local langList={ { anykey="按任意键继续", newVersion="检测到更新!存档格式可能更新", marking="游戏作者:MrZ_26\n出现此水印则为非法录屏上传", lang="中文", atkModeName={"随机","徽章","击杀","反击"}, royale_remain=function(n)return"剩余 "..n.." 名玩家"end, cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"}, techrash="Techrash",techrashB2B="B2B Techrash",techrashB3B="B2B2B Techrash", spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"}, block={"Z","S","L","J","T","O","I"}, clear={" single"," double"," triple"}, mini="Mini",b2b="B2B ",b3b="B2B2B ", PC="Perfect Clear",HPC="Half Clear", hold="暂存",next="下一个", stage=function(n)return"关卡 "..n end, great="Great!", awesome="Awesome.", continue="Continue.", maxspeed="最高速度", speedup="速度加快", win="胜利", finish="结束", lose="失败", pause="暂停", pauseCount="暂停统计", custom="自定义游戏", customOption={ drop="下落速度:", lock="锁定延迟:", wait="放块延迟:", fall="消行延迟:", next="序列数量:", hold="暂存:", sequence="序列:", visible="可见性:", target="目标行数:", freshLimit="锁延刷新次数:", opponent="对手速度等级:", bg="背景:", bgm="背景音乐:", }, customVal={ drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"}, lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"}, wait=nil, fall=nil, next=nil, hold={"开","关","无限"}, sequence={"bag7","his4","随机"}, visible={"可见","半隐","全隐","瞬隐"}, target={10,20,40,100,200,500,1000,"∞"}, freshLimit={0,8,15,"∞"}, opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"}, }, softdropdas="软降DAS:", softdroparr="软降ARR:", snapLevelName={"无吸附","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"}, setting_game="游戏设置", setting_graphic="画面设置", setting_sound="声音设置", setting_control="控制设置", setting_skin="外观设置", preview="预览", keyboard="键盘",joystick="手柄", ctrlSetHelp="方向键选择/翻页,回车修改,esc返回", musicRoom="音乐室", nowPlaying="正在播放:", settingSaved="设置已保存", settingSavingError="设置保存失败:", keyMapSaved="键位设置已保存", keyMapSavingError="键位保存失败:", VKSaved="虚拟按键设置已保存", VKSavingError="虚拟按键保存失败:", statSavingError="统计保存失败:", unlockSavingError="解锁保存失败:", recSavingError="纪录保存失败:", needRestart="重新开始以生效", copySuccess="已复制到剪切板", dataCorrupted="数据损坏", VKTchW="触摸点权重", VKOrgW="原始点权重", VKCurW="当前点权重", noScore="暂无成绩", highScore="最佳成绩", newRecord="打破纪录", errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.", acts={ "左移:","右移:", "顺时针旋转:","逆时针旋转:","180°旋转:", "硬降:","软降:", "暂存:","功能键:", "重新开始:", "左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:", "落在最左:","落在最右:","列在最左:","列在最右:", }, load={[0]="加载完成","加载语音ing","加载音乐ing","加载音效ing","加载图片ing","加载模式ing","加载乱七八糟的东西ing"}, pauseStat={ "时间:", "按键/旋转/暂存:", "落块:", "消行/挖掘:", "攻击/挖掘攻击:", "上涨/接收/抵消:", "消除:", "Spin:", "B2B/B3B/PC/HPC:", "Finesse:", }, radar={"DEF","OFF","ATK","SEND","SPD","DIG"}, radarData={ "D'PM", "OPM", "APM", "SPM", "L'PM", "DPM", }, stat={ spin="spin0~3", clear="clear1~4", "游戏运行次数:", "游戏局数:", "游戏时间:", "按键/旋转/暂存:", "方块/消行/攻击:", "接收/抵消/上涨:", "挖掘/挖掘攻击:", "效率/挖掘效率:", "多余操作/极简率:", "满贯/大满贯:", "全/半清:", }, help={ "好像也没啥好帮助的吧?