Files
Techmino/parts/eventsets/master_g.lua
2024-09-03 21:12:32 +08:00

355 lines
11 KiB
Lua

local _igb={0,1,2,3,4,5,5,6,6,7,7,7,8,8,8,9,9,9,10,11,12,12,12,13,13,14,14,15,15,16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26}
local function getInternalGradeBoosts(internal_grade)
return _igb[MATH.clamp(internal_grade+1,1,#_igb)]
end
local decayRate={125,80,80,50,45,45,45,40,40,40,40,40,30,30,30,20,20,20,20,20,15,15,15,15,15,15,15,15,15,15,10,10,10,9,9,9,8,8,8,7,7,7,6}
local cool_time={3120,3120,2940,2700,2700,2520,2520,2280,2280,0}
local regret_time= {5400,4500,4500,4080,3600,3600,3000,3000,3000,3000}
local function getGrav(l)
return
l<30 and 64 or
l<35 and 43 or
l<40 and 32 or
l<50 and 26 or
l<60 and 21 or
l<70 and 16 or
l<80 and 8 or
l<90 and 6 or
l<120 and 4 or
l<160 and 3 or
l<200 and 2 or
l<220 and 64 or
l<230 and 8 or
l<233 and 4 or
l<236 and 3 or
l<243 and 2 or
l<300 and 1 or
l<360 and 0.5 or
l<450 and 0.25 or
0
end
local function getLock(l)
return
l<900 and 30 or
l<1100 and 19 or
15
end
local function getWait(l)
return
l<700 and 23 or
l<800 and 16 or
l<1000 and 12 or
l<1100 and 7 or
6
end
local function getFall(l)
return
l<500 and 25 or
l<600 and 18 or
l<700 and 12 or
l<800 and 8 or
4
end
local function getDas(l)
return
l<500 and 10 or
l<900 and 8 or
6
end
local function getCurrentGrade(D)
if not D.int_grade then D.int_grade=0 end
if not D.roll_grades then D.roll_grades=0 end
return math.floor(math.max(1,getInternalGradeBoosts(D.internal_grade)+D.rollGrades+D.cools+1-D.regrets))
end
local function addGrade(D,row,cmb,lvl) -- IGS = internal grade system
if row<1 then return end
local pts=0
local cmb_mult=1.0
local lvl_mult=math.floor(lvl/250)+1
if row==1 then
pts=D.internal_grade<5 and 10 or D.internal_grade<10 and 5 or 2
cmb_mult=1.0
elseif row==2 then
pts=D.internal_grade<3 and 20 or D.internal_grade<6 and 15 or D.internal_grade<10 and 10 or 12
cmb_mult=cmb==1 and 1 or cmb<4 and 1.2 or cmb<8 and 1.4 or cmb<10 and 1.5 or 2.0
elseif row==3 then
pts=D.internal_grade==0 and 40 or D.internal_grade<4 and 30 or D.internal_grade<7 and 20 or D.internal_grade<10 and 15 or 13
cmb_mult=cmb==1 and 1 or cmb<10 and 1+(cmb+2)*0.1 or 2
else
pts=D.internal_grade==0 and 50 or D.internal_grade<5 and 40 or 30
cmb_mult=cmb==1 and 1 or cmb==2 and 1.5 or cmb<6 and (0.2*cmb)+1.2 or cmb<10 and (0.1*cmb)+1.7 or 3
end
D.grade_points=D.grade_points+(pts*cmb_mult*lvl_mult)
if D.grade_points>=100 then
D.grade_points=0
D.internal_grade=D.internal_grade+1
D.decayTimer=0
end
end
local function getRollGoal(D,isGreenLine)
local invis=D.cools>8
-- get amount of grades needed for TM+
local rem=40-getCurrentGrade(D)-(
-- adjust for clear bonus
isGreenLine and 0 or
invis and 1.6 or .5
)
if rem<=0 then return 0 end
local goal=0
if invis then
goal=math.floor(rem)*4
rem=rem%1
return goal+(rem>0.3 and 4 or rem*10)
else
goal=math.floor(rem/.26)*4
rem=rem%.26
return goal+(rem>0.12 and 4 or rem*25)
end
