Files
Techmino/parts/virtualKey.lua
MrZ_26 f8d17b23b6 注释后加空格
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2022-10-03 02:43:51 +08:00

300 lines
9.3 KiB
Lua

local gc=love.graphics
local gc_draw,gc_setColor,gc_setLineWidth=gc.draw,gc.setColor,gc.setLineWidth
local max=math.max
local next=next
local SETTING,TIME=SETTING,TIME
local VK_ORG=VK_ORG
local skin=1
local buttonImages={
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98},{'dCirc',100,100,90}},
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,8},{'dCirc',100,100,90,8}},
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,6},{'dCirc',100,100,90,6}},
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,4},{'dCirc',100,100,89,4}},
GC.DO{200,200,{'setLW',4},{'dRect',31,31,138,138},{'dRect',39,39,122,122}},
}
local rippleImages={
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98}},
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,8}},
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,6}},
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,4}},
GC.DO{200,200,{'setLW',4},{'dRect',31,31,138,138}},
}
local holdImages={
GC.DO{200,200,{'fCirc',100,100,86}},
GC.DO{200,200,{'fCirc',100,100,86,8}},
GC.DO{200,200,{'fCirc',100,100,85,6}},
GC.DO{200,200,{'fCirc',100,100,83,4}},
GC.DO{200,200,{'fRect',43,43,114,114}},
}
local virtualkeySet={
{
{id=1, x=80, y=-200, r=80},-- moveLeft
{id=2, x=320, y=-200, r=80},-- moveRight
{id=3, x=-80, y=-200, r=80},-- rotRight
{id=4, x=-200, y=-80, r=80},-- rotLeft
{id=5, x=-200, y=-320, r=80},-- rot180
{id=6, x=200, y=-320, r=80},-- hardDrop
{id=7, x=200, y=-80, r=80},-- softDrop
{id=8, x=-320, y=-200, r=80},-- hold
{id=9, x=80, y=280, r=80},-- func1
{id=10, x=-80, y=280, r=80},-- func2
},-- Farter's tetr.js set
{
{id=1, x=-320, y=-200, r=80},-- moveLeft
{id=2, x=-80, y=-200, r=80},-- moveRight
{id=3, x=200, y=-80, r=80},-- rotRight
{id=4, x=80, y=-200, r=80},-- rotLeft
{id=5, x=200, y=-320, r=80},-- rot180
{id=6, x=-200, y=-320, r=80},-- hardDrop
{id=7, x=-200, y=-80, r=80},-- softDrop
{id=8, x=320, y=-200, r=80},-- hold
{id=9, x=-80, y=280, r=80},-- func1
{id=10, x=80, y=280, r=80},-- func2
},-- Mirrored tetr.js set
{
{id=1, x=80, y=-80, r=80},-- moveLeft
{id=2, x=240, y=-80, r=80},-- moveRight
{id=3, x=-240, y=-80, r=80},-- rotRight
{id=4, x=-400, y=-80, r=80},-- rotLeft
{id=5, x=-240, y=-240, r=80},-- rot180
{id=6, x=-80, y=-80, r=80},-- hardDrop
{id=7, x=-80, y=-240, r=80},-- softDrop
{id=8, x=-80, y=-400, r=80},-- hold
{id=9, x=80, y=-240, r=80},-- func1
{id=10, x=240, y=-240, r=80},-- func2
},-- Author's set, not recommend
{
{id=1, x=-400, y=-80, r=80},-- moveLeft
{id=2, x=-80, y=-80, r=80},-- moveRight
{id=3, x=240, y=-80, r=80},-- rotRight
{id=4, x=80, y=-80, r=80},-- rotLeft
{id=5, x=240, y=-240, r=80},-- rot180
{id=6, x=-240, y=-240, r=80},-- hardDrop
{id=7, x=-240, y=-80, r=80},-- softDrop
{id=8, x=400, y=-80, r=80},-- hold
{id=9, x=80, y=-240, r=80},-- func1
{id=10, x=80, y=-400, r=80},-- func2
},-- Keyboard set
{
{id=9, x=70, y=50, r=30},-- func1
{id=10, x=130, y=50, r=30},-- func2
{id=4, x=190, y=50, r=30},-- rotLeft
{id=3, x=250, y=50, r=30},-- rotRight
{id=5, x=310, y=50, r=30},-- rot180
{id=1, x=370, y=50, r=30},-- moveLeft
{id=2, x=430, y=50, r=30},-- moveRight
{id=8, x=490, y=50, r=30},-- hold
{id=7, x=550, y=50, r=30},-- softDrop
{id=6, x=610, y=50, r=30},-- hardDrop
{id=11, x=670, y=50, r=30},-- insLeft
{id=12, x=730, y=50, r=30},-- insRight
{id=13, x=790, y=50, r=30},-- insDown
{id=14, x=850, y=50, r=30},-- down1
{id=15, x=910, y=50, r=30},-- down4
{id=16, x=970, y=50, r=30},-- down10
{id=17, x=1030, y=50, r=30},-- dropLeft
{id=18, x=1090, y=50, r=30},-- dropRight
{id=19, x=1150, y=50, r=30},-- zangiLeft
{id=20, x=1210, y=50, r=30},-- zangiRight
},-- PC key feedback(top&in a row)