就当是关于了", "这只是一个普通的方块游戏,请勿称此游戏为某某某方块", "从TO/C2/KOS/TGM3/JS等方块获得过灵感", "", "使用LOVE2D引擎", "作者:MrZ 邮箱:1046101471@qq.com", "程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:MrZ/Miya", "特别感谢:Flyz,Farter,196,Teatube,[所有内测人员]和 你!", "", "错误或者建议请附带截图发送到内测群或者作者邮箱~", "仅通过唯一内测群822023725进行免费下载/更新", "其他渠道获得游戏皆有被修改/植入病毒的风险,程序只申请了震动&联网权限!", "若由于被修改的本游戏产生的各种损失作者不负责(我怎么负责啊跟我有啥关系)", "请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~", }, used=[[ 使用工具: Beepbox GFIE Goldwave 使用库: Cold_Clear[MinusKelvin] simple-love-lights[dylhunn] ]], support="支持作者", group="官方QQ群(如果没有被暗改的话就是这个):822023725", WidgetText={ main={ play="开始", setting="设置", music="音乐室", stat="统计信息", help="帮助", qplay="快速开始", lang="言/A", quit="退出", }, mode={ draw="画图(Q)", custom="参数(E)", start="开始", back="返回", }, music={ bgm="BGM", up="↑", play="播放", down="↓", back="返回", }, custom={ up="↑", down="↓", left="←", right="→", set1="40行(1)", set2="1v1(2)", set3="无尽(3)", set4="隐形(4)", set5="极限(5)", back="返回", }, draw={ any="不定", space="×", clear="清除", demo="不显示×", copy="复制", paste="粘贴", back="返回", }, play={ pause="暂停", }, pause={ resume= "继续(空格)", restart="重新开始(R)", setting="设置(S)", quit= "退出(esc)", }, setting_game={ graphic="←画面设置", sound="声音设置→", ctrl="控制设置", reTime="开局等待时间", maxNext="最大预览数量", autoPause="自动暂停", layout="外观", key="键位设置", touch="触屏设置", quickR="快速重新开始", autoPause="自动暂停", swap="组合键切换攻击模式", fine="极简操作提示音", back="返回", }, setting_graphic={ sound="←声音设置", game="游戏设置→", ghost="阴影", smooth="平滑下落", center="旋转中心", grid="网格", bagLine="包分界线", bg="背景", lockFX="锁定特效等级", dropFX="下落特效等级", shakeFX="晃动特效等级", atkFX="攻击特效等级", text="消行文本", fullscreen="全屏", frame="绘制帧率", back="返回", }, setting_sound={ game="←游戏设置", graphic="画面设置→", sfx="音效", bgm="音乐", vib="震动", voc="语音", stereo="立体声", back="返回", }, setting_control={ das="DAS",arr="ARR", sddas="软降DAS",sdarr="软降ARR", ihs="提前Hold", irs="提前旋转", ims="提前移动", reset="重置", back="返回", }, setting_key={ back="返回", }, setting_skin={ prev="←",next="→", prev1="↑",next1="↓",spin1="R", prev2="↑",next2="↓",spin2="R", prev3="↑",next3="↓",spin3="R", prev4="↑",next4="↓",spin4="R", prev5="↑",next5="↓",spin5="R", prev6="↑",next6="↓",spin6="R", prev7="↑",next7="↓",spin7="R", skinR="重置配色", faceR="重置方向", back="返回", }, setting_touch={ default="默认组合", snap=function()return text.snapLevelName[sceneTemp.snap]end, option="选项", back="返回", size="大小", }, setting_touchSwitch={ b1= "左移:", b2="右移:", b3="顺时针旋转:", b4="逆时针旋转:", b5= "180°旋转:",b6="硬降:", b7="软降:", b8="暂存:", b9= "功能键:", b10="重新开始:",b11="左瞬移:", b12="右瞬移:", b13="软降到底:",b14="软降一格:",b15="软降四格:", b16="软降十格:", b17="落在最左:",b18="落在最右:",b19="列在最左:", b20="列在最右:", norm="标准", pro="专业", hide="显示虚拟按键", track="按键自动跟踪", sfx="按键音效", vib="按键震动", icon="图标", tkset="跟踪设置", alpha="透明度", back="返回", }, setting_trackSetting={ VKDodge="自动避让", back="返回", }, help={ his="历史", qq="作者QQ", back="返回", }, history={ prev="↑", next="↓", back="返回", }, stat={ path="打开存储目录", back="返回", }, }, modes={ {"竞速","10L","消除10行"}, {"竞速","20L","消除20行"}, {"竞速","40L","消除40行"}, {"竞速","100L","消除100行"}, {"竞速","400L","消除400行"}, {"竞速","1000L","消除1000行"}, {"干旱","100L","你I没了"}, {"干旱","100L","后 妈 发 牌"}, {"马拉松","普通","200行加速马拉松"}, {"马拉松","困难","200行高速马拉松"}, {"单挑","简单","打败AI"}, {"单挑","普通","打败AI"}, {"单挑","困难","打败AI"}, {"单挑","疯狂","打败AI"}, {"单挑","极限","打败AI"}, {"49人混战","简单","49人混战,活到最后"}, {"49人混战","困难","49人混战,活到最后"}, {"49人混战","极限","49人混战,活到最后"}, {"99人混战","简单","99人混战,活到最后"}, {"99人混战","困难","99人混战,活到最后"}, {"99人混战","极限","99人混战,活到最后"}, {"回合制","简单","下棋模式"}, {"回合制","普通","下棋模式"}, {"回合制","困难","下棋模式"}, {"回合制","疯狂","下棋模式"}, {"回合制","极限","下棋模式"}, {"大师","疯狂","20G:初心者适用"}, {"大师","极限","20G:上级者的挑战"}, {"大师","终点","究极20G:无法触及的终点"}, {"宗师","GM","成为方块大师"}, {"隐形","半隐","不强大脑"}, {"隐形","全隐","挺强大脑"}, {"隐形","瞬隐","很强大脑"}, {"隐形","瞬隐+","超强大脑"}, {"隐形","啥都不剩隐","最强大脑"}, {"高速经典","CTWC","高速经典"}, {"生存","简单","你能存活多久?"}, {"生存","普通","你能存活多久?"