game={} function game.load() scene="load" curBG="none" keeprun=true loading=1--Loading mode loadnum=1--Loading counter loadprogress=0--Loading bar end function game.intro() scene="intro" curBG="none" count=0 keeprun=true end function game.main() scene="main" curBG="none" keeprun=true BGM("blank") collectgarbage() end function game.mode() saveData() modeSel=modeSel or 1 scene="mode" curBG="none" keeprun=true BGM("blank") end function game.custom() optSel=optSel or 1 scene="custom" curBG="matrix" keeprun=true BGM("blank") end function game.play() scene="play" --curBG="game1" keeprun=false resetGameData() sysSFX("ready") mouseShow=false end function game.setting() scene="setting" curBG="none" keeprun=true BGM("blank") end function game.setting2() scene="setting2" curBG="none" keeprun=true curBoard=1 keyboardSet=1 joystickSet=1 keyboardSetting=false joystickSetting=false BGM("blank") end--Control settings function game.setting3() scene="setting3" curBG="game1" keeprun=true sel=nil keyssetting=nil snapLevel=1 BGM("blank") end--Touch setting function game.help() scene="help" curBG="none" keeprun=true BGM("blank") end function game.stat() scene="stat" curBG="none" keeprun=true BGM("blank") end function game.quit() love.event.quit() end