}
for _,set in next,virtualkeySet do
for _,key in next,set do
if key.x<0 then key.x=1280+key.x end
if key.y<0 then key.y=720+key.y end
end
end
-- Virtualkey icons
local VKIcon={}
local VKI=gc.newImage("media/image/virtualkey.png")
for i=1,20 do VKIcon[i]=GC.DO{90,90,{'draw',VKI,(i-1)%5*-90,math.floor((i-1)*.2)*-90}} end
VKI:release()
-- In-game virtualkey layout data
local keys={} for i=1,#VK_ORG do keys[i]={} end
local VK={keys=keys}
function VK.on(x,y)
local dist,nearest=1e10
for id,B in next,keys do
if B.ava then
local d1=(x-B.x)^2+(y-B.y)^2
if d1<B.r^2 then
if d1<dist then
nearest,dist=id,d1
end
end
end
end
return nearest
end
function VK.touch(id,x,y)
local B=keys[id]
B.isDown=true
B.pressTime=10
SFX.play('virtualKey',SETTING.VKSFX)
if SETTING.vib>0 then VIB(SETTING.vib+SETTING.VKVIB) end
if SETTING.VKTrack then
-- Auto follow
local O=VK_ORG[id]
local _FW,_CW=SETTING.VKTchW,1-SETTING.VKCurW
local _OW=1-_FW-_CW
-- (finger+current+origin)
B.x=x*_FW+B.x*_CW+O.x*_OW
B.y=y*_FW+B.y*_CW+O.y*_OW
-- Button collision (not accurate)
if SETTING.VKDodge then
for _,b in next,keys do
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5-- Hit depth(Neg means distance)
if d>0 then
b.x=b.x+(b.x-B.x)*d*b.r*2.6e-5
b.y=b.y+(b.y-B.y)*d*b.r*2.6e-5
end
end
end
end
end
function VK.press(id)
keys[id].isDown=true
keys[id].pressTime=10
end
function VK.release(id)
keys[id].isDown=false
end
function VK.setShape(s)
skin=s
end
function VK.nextShape()
skin=skin%#buttonImages+1
return skin
end
function VK.switchKey(id,on)
keys[id].ava=on
end
function VK.restore()
for i=1,#VK_ORG do
local B,O=keys[i],VK_ORG[i]
B.ava=O.ava
B.x=O.x
B.y=O.y
B.r=O.r
B.isDown=false
B.pressTime=0
end
for id,v in next,PLAYERS[1].keyAvailable do
if not v then
keys[id].ava=false
end
end
end
function VK.changeSet(id)
local set=virtualkeySet[id]
for i=1,#VK_ORG do VK_ORG[i].ava=false end
for n=1,#set do
local vk=set[n]
local B=VK_ORG[vk.id]
B.ava,B.x,B.y,B.r=true,vk.x,vk.y,vk.r
end
end
function VK.update(dt)
if SETTING.VKSwitch then
for _,B in next,keys do
if B.pressTime>0 then
B.pressTime=max(B.pressTime-dt*60,0)
end
end
end
end
function VK.draw()
if not SETTING.VKSwitch then return end
local a=SETTING.VKAlpha
local buttonImage=buttonImages[skin]
local rippleImage=rippleImages[skin]
local holdImage=holdImages[skin]
if SETTING.VKIcon then
for i,B in next,keys do
if B.ava then
local r=B.r
-- Button outline
gc_setColor(1,1,1,a)
gc_setLineWidth(r*.07)
gc_draw(buttonImage,B.x,B.y,nil,r*.01,nil,100,100)
-- Icon
local _=B.pressTime
gc_setColor(1,1,1,a)
gc_draw(VKIcon[i],B.x,B.y,nil,r*.01+_*.024,nil,45,45)
-- Ripple
if _>0 then
gc_setColor(1,1,1,a*_*.08)
local d=r*(1.4-_*.04)
gc_draw(rippleImage,B.x,B.y,nil,d*.01,nil,100,100)
end
-- Glow when press
if B.isDown then
gc_setColor(1,1,1,a*.4)
gc_draw(holdImage,B.x,B.y,nil,r*.01,nil,100,100)
end
end
end
else
for _,B in next,keys do
if B.ava then
local r=B.r
gc_setColor(1,1,1,a)
gc_setLineWidth(r*.07)
gc_draw(buttonImage,B.x,B.y,nil,r*.01,nil,100,100)
local _=B.pressTime
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_draw(holdImage,B.x,B.y,nil,r*.01,nil,100,100)
local d=r*(1.4-_*.04)
gc_draw(rippleImage,B.x,B.y,nil,d*.01,nil,100,100)
end
end
end
end
end
function VK.preview(selected)
if not SETTING.VKSwitch then return end
local buttonImage=buttonImages[skin]
local holdImage=holdImages[skin]
for i,B in next,VK_ORG do
if B.ava then
local r=B.r
gc_setColor(1,1,1,SETTING.VKAlpha)
gc_setLineWidth(r*.07)
gc_draw(buttonImage,B.x,B.y,nil,r*.01,nil,100,100)
if selected==i and TIME()%.26<.13 then
gc_setColor(1,1,1,SETTING.VKAlpha*.62)
gc_draw(holdImage,B.x,B.y,nil,r*.01,nil,100,100)
end
if SETTING.VKIcon then
gc_setColor(1,1,1,SETTING.VKAlpha)
gc_draw(VKIcon[i],B.x,B.y,nil,r*.01,nil,45,45)
end
end
end
end
return VK