}, {"生存","困难","你能存活多久?"}, {"生存","疯狂","你能存活多久?"}, {"生存","极限","你能存活多久?"}, {"进攻","困难","进攻练习"}, {"进攻","极限","进攻练习"}, {"防守","普通","防守练习"}, {"防守","疯狂","防守练习"}, {"挖掘","困难","挖掘练习"}, {"挖掘","极限","挖掘练习"}, {"大爆炸","简单","All-spin 入门教程\n未制作完成,落块即通"}, {"C4W练习","普通","无 限 连 击"}, {"C4W练习","疯狂","无 限 连 击"}, {"全清训练","普通","简易PC题库,熟悉全清定式的组合"}, {"全清训练","疯狂","简易PC题库,熟悉全清定式的组合"}, {"全清挑战","普通","100行内刷PC"}, {"全清挑战","困难","100行内刷PC"}, {"全清挑战","疯狂","100行内刷PC"}, {"科研","普通","禁止断B2B"}, {"科研","普通+","仅允许spin与PC"}, {"科研","困难","禁止断B2B"}, {"科研","困难+","仅允许spin与PC"}, {"科研","疯狂","禁止普通消除"}, {"科研","疯狂+","仅允许spin与PC"}, {"科研","极限","禁止普通消除,强制最简操作"}, {"科研","极限+","仅允许spin与PC,强制最简操作"}, {"TSD挑战","简单","你能连续做几个TSD?"}, {"TSD挑战","困难","你能连续做几个TSD?"}, {"TSD挑战","极限","你能连续做几个TSD?"}, {"禅","","不限时200行"}, {"限时打分","挑战","在两分钟内尽可能拿到最多的分数"}, {"无尽","","沙盒"}, {"无尽:挖掘","","挖呀挖呀挖"}, {"自定义","普通","画点什么然后把它消除!"}, {"自定义","拼图","画点什么然后把它拼出来吧!"}, {"本地多人","2P","[非联网]小游戏式联机"}, {"本地多人","3P","[非联网]小游戏式联机"}, {"本地多人","4P","[非联网]小游戏式联机"}, }, }, { anykey="按任意键继续", newVersion="检测到更新!存档格式可能更新", marking="游戏作者:MrZ_26\n出现此水印则为非法录屏上传", lang="全中文", atkModeName={"随机","徽章","击杀","反击"}, royale_remain=function(n)return"剩余 "..n.." 名玩家"end, cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"}, techrash="四清",techrashB2B="满贯 四清",techrashB3B="大满贯 四清", spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"}, block={"Z","S","L","J","T","O","I"}, clear={"单清","双清","三清"}, mini="迷你",b2b="满贯",b3b="大满贯", PC="场地全清",HPC="场地半清", hold="暂存",next="下一个", stage=function(n)return"关卡 "..n end, great="不错!", awesome="精彩。", continue="继续。", maxspeed="最高速度", speedup="速度加快", win="胜利", finish="结束", lose="失败", pause="暂停", pauseCount="暂停统计", custom="自定义游戏", customOption={ drop="下落速度:", lock="锁定延迟:", wait="放块延迟:", fall="消行延迟:", next="序列数量:", hold="暂存:", sequence="序列:", visible="可见性:", target="目标行数:", freshLimit="锁延刷新次数:", opponent="对手速度等级:", bg="背景:", bgm="背景音乐:", }, customVal={ drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"}, lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"}, wait=nil, fall=nil, next=nil, hold={"开","关","无限"}, sequence={"bag7","his4","随机"}, visible={"可见","半隐","全隐","瞬隐"}, target={10,20,40,100,200,500,1000,"∞"}, freshLimit={0,8,15,"∞"}, opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"}, }, snapLevelName={"无吸附","10像素吸附","20像素吸附","40像素吸附","60像素吸附","80像素吸附"}, setting_game="游戏设置", setting_graphic="画面设置", setting_sound="声音设置", setting_control="控制设置", setting_skin="外观设置", preview="预览", keyboard="键盘",joystick="手柄", ctrlSetHelp="方向键选择/翻页,回车修改,esc返回", musicRoom="音乐室", nowPlaying="正在播放:", settingSaved="设置已保存", settingSavingError="设置保存失败:", keyMapSaved="键位设置已保存", keyMapSavingError="键位保存失败:", VKSaved="虚拟按键设置已保存", VKSavingError="虚拟按键保存失败:", statSavingError="统计保存失败:", unlockSavingError="解锁保存失败:", recSavingError="纪录保存失败:", needRestart="重新开始以生效", copySuccess="已复制到剪切板", dataCorrupted="数据损坏", VKTchW="触摸点权重", VKOrgW="原始点权重", VKCurW="当前点权重", noScore="暂无成绩", highScore="最佳成绩", newRecord="打破纪录", errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.", acts={ "左移:","右移:", "顺时针旋转:","逆时针旋转:","180°旋转:", "硬降:","软降:", "暂存:","功能键:", "重新开始:", "左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:", "落在最左:","落在最右:","列在最左:","列在最右:", }, load={[0]="加载完成","正在加载语音","正在加载音乐","正在加载音效","正在加载图片","正在加载模式","正在加载乱七八糟的东西"}, pauseStat={ "时间:", "按键/旋转/暂存:", "落块:", "消行/挖掘:", "攻击/挖掘攻击:", "上涨/接收/抵消:", "消除:", "回旋:", "(大)满贯/全(半)清:", "非极简操作:", }, radar={"防","守","攻","送","速","挖"}, radarData={ "防/分", "挡/分", "攻/分", "送/分", "行/分", "挖/分", }, stat={ spin="回旋0~3", clear="消除1~4", "游戏运行次数:", "游戏局数:", "游戏时间:", "按键/旋转/暂存:", "方块/消行/攻击:", "接收/抵消/上涨:", "挖掘/挖掘攻击:", "效率/挖掘效率:", "多余操作/极简率:", "满贯/大满贯:", "全/半清:", }, help={ "好像也没啥好帮助的吧?