end
local function getCurSection(D)
return math.ceil((D.pt+1)/100)
end
local function getSectionState(P,section)
local D=P.modeData
local cool,miss,regret=false,false,false
if D.coolList[section] then cool=true end
if D.regretList[section] then regret=true end
if section==getCurSection(D) and P.stat.frame-D.prevSectTime>cool_time[section] then
miss=true
end
return cool,miss,regret
end
local function setSectionColor(cool,regret,isCurSection)
if not (cool or regret) then
GC.setColor(0.6,0.6,0.6,isCurSection and 0.25 or 0.6)
else
GC.setColor(regret and 1 or 0, cool and 1 or 0, 0, 1)
end
end
local function setCurSectionColor(cool, miss, regret)
if cool and regret then
GC.setColor(COLOR.Y)
elseif cool then
GC.setColor(COLOR.G)
elseif regret then
GC.setColor(COLOR.R)
elseif miss then
GC.setColor(COLOR.lX)
end
end
return {
drop=64,
lock=30,
wait=23,
fall=25,
keyCancel={10,11,12,14,15,16,17,18,19,20},
das=16,arr=1,
minsdarr=1,
logicalIRS=true,logicalIHS=true,logicalIMS=false,
mesDisp=function(P)
local D=P.modeData
GC.setColor(1,1,1,1)
setFont(45)
mText(TEXTOBJ.grade,63,180)
setFont(60)
GC.mStr(getMasterGrade(getCurrentGrade(D)),63,110) -- draw grade
for i=1,10 do -- draw cool/regret history
setSectionColor(D.coolList[i],D.regretList[i],i==getCurSection(D))
GC.circle('fill',-10,150+i*25,10)
GC.setColor(1,1,1,1)
end
if D.isInRoll then
setFont(20)
GC.mStr(("%.1f"):format(D.rollGrades),63,208) -- draw roll grades
GC.setLineWidth(2)
GC.setColor(.98,.98,.98,.8)
GC.rectangle('line',0,240,126,80,4)
GC.setColor(.98,.98,.98,.4)
GC.rectangle('fill',0+2,240+2,126-4,80-4,2) -- draw time box
setFont(45) -- Draw time text
local t=(P.stat.frame-D.prevSectTime)/60
local T=("%.1f"):format(60-t)
GC.setColor(COLOR.dH)
GC.mStr(T,65,250)
t=t/60
GC.setColor(1.7*t,2.3-2*t,.3)
GC.mStr(T,63,248)
GC.setColor(COLOR.O)
PLY.draw.drawTargetLine(P,getRollGoal(D),true)
GC.setColor(COLOR.G)
PLY.draw.drawTargetLine(P,getRollGoal(D,true),true)
else
-- Not in roll
setFont(20)
GC.mStr(D.grade_points,63,208)
setFont(45)
setCurSectionColor(getSectionState(P,getCurSection(D)))
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end
end,
hook_drop=function(P)
local D=P.modeData
local c=#P.clearedRow
if D.cools>8 and D.isInRoll then -- invis roll grades
D.rollGrades=D.rollGrades+(c==4 and 1 or 0.1*c)
return
elseif D.isInRoll then -- fading roll grades
D.rollGrades=D.rollGrades+(c==4 and 0.26 or 0.04*c)
return
end
if c==0 and D.pt+1>=D.target then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1 end
if not D.isInRoll then
addGrade(D,c,P.combo,D.pt)
D.pt=D.pt+s
D.speed_level=D.speed_level+s
end
if D.pt%100>70 and not D.prevDrop70 then
if P.stat.frame-D.prevSectTime<cool_time[math.ceil(D.pt/100)] then
D.cools=D.cools+1
D.coolList[getCurSection(D)]=true
P:_showText("COOL!",0,-120,80,'fly',.8)
D.nextSpeedUp=true
end
D.prevDrop70=true
end
if D.pt+1==D.target then
SFX.play('warn_1')
elseif D.pt>=D.target then-- Level up!
