local gc=love.graphics local function check(P) if P.stat.row>=P.gameEnv.target then local T=P.gameEnv.target if T==50 then P.gameEnv.drop=.25 P.gameEnv.target=100 elseif T==100 then P.gameEnv._20G=true P.gameEnv.target=200 else Event.win(P,"finish") end end end return{ name={ "马拉松", "马拉松", "Marathon", }, level={ "困难", "困难", "HARD", }, info={ "200行20G马拉松", "200行20G马拉松", "200L marathon in 20G", }, color=color.magenta, env={ drop=.5,fall=30, target=50,dropPiece=check, mindas=7,minarr=1, bg="strap",bgm="race", }, load=function() newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(45) mStr(P.stat.row,-82,320) mStr(P.gameEnv.target,-82,370) gc.rectangle("fill",-125,375,90,4) end, score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end, scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=200 then local T=P.stat.time return T<=200 and 5 or T<=270 and 4 or 3 else return L>=100 and 2 or L>=50 and 1 or L>=10 and 0 end end, }