就当是关于了", "这只是一个普通的方块游戏,请勿称此游戏为某某某方块", "从TO/C2/KOS/TGM3/JS等方块获得过灵感", "", "使用LOVE2D引擎", "作者:MrZ 邮箱:1046101471@qq.com", "程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:MrZ/Miya", "特别感谢:Flyz,Farter,196,Teatube,[所有内测人员]和 你!", "", "错误或者建议请附带截图发送到内测群或者作者邮箱~", "仅通过内测群822023725进行免费下载/更新", "其他渠道获得游戏皆有被修改/植入病毒的风险,程序只申请了震动&联网权限!", "若由于被修改的本游戏产生的各种损失作者不负责(我怎么负责啊跟我有啥关系)", "请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~", }, used=[[ 使用工具: Beepbox GFIE Goldwave 使用库: Cold_Clear[MinusKelvin] simple-love-lights[dylhunn] ]], support="支持作者", group="官方QQ群(如果没有被暗改的话就是这个):822023725", WidgetText={ main={ play="开始", setting="设置", music="音乐室", stat="统计信息", help="帮助", qplay="快速开始", lang="言/A", quit="退出", }, mode={ draw="画图(Q)", custom="参数(E)", start="开始", back="返回", }, music={ bgm="BGM", up="↑", play="播放", down="↓", back="返回", }, custom={ up="↑", down="↓", left="←", right="→", set1="40行(1)", set2="1v1(2)", set3="无尽(3)", set4="隐形(4)", set5="极限(5)", back="返回", }, draw={ any="不定", space="×", clear="清除", demo="不显示×", copy="复制", paste="粘贴", back="返回", }, play={ pause="暂停", }, pause={ resume= "继续(空格)", restart="重新开始(R)", setting="设置(S)", quit= "退出(esc)", }, setting_game={ graphic="←画面设置", sound="声音设置→", ctrl="控制设置", reTime="开局等待时间", maxNext="最大预览数量", autoPause="自动暂停", layout="外观", key="键位设置", touch="触屏设置", quickR="快速重新开始", swap="组合键切换攻击模式", fine="极简操作提示音", back="返回", }, setting_graphic={ sound="←声音设置", game="游戏设置→", ghost="阴影", smooth="平滑下落", center="旋转中心", grid="网格", bagLine="包分界线", bg="背景", lockFX="锁定特效等级", dropFX="下落特效等级", shakeFX="晃动特效等级", atkFX="攻击特效等级", text="消行文本", fullscreen="全屏", frame="绘制帧率", back="返回", }, setting_sound={ game="←游戏设置", graphic="画面设置→", sfx="音效", bgm="音乐", vib="震动", voc="语音", stereo="立体声", back="返回", }, setting_control={ das="首次移动延迟",arr="移动重复延迟", sddas="首次软降延迟",sdarr="软降重复延迟", ihs="提前暂存", irs="提前旋转", ims="提前移动", reset="重置", back="返回", }, setting_key={ back="返回", }, setting_skin={ prev="←",next="→", prev1="↑",next1="↓",spin1="转", prev2="↑",next2="↓",spin2="转", prev3="↑",next3="↓",spin3="转", prev4="↑",next4="↓",spin4="转", prev5="↑",next5="↓",spin5="转", prev6="↑",next6="↓",spin6="转", prev7="↑",next7="↓",spin7="转", skinR="重置配色", faceR="重置方向", back="返回", }, setting_touch={ default="默认组合", snap=function()return text.snapLevelName[sceneTemp.snap]end, option="选项", back="返回", size="大小", }, setting_touchSwitch={ b1= "左移:", b2="右移:", b3="顺时针旋转:", b4="逆时针旋转:", b5= "180°旋转:",b6="硬降:", b7="软降:", b8="暂存:", b9= "功能键:", b10="重新开始:",b11="左瞬移:", b12="右瞬移:", b13="软降到底:",b14="软降一格:",b15="软降四格:", b16="软降十格:", b17="落在最左:",b18="落在最右:",b19="列在最左:", b20="列在最右:", norm="标准", pro="专业", hide="显示虚拟按键", track="按键自动跟踪", sfx="按键音效", vib="按键震动", icon="图标", tkset="跟踪设置", alpha="透明度", back="返回", }, setting_trackSetting={ VKDodge="自动避让", back="返回", }, help={ his="历史", qq="作者QQ", back="返回", }, history={ prev="↑", next="↓", back="返回", }, stat={ path="打开存储目录", back="返回", }, }, modes={ {"竞速","10行","消除10行"}, {"竞速","20行","消除20行"}, {"竞速","40行","消除40行"}, {"竞速","100行","消除100行"}, {"竞速","400行","消除400行"}, {"竞速","1000行","消除1000行"}, {"干旱","100行","你I没了"}, {"干旱","100行","后 妈 发 牌"}, {"马拉松","普通","200行加速马拉松"}, {"马拉松","困难","200行高速马拉松"}, {"单挑","简单","打败机器人"}, {"单挑","普通","打败机器人"}, {"单挑","困难","打败机器人"}, {"单挑","疯狂","打败机器人"}, {"单挑","极限","打败机器人"}, {"49人混战","简单","49人混战,活到最后"}, {"49人混战","困难","49人混战,活到最后"}, {"49人混战","极限","49人混战,活到最后"}, {"99人混战","简单","99人混战,活到最后"}, {"99人混战","困难","99人混战,活到最后"}, {"99人混战","极限","99人混战,活到最后"}, {"回合制","简单","下棋模式"}, {"回合制","普通","下棋模式"}, {"回合制","困难","下棋模式"}, {"回合制","疯狂","下棋模式"}, {"回合制","极限","下棋模式"}, {"大师","疯狂","20G:初心者适用"}, {"大师","极限","20G:上级者的挑战"}, {"大师","终点","究极20G:无法触及的终点"}, {"宗师","GM","成为方块大师"}, {"隐形","半隐","不强大脑"}, {"隐形","全隐","挺强大脑"}, {"隐形","瞬隐","很强大脑"}, {"隐形","瞬隐+","超强大脑"}, {"隐形","啥都不剩隐","最强大脑"}, {"高速经典","CTWC","高速经典"}, {"生存","简单","你能存活多久?"}, {"生存","普通","你能存活多久?"}, {"生存","困难","你能存活多久?"}, {"生存","疯狂","你能存活多久?"}, {"生存","极限","你能存活多久?"}, {"进攻","困难","进攻练习"}, {"进攻","极限","进攻练习"}, {"防守","普通","防守练习"}, {"防守","疯狂","防守练习"}, {"挖掘","困难","挖掘练习"}, {"挖掘","极限","挖掘练习"}, {"大爆炸","简单","All-spin 入门教程\n未制作完成,落块即通"}, {"中四宽练习","普通","无 限 连 击"}, {"中四宽练习","疯狂","无 限 连 击"}, {"全清训练","普通","简易全清题库,熟悉全清定式的组合"}, {"全清训练","疯狂","简易全清题库,熟悉全清定式的组合"}, {"全清挑战","普通","100行内刷全清"}, {"全清挑战","困难","100行内刷全清"}, {"全清挑战","疯狂","100行内刷全清"}, {"科研","普通","禁止断B2B"}, {"科研","普通+","仅允许回旋与全清"}, {"科研","困难","禁止断B2B"}, {"科研","困难+","仅允许回旋与全清"}, {"科研","疯狂","禁止普通消除"}, {"科研","疯狂+","仅允许回旋与全清"}, {"科研","极限","禁止普通消除,强制最简操作"}, {"科研","极限+","仅允许回旋与全清,强制最简操作"}, {"T2挑战","简单","你能连续做几个T旋双清?"}, {"T2挑战","困难","你能连续做几个T旋双清?"}, {"T2挑战","极限","你能连续做几个T旋双清?"}, {"禅","","不限时200行"}, {"限时打分","挑战","在两分钟内尽可能拿到最多的分数"}, {"无尽","","沙盒"}, {"无尽:挖掘","","挖呀挖呀挖"}, {"自定义","普通","画点什么然后把它消除!"}, {"自定义","拼图","画点什么然后把它拼出来吧!"}, {"本地多人","2P","[非联网]小游戏式联机"}, {"本地多人","3P","[非联网]小游戏式联机"}, {"本地多人","4P","[非联网]小游戏式联机"}, }, }, { anykey="Any Key to Continue", newVersion="Updating detected! Saving format may changed", marking="Author:MrZ_26\nIllegal recording if u see this", lang="English", atkModeName={"Random","Badges","K.O.s","Counters"}, royale_remain=function(n)return n.." Players Remain"end, cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"}, techrash="Techrash",techrashB2B="B2B Techrash",techrashB3B="B2B2B Techrash", spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"}, block={"Z","S","L","J","T","O","I"}, clear={" single"," double"," triple"}, mini="Mini",b2b="B2B ",b3b="B2B2B ", PC="Perfect Clear",HPC="Clear", hold="Hold",next="Next", stage=function(n)return"STAGE "..n end, great="Great!", awesome="Awesome.", continue="Continue.", maxspeed="Max speed", speedup="Speed up", win="WIN", finish="FINISH", lose="LOSE", pause="PAUSE", pauseCount="Pause Count", custom="Custom Game", customOption={ drop="Drop speed:", lock="Lock delay:", wait="Next piece delay:", fall="Clear row delay:", next="Next count:", hold="Hold:", sequence="Sequence:", visible="Visible:", target="Line limit:", freshLimit="Lock fresh limit:", opponent="Opponent speed:", bg="Background:", bgm="BGM:", }, customVal={ drop={"0G","1/180G","1/60G","1/40G","1/30G","1/25G","1/20G","1/18G","1/16G","1/14G","1/12G","1/10G","1/9G","1/8G","1/7G","1/6G","1/5G","1/4G","1/3G","1/2G","1G","2G","4G","8G","20G"}, lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"}, wait=nil, fall=nil, next=nil, hold={"ON","OFF","FREE"}, sequence={"bag7","his4","random"}, visible={"normal","time","invisible","sudden"}, target={10,20,40,100,200,500,1000,"∞"}, freshLimit={0,8,15,"∞"}, opponent={"No