local gc=love.graphics local Timer=love.timer.getTime local int=math.floor function sceneInit.setting_game() BG.set("space") end function sceneBack.setting_game() FILE.saveSetting() end function Pnt.setting_game() gc.setColor(1,1,1) gc.draw(blockSkin[int(Timer()*2)%16+1],590,540,Timer()%6.28319,2,nil,15,15) end