local dropSpeed={50,40,30,24,18,13,9,6,4,3,2,2,1,1,.5,.5,.5,.25,.25} return { drop=60, wait=8, fall=20, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) end, task=function(P) P.modeData.target=10 end, hook_drop=function(P) if P.stat.row>=P.modeData.target then if P.modeData.target==200 then P:win('finish') else P.gameEnv.drop=dropSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play('reach') end end end }