then
gc.setColor(.9,.9,0)-- win
elseif state==1 then
gc.setColor(.9,.9,.9)-- game
elseif state==0 then
gc.setColor(.2,.8,.2)-- ready
end
gc.setLineWidth(10)
gc.rectangle('line',310,30,660,660)
-- Draw no-setting area
if state==2 then
gc.setColor(1,0,0,.3)
gc.rectangle('fill',15,295,285,250)
end
local width=640/rank
local mono=state==0 or invis and state==1 and progress>0
gc.setLineWidth(4)
local f=180-rank*20
setFont(f)
for i=1,rank do
for j=1,rank do
local N=board[rank*(i-1)+j]
if not (state==1 and disappear and N<=progress) then
gc.setColor(.4,.5,.6)
gc.rectangle('fill',320+(j-1)*width,(i-1)*width+40,width,width)
gc.setColor(COLOR.Z)
gc.rectangle('line',320+(j-1)*width,(i-1)*width+40,width,width)
if not mono then
local x,y=320+(j-.5)*width,40+(i-.5)*width-f*.67
gc.setColor(.1,.1,.1)
mStr(N,x-3,y-1)
mStr(N,x-1,y-3)
gc.setColor(COLOR.Z)
mStr(N,x,y)
end
end
end
end
end
scene.widgetList={
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space',hideF=function() return state==0 end},
WIDGET.newSlider{name='rank', x=130,y=250,lim=105,w=150,axis={3,6,1},show=false,font=40,disp=function() return rank end,code=function(v) rank=v end,hideF=function() return state>0 end},
WIDGET.newSwitch{name='invis', x=240,y=330,lim=200,font=40,disp=function() return invis end,code=pressKey'q',hideF=function() return state==1 end},
WIDGET.newSwitch{name='disappear',x=240,y=420,lim=200,font=40,disp=function() return disappear end,code=pressKey'w',hideF=function() return state==1 end},
WIDGET.newSwitch{name='tapFX', x=240,y=510,lim=200,font=40,disp=function() return tapFX end,code=pressKey'e',hideF=function() return state==1 end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
}
return scene