CPU","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"}, }, snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}, setting_game="Game setting", setting_graphic="Graphic setting", setting_sound="Sound setting", setting_control="Control Setting", setting_skin="Layout Setting", preview="Preview", keyboard="Keyboard",joystick="Joystick", ctrlSetHelp="Arrowkey to select/change slot,Enter to change,Esc back", musicRoom="Music Room", nowPlaying="Now Playing:", settingSaved="Setting Saved", settingSavingError="Failed to save setting:", keyMapSaved="Key setting saved", keyMapSavingError="Failed to save key setting:", VKSaved="virtual key saved", VKSavingError="Failed to save virtual key:", statSavingError="Failed to save stat:", unlockSavingError="Failed to save unlock:", recSavingError="Failed to save record:", needRestart="Effective after restart", copySuccess="Copy Success", dataCorrupted="Data Corrupted", VKTchW="Touch weight", VKOrgW="Origion weight", VKCurW="CurPos weight", noScore="No Score Yet", highScore="Highscore", newRecord="New Record", errorMsg="Techmino ran into a problem and needs to restart.\nWe collected some error info, and you can send them to the author.", acts={ "Move Left:","Move Right:", "Rotate Right:","Rotate Left:","Rotate 180°:", "Hard Drop:","Soft Drop:","Hold:","Function:","Restart:", "Instant Left:","Instant Right:","Ins Down:","Down 1:","Down 4:","Down 10:", "Left Drop:","Right Drop:","Left INS:","Right INS:", }, load={[0]="Finished","Loading VOICE","Loading BGM","Loading SFX","Loading images","Loading modes","Loading other things"}, pauseStat={ "Time:", "Key/Rotate/Hold:", "Piece:", "Row/Dig:", "Attack/DigAtk:", "Receive:", "Clear:", "Spin:", "B2B/B3B/PC/HPC:", "Finesse:", }, radar={"DEF","OFF","ATK","SEND","SPD","DIG"}, radarData={ "D'PM", "OPM", "APM", "SPM", "L'PM", "DPM", }, stat={ spin="spin0~3", clear="clear1~4", "Game Runned:", "Game Played:", "Game Time:", "Key/Rotate/Hold:", "Block/Row/Atk.:", "Recv./Res./Asc.:", "Dig/Dig Atk.:", "Eff./Dig Eff.:", "Finesse Err./Rate:", "B2B/B3B:", "PC/HPC:", }, help={ "I don't think you need \"help\".", "THIS IS ONLY A BLOCK GAME,not T****s", "But just play like playing TO/C2/KOS/TGM3", "", "Powered by LOVE2D", "Author:MrZ E-mail:1046101471@qq.com", "Program:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:MrZ/Miya", "Special thanks:Flyz,Farter,196,Teatube,[all test staff] and YOU!", "", "Any bugs/suggestions to my E-mail.(may with screenshot)", "Only released in discord.gg/f9pUvkh for FREE", "Game downloaded from other way may implanted with virus", "Only network/vibrating permission applied", "Author is not responsible for any loss by edited game", }, used=[[ Tool used: Beepbox GFIE Goldwave Lib used: Cold_Clear[MinusKelvin] simple-love-lights[dylhunn] ]], support="Support Author", group="Official QQ Group(if not hacked):822023725", WidgetText={ main={ play="Play", setting="Settings", music="Music room", stat="Statistics", help="Help", qplay="qPlay", lang="言/A", quit="Quit", }, mode={ draw="Draw(Q)", custom="Setting(E)", start="Start", back="Back", }, music={ bgm="BGM", up="↑", play="Play", down="↓", back="Back", }, custom={ up="↑", down="↓", left="←", right="→", set1="40L(1)", set2="1v1(2)", set3="infinite(3)", set4="blind(4)", set5="master(5)", back="Back", }, draw={ any="Erase", space="×", clear="Clear", demo="Don't show ×", copy="Copy", paste="Paste", back="Back", }, play={ pause="Pause", }, pause={ resume="Resume(space)", restart="Restart(R)", setting="Setting(S)", quit="Quit(esc)", }, setting_game={ graphic="←Graphic", sound="Sound→", ctrl="Control setting", reTime="Delay before game", maxNext="Max next count", autoPause="Auto pause", layout="Layout", key="Key Setting", touch="Touch Setting", quickR="Quick restart", autoPause="Auto pause", swap="Combo key to change ATK mode", fine="Finesse error SFX", back="Back", }, setting_graphic={ sound="←Sound", game="Game→", ghost="Ghost", smooth="Smooth drop", center="Center", grid="Grid", bagLine="Bag-line", bg="Background", lockFX="Lock FX level", dropFX="Drop FX level", shakeFX="Shake FX level", atkFX="ATK FX level", text="Clear text", fullscreen="Fullscreen", frame="draw FPS", back="Back", }, setting_sound={ game="←Game", graphic="Graphic→", sfx="SFX", bgm="BGM", vib="Vibration", voc="Vocal", stereo="Stereo", back="Back", }, setting_control={ das="DAS",arr="ARR", sddas="softdrop DAS",sdarr="softdrop ARR", ihs="Initial Hold", irs="Initial Rotate", ims="Initial Move", reset="Reset", back="Back", }, setting_key={ back="Back", }, setting_skin={ prev="←",next="→", prev1="↑",next1="↓",spin1="R", prev2="↑",next2="↓",spin2="R", prev3="↑",next3="↓",spin3="R", prev4="↑",next4="↓",spin4="R", prev5="↑",next5="↓",spin5="R", prev6="↑",next6="↓",spin6="R", prev7="↑",next7="↓",spin7="R", skinR="Reset Color", faceR="Reset Dir.", back="Back", }, setting_touch={ default="Defaults", snap=function()return text.snapLevelName[sceneTemp.snap]end, option="Option", back="Back", size="Size", }, setting_touchSwitch={ b1= "Move Left:", b2="Move Right:", b3="Rotate Right:", b4="Rotate Left:", b5= "Rotate 180°:", b6="Hard Drop:", b7="Soft Drop:", b8="Hold:", b9= "Function:", b10="Restart:", b11="Instant Left:",b12="Instant Right:", b13="Ins Down:", b14="Down 1:", b15="Down 4:", b16="Down 10:", b17="Left Drop:", b18="Right Drop:", b19="Left INS:", b20="Right INS:", norm="Normal", pro="Professioanl", hide="Show Virtual Key", track="Auto track", sfx="SFX", vib="VIB", icon="Icon", tkset="Track setting", alpha="Alpha", back="Back", }, setting_trackSetting={ VKDodge="Auto Dodge", back="Back", }, help={ his="History", qq="Author's qq", back="Back", }, history={ prev="↑", next="↓", back="Back", }, stat={ path="Open Data Folder", back="Back", }, }, modes={ {"Sprint", "10L", "Clear 10 lines"}, {"Sprint", "20L", "Clear 20 lines"}, {"Sprint", "40L", "Clear 40 lines"}, {"Sprint", "100L", "Clear 100 lines"}, {"Sprint", "400L", "Clear 400 lines"}, {"Sprint", "1000L", "Clear 1000 lines"}, {"Drought", "100L", "No I piece"}, {"Drought", "100L", "WTF"}, {"Marathon", "NORMAL", "200L marathon with acceleration"}, {"Marathon", "HARD", "200L marathon in high speed"}, {"Battle", "EASY", "Beat AI"}, {"Battle", "NORMAL", "Beat AI"}, {"Battle", "HARD", "Beat AI"}, {"Battle", "LUNATIC", "Beat AI"}, {"Battle", "ULTIMATE", "Beat AI"}, {"Tech 49", "EASY", "49P Melee Fight"}, {"Tech 49", "HARD", "49P Melee Fight"}, {"Tech 49", "ULTIMATE", "49P Melee Fight"}, {"Tech 99", "EASY", "99P Melee Fight"}, {"Tech 99", "HARD", "99P Melee Fight"}, {"Tech 99", "ULTIMATE", "99P Melee Fight"}, {"Turn-Based", "EASY", "Chess?"