D.speed_level=D.nextSpeedUp and D.speed_level+100 or D.speed_level
D.nextSpeedUp=false
D.prevDrop70=false
s=D.target/100
local E=P.gameEnv
E.drop=getGrav(D.speed_level)
E.lock=getLock(D.speed_level)
E.wait=getWait(D.speed_level)
E.fall=getFall(D.speed_level)
E.das =getDas(D.speed_level)
if (E.drop==0) then P:set20G(true) end
if P.stat.frame-D.prevSectTime > regret_time[math.ceil(s)] then
D.regrets=D.regrets+1
D.regretDelay=60
end
D.prevSectTime=P.stat.frame
if s==2 then
BG.set('rainbow')
elseif s==4 then
BG.set('rainbow2')
elseif s==5 then
if P.stat.frame>420*60 then
D.pt=500
P:torikanEnd(420)
return
else
BG.set('glow')
BGM.play('secret7th remix')
end
elseif s==6 then
BG.set('lightning')
elseif s>9 then
if D.cools>8 then
if E.lockFX and E.lockFX>1 then E.lockFX=1 end
P:setInvisible(5)
else
P:setInvisible(300)
end
D.pt=999
P.waiting=240
BGM.stop()
D.isInRollTrans=true
return
end
D.target=D.target<900 and D.target+100 or 999
P:stageComplete(s)
SFX.play('reach')
end
end,
task=function(P)
local D=P.modeData
D.regretDelay=-1
D.pt=0
D.target=100
D.int_grade=0
D.grade_points=0
D.decayTimer=0
D.rollGrades=0
D.spd_lvl=0
D.cools=0
D.regrets=0
D.prevSectTime=0
D.isInRoll=false
D.isInRollTrans=false
D.prevDrop70=false
D.nextSpeedUp=false
D.coolList,D.regretList=TABLE.new(false,9),TABLE.new(false,10)
while true do
coroutine.yield()
D.gradePts=getCurrentGrade(D)
if P.stat.frame-D.prevSectTime > regret_time[getCurSection(D)] and not (D.isInRoll or D.isInRollTrans) then
D.regretList[math.ceil(D.pt/100)]=true
end
if D.regretDelay>-1 then
D.regretDelay=D.regretDelay-1
if D.regretDelay==-1 then P:_showText("REGRET!!",0,-120,80,'beat',.8) end
end
if D.isInRollTrans then
if P.waiting>=220 then
-- Make field invisible
for y=1,#P.field do for x=1,10 do
P.visTime[y][x]=P.waiting-220
end end
elseif P.waiting==190 then
TABLE.cut(P.field)
TABLE.cut(P.visTime)
elseif P.waiting==180 then
playReadySFX(3,3)
P:_showText("3",0,-120,120,'fly',1)
elseif P.waiting==120 then
playReadySFX(2,1)
P:_showText("2",0,-120,120,'fly',1)
elseif P.waiting==60 then
playReadySFX(1,1)
P:_showText("1",0,-120,120,'fly',1)
elseif P.waiting==1 then
playReadySFX(0,1)
D.isInRollTrans=false
D.isInRoll=true
BGM.play('hope')
BG.set('blockspace')
D.prevSectTime=P.stat.frame
end
end
if P.waiting<=0 and D.grade_points>0 and P.combo<1 and not D.isInRoll then
D.decayTimer=D.decayTimer+1
if D.decayTimer>=decayRate[math.min(D.internal_grade+1,#decayRate)] then
D.decayTimer=0
D.grade_points=D.grade_points-1
end
elseif D.isInRoll and P.stat.frame>=D.prevSectTime+3599 then
D.rollGrades=D.rollGrades+(D.cools>8 and 1.6 or 0.5)
D.gradePts=getCurrentGrade(D)
P:win('finish')
end
end
end,
}