--[[ HighestBlock HorizontalTransitions VerticalTransitions BlockedCells Wells FilledLines TetrisShape BlockedWells; ]] dirCount={1,1,3,3,3,0,1} spinOffset={ {1,0,0},--S {1,0,0},--Z {1,0,0},--L {1,0,0},--J {1,0,0},--T {0,0,0},--O {2,0,1},--I }for i=1,7 do spinOffset[i][0]=0 end --[[controlname: 1~5:mL,mR,rR,rL,rF, 6~9:hD,sD,H,R, 10~12:LL,RR,DD ]] FCL={ [1]={ {{10},{10,2},{1},{},{2},{2,2},{11,1},{11}}, {{10,4},{10,3},{10,2,3},{4},{3},{2,3},{2,2,3},{11,4},{11,3}}, }, [3]={ {{10},{10,2},{1},{},{2},{2,2},{11,1},{11},}, {{3,10},{10,3},{10,2,3},{1,3},{3},{2,3},{2,2,3},{11,1,3},{11,3},}, {{10,5},{10,2,5},{1,5},{5},{2,5},{2,2,5},{11,1,5},{11,5},}, {{10,4},{10,2,4},{1,4},{4},{2,4},{2,2,4},{11,1,4},{11,4},{4,11},}, }, [6]={ {{10},{10,2},{1,1},{1},{},{2},{2,2},{11,1},{11},}, }, [7]={ {{10},{10,2},{1},{},{2},{11,1},{11},}, {{4,10},{10,4},{10,3},{1,4},{4},{3},{2,3},{11,4},{11,3},{3,11},}, }, } FCL[2]=FCL[1] FCL[4]=FCL[3] FCL[5]=FCL[3] function ifoverlapAI(f,bk,x,y) if y<1 then return true end if y>#f then return nil end for i=1,#bk do for j=1,#bk[1]do if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end end end end function resetField(f0,f,start) while f[start]do removeRow(f,start) end for i=start,#f0 do f[i]=getNewRow() for j=1,10 do f[i][j]=f0[i][j] end end end function getScore(field,cb,cx,cy) local highest=0 local height=getNewRow() local rough=0 local clear=0 local hole=0 for i=cy+#cb-1,cy,-1 do local f=true for j=1,10 do if field[i][j]==0 then f=false;break end end if f then removeRow(field,i) clear=clear+1 end end if #field==0 then return 9e99 end--PC best for x=1,10 do local h=#field while field[h][x]==0 and h>1 do h=h-1 end height[x]=h if x>3 and x<8 and h>highest then highest=h end if h>1 then for h=h-1,1,-1 do if field[h][x]==0 then hole=hole+1 if hole>5 then break end end end end end for x=1,9 do local dh=abs(height[x]-height[x]) if dh>1 then rough=rough+min(dh^2,10) end end ins(freeRow,height) return -highest*5 -rough*15 -cy*20 -#cb*10 +clear^2*4 -hole*15 end function AI_getControls(ctrl) local Tfield={}--test field local field_org=field for i=1,#field_org do Tfield[i]=getNewRow() for j=1,10 do Tfield[i][j]=field_org[i][j] end end local best={x=1,dir=0,hold=false,score=-9e99} for ifhold=0,1 do local bn=ifhold==0 and bn or hn>0 and hn or nxt[1] for dir=0,dirCount[bn] do--each dir local cb=blocks[bn][dir] for cx=1,11-#cb[1]do--each pos local cy=#Tfield+1 while not ifoverlapAI(Tfield,cb,cx,cy-1)do cy=cy-1 end--move to bottom for i=1,#cb do local y=cy+i-1 if not Tfield[y]then Tfield[y]=getNewRow()end for j=1,#cb[1]do if cb[i][j]~=0 then Tfield[y][cx+j-1]=1 end end end--simulate lock local score=getScore(Tfield,cb,cx,cy) if score>best.score then best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score} end resetField(field_org,Tfield,cy) end end end--ifHold loop while #Tfield>0 do removeRow(Tfield,1) end--Release cache if best.hold then ins(ctrl,8) end local l=FCL[best.bn][best.dir+1][best.x] for i=1,#l do ins(ctrl,l[i]) end ins(ctrl,6)--harddrop end