local gc=love.graphics local Timer=love.timer.getTime local sin=math.sin function Pnt.setting_skin() gc.setColor(1,1,1) for N=1,7 do local face=SETTING.face[N] local B=blocks[N][face] local x,y=-55+140*N-spinCenters[N][face][2]*30,355+spinCenters[N][face][1]*30 local col=#B[1] for i=1,#B do for j=1,col do if B[i][j]then gc.draw(blockSkin[SETTING.skin[N]],x+30*j,y-30*i) end end end gc.circle("fill",-10+140*N,340,sin(Timer()*10)+5) end gc.draw(blockSkin[17],930,610,nil,2) for i=1,5 do gc.draw(blockSkin[19+i],570+60*i,610,nil,2) end end