game={} function game.load() scene="load" curBG="none" loading=1--Loading mode loadnum=1--Loading counter loadprogress=0--Loading bar end function game.intro() scene="intro" curBG="none" end function game.main() scene="main" curBG="none" BGM("blank") collectgarbage() end function game.mode() savedata() if players then restockRow()end--recycle row used in-game scene="mode" curBG="none" BGM("blank") end function game.play() scene="play" --curBG="game1" resetGameData() sysSFX("ready") mouseShow=false end function game.setting() scene="setting" curBG="none" BGM("blank") end--Normal setting function game.setting2() scene="setting2" curBG="none" keyssetting=nil BGM("blank") end--Advanced setting and keyboard&joystick setting function game.setting3() scene="setting3" curBG="game1" keyssetting=nil BGM("blank") end--Touch setting function game.help() scene="help" curBG="none" BGM("blank") end function game.stat() scene="stat" curBG="none" BGM("blank") end function game.quit() love.event.quit() end