}, {"Turn-Based", "NORMAL", "Chess?"}, {"Turn-Based", "HARD", "Chess?"}, {"Turn-Based", "LUNATIC", "Chess?"}, {"Turn-Based", "ULTIMATE", "Chess?"}, {"Master", "LUNATIC", "20G:Beginner"}, {"Master", "ULTIMATE", "20G:Pro"}, {"Master", "FINAL", "20G:Unreachable destination"}, {"GrandMaster", "GM", "To be Grand Master"}, {"Blind", "HALF", "Invisible board"}, {"Blind", "ALL", "Invisible board"}, {"Blind", "SUDDEN", "Invisible board"}, {"Blind", "SUDDEN+", "Invisible board"}, {"Blind", "NOTHING", "Invisible board"}, {"Classic", "CTWC", "Fast & Slow"}, {"Survivor", "EASY", "Survive Longer!"}, {"Survivor", "NORMAL", "Survive Longer!"}, {"Survivor", "HARD", "Survive Longer!"}, {"Survivor", "LUNATIC", "Survive Longer!"}, {"Survivor", "ULTIMATE", "Survive Longer!"}, {"Attacker", "HARD", "Attacking better then defending"}, {"Attacker", "ULTIMATE", "Attacking better then defending"}, {"Defender", "NORMAL", "Hand them!"}, {"Defender", "LUNATIC", "Hand them!"}, {"Driller", "HARD", "Downstack!"}, {"Driller", "ULTIMATE", "Downstack!"}, {"Big Bang", "EASY", "All-spin Tutorial!\nUnder Construction"}, {"C4W Train", "NORMAL", "Infinite Combo"}, {"C4W Train", "LUNATIC", "Infinite Combo"}, {"PC Training", "NORMAL", "Let's learn some PCs"}, {"PC Training", "LUNATIC", "Let's learn some PCs"}, {"PC Challenge", "NORMAL", "More PCs in 100L"}, {"PC Challenge", "HARD", "More PCs in 100L"}, {"PC Challenge", "LUNATIC", "More PCs in 100L"}, {"Tech", "NORMAL", "Keep B2B"}, {"Tech", "NORMAL+", "Spin & PC only"}, {"Tech", "HARD", "Keep B2B"}, {"Tech", "HARD+", "Spin & PC only"}, {"Tech", "LUNATIC", "No normal clear"}, {"Tech", "LUNATIC+", "Spin & PC only"}, {"Tech", "ULTIMATE", "No normal clear, no finesse fault"}, {"Tech", "ULTIMATE+", "Spin & PC only, no finesse fault"}, {"TSD Challenge", "EASY", "T-spin-doubles only"}, {"TSD Challenge", "HARD", "T-spin-doubles only"}, {"TSD Challenge", "ULTIMATE", "T-spin-doubles only"}, {"Zen", "", "200 lines without any limits"}, {"Ultra", "EXTRA", "Score attack in 120s"}, {"Infinite", "", "Sandbox"}, {"Infinite: Dig", "", "Dig to Nether?"}, {"Custom", "NORMAL", "Draw something then clear it!!"}, {"Custom", "PUZZLE", "Draw something then stack it!!"}, {"Multiplayer", "2P", "Offline Mutiplayer Gaming"}, {"Multiplayer", "3P", "Offline Mutiplayer Gaming"}, {"Multiplayer", "4P", "Offline Mutiplayer Gaming"}, }, }, } local gc=love.graphics local LANG={} local drawableTextLoad={ "anykey", "next","hold", "win","finish","lose","pause", "custom", "setting_game", "setting_graphic", "setting_sound", "setting_sound", "setting_control", "setting_skin", "keyboard","joystick", "ctrlSetHelp", "musicRoom", "nowPlaying", "VKTchW","VKOrgW","VKCurW", "noScore", "highScore", } function LANG.getLen() return #langList end function LANG.set(l) text=langList[l] for S,L in next,Widget do for N,W in next,L do W.text=text.WidgetText[S][N] end end gc.push("transform") gc.origin() royaleCtrlPad=gc.newCanvas(300,100) gc.setCanvas(royaleCtrlPad) gc.setColor(1,1,1) setFont(20) gc.setLineWidth(2) for i=1,4 do gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4) mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3) end gc.pop() gc.setCanvas() for _,s in next,drawableTextLoad do drawableText[s]:set(text[s]) end collectgarbage() end return LANG