Files
Techmino/Zframework/scene.lua
2023-12-04 20:02:12 +08:00

224 lines
5.4 KiB
Lua

local scenes={}
local SCN={
mainTouchID=nil, -- First touching ID(userdata)
swapping=false, -- If Swapping
state={
tar=false, -- Swapping target
style=false, -- Swapping style
changeTime=false,-- Loading point
time=false, -- Full swap time
draw=false, -- Swap draw func
},
stack={},-- Scene stack
prev=false,
cur=false,
args={},-- Arguments from previous scene
scenes=scenes,
-- Events
update=false,
draw=false,
mouseClick=false,
touchClick=false,
mouseDown=false,
mouseMove=false,
mouseUp=false,
wheelMoved=false,
touchDown=false,
touchUp=false,
touchMove=false,
keyDown=false,
keyUp=false,
gamepadDown=false,
gamepadUp=false,
fileDropped=false,
directoryDropped=false,
resize=false,
}-- Scene datas, returned
function SCN.add(name,scene)
scenes[name]=scene
if scene.widgetList then
setmetatable(scene.widgetList,WIDGET.indexMeta)
end
end
function SCN.swapUpdate(dt)
local S=SCN.state
S.time=S.time-dt
if S.time<S.changeTime and S.time+dt>=S.changeTime then
-- Scene swapped this frame
SCN.stack[#SCN.stack]=S.tar
SCN.cur=S.tar
SCN.init(S.tar)
SCN.mainTouchID=nil
end
if S.time<0 then
SCN.swapping=false
end
end
function SCN.init(s)
love.keyboard.setTextInput(false)
local S=scenes[s]
WIDGET.setScrollHeight(S.widgetScrollHeight)
WIDGET.setWidgetList(S.widgetList)
SCN.enter=S.enter
SCN.leave=S.leave
SCN.mouseDown=S.mouseDown
SCN.mouseMove=S.mouseMove
SCN.mouseUp=S.mouseUp
SCN.mouseClick=S.mouseClick
SCN.wheelMoved=S.wheelMoved
SCN.touchDown=S.touchDown
SCN.touchUp=S.touchUp
SCN.touchMove=S.touchMove
SCN.touchClick=S.touchClick
SCN.keyDown=S.keyDown
SCN.keyUp=S.keyUp
SCN.gamepadDown=S.gamepadDown
SCN.gamepadUp=S.gamepadUp
SCN.fileDropped=S.fileDropped
SCN.directoryDropped=S.directoryDropped
SCN.resize=S.resize
SCN.update=S.update
SCN.draw=S.draw
if S.enter then
S.enter()
end
end
function SCN.push(tar)
table.insert(SCN.stack,tar or SCN.stack[#SCN.stack])
end
function SCN.pop()
table.remove(SCN.stack)
end
local swap={
none={
duration=0,changeTime=0,
draw=function() end
},
flash={
duration=.16,changeTime=.08,
draw=function() GC.clear(1,1,1) end
},
fade={
duration=.5,changeTime=.25,
draw=function(t)
t=t>.25 and 2-t*4 or t*4
GC.setColor(0,0,0,t)
GC.rectangle('fill',0,0,SCR.w,SCR.h)
end
},
fade_togame={
duration=2,changeTime=.5,
draw=function(t)
t=t>.5 and (2-t)/1.5 or t*.5
GC.setColor(0,0,0,t)
GC.rectangle('fill',0,0,SCR.w,SCR.h)
end
},
slowFade={
duration=3,changeTime=1.5,
draw=function(t)
t=t>1.5 and (3-t)/1.5 or t/1.5
GC.setColor(0,0,0,t)
GC.rectangle('fill',0,0,SCR.w,SCR.h)
end
},
swipeL={
duration=.5,changeTime=.25,
draw=function(t)
t=t*2
GC.setColor(.1,.1,.1,1-math.abs(t-.5))
t=t*t*(3-2*t)*2-1
GC.rectangle('fill',t*SCR.w,0,SCR.w,SCR.h)
end
},
swipeR={
duration=.5,changeTime=.25,
draw=function(t)
t=t*2
GC.setColor(.1,.1,.1,1-math.abs(t-.5))
t=t*t*(2*t-3)*2+1
GC.rectangle('fill',t*SCR.w,0,SCR.w,SCR.h)
end
},
swipeD={
duration=.5,changeTime=.25,
draw=function(t)
t=t*2
GC.setColor(.1,.1,.1,1-math.abs(t-.5))
t=t*t*(2*t-3)*2+1
GC.rectangle('fill',0,t*SCR.h,SCR.w,SCR.h)
end
},
}-- Scene swapping animations
function SCN.swapTo(tar,style,...)-- Parallel scene swapping, cannot back
if scenes[tar] then
if not SCN.swapping then
SCN.prev=SCN.stack[#SCN.stack]
style=style or 'fade'
SCN.swapping=true
SCN.args={...}
local S=SCN.state
S.tar,S.style=tar,style
S.time=swap[style].duration
S.changeTime=swap[style].changeTime
S.draw=swap[style].draw
end
else
MES.new('warn',"No Scene: "..tostring(tar))
end
end
function SCN.go(tar,style,...)-- Normal scene swapping, can back
if scenes[tar] then
if not SCN.swapping then
SCN.push(SCN.stack[#SCN.stack] or '_')
SCN.swapTo(tar,style,...)
end
else
MES.new('warn',"No Scene: "..tar)
end
end
function SCN.back(style,...)
if SCN.swapping then return end
-- Leave scene
if SCN.leave then
SCN.leave()
end
-- Poll&Back to previous Scene
if #SCN.stack>1 then
SCN.pop()
SCN.swapTo(SCN.stack[#SCN.stack],style,...)
else
SCN.swapTo('quit','slowFade')
end
end
function SCN.backTo(tar,style,...)
if SCN.swapping then return end
-- Leave scene
if SCN.leave then
SCN.leave()
end
-- Poll&Back to previous Scene
while SCN.stack[#SCN.stack]~=tar and #SCN.stack>1 do
SCN.pop()
end
SCN.swapTo(SCN.stack[#SCN.stack],style,...)
end
function SCN.printStack()
for i=0,#SCN.stack+1 do print(SCN.stack[i] or "-------") end
end
return SCN