local gc,sys=love.graphics,love.system local kb=love.keyboard local Timer=love.timer.getTime local setFont=setFont local int,sin=math.floor,math.sin local ins,rem=table.insert,table.remove local sub=string.sub function sceneInit.custom_mission() sceneTemp={ input="", cur=#MISSION, sure=0, } end local missionEnum=missionEnum local legalInput={Z=true,S=true,J=true,L=true,T=true,O=true,I=true,A=true,_=true,P=true} function keyDown.custom_mission(key) local S=sceneTemp local MISSION=MISSION if key=="left"then local p=S.cur if p==0 then S.cur=#MISSION else repeat p=p-1 until MISSION[p]~=MISSION[S.cur] S.cur=p end elseif key=="right"then local p=S.cur if p==#MISSION then S.cur=0 else repeat p=p+1 until MISSION[p+1]~=MISSION[S.cur+1] S.cur=p end elseif key=="ten"then for _=1,10 do local p=S.cur if p==#MISSION then break end repeat p=p+1 until MISSION[p+1]~=MISSION[S.cur+1] S.cur=p end elseif key=="backspace"then if #S.input>0 then S.input="" elseif S.cur>0 then rem(MISSION,S.cur) S.cur=S.cur-1 if S.cur>0 and MISSION[S.cur]==MISSION[S.cur+1]then keyDown.custom_mission("right") end end elseif key=="delete"then if S.sure>20 then for _=1,#MISSION do rem(MISSION) end S.cur=0 S.sure=0 SFX.play("finesseError",.7) else S.sure=50 end elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then if #MISSION>0 then sys.setClipboardText("Techmino Target:"..copyMission()) LOG.print(text.copySuccess,color.green) end elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then local str=sys.getClipboardText() local p=string.find(str,":")--ptr* if p then str=sub(str,p+1)end if pasteMission(str)then LOG.print(text.pasteSuccess,color.green) else LOG.print(text.dataCorrupted,color.red) end elseif key=="escape"then SCN.back() elseif type(key)=="number"then local p=S.cur+1 while MISSION[p]==key do p=p+1 end ins(MISSION,p,key) S.cur=p else if key=="space"then key="_" else key=string.upper(key) end local input=S.input input=input..key if missionEnum[input]then S.cur=S.cur+1 ins(MISSION,S.cur,missionEnum[input]) SFX.play("lock") input="" elseif #input>1 or not legalInput[input]then input="" end S.input=input end end function Tmr.custom_mission() if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end end function Pnt.custom_mission() local S=sceneTemp --Draw frame gc.setLineWidth(4) gc.setColor(1,1,1) gc.rectangle("line",60,110,1160,170) --Draw inputing target setFont(30) gc.setColor(.9,.9,.9) gc.print(S.input,1200,275) --Draw targets local libColor=SKIN.libColor local set=SETTING.skin local L=MISSION local x,y=100,136--Next block pos local cx,cy=100,136--Cursor-center pos local i,j=1,#L local count=1 repeat if L[i]==L[i-1]then count=count+1 else if count>1 then setFont(25) gc.setColor(1,1,1) gc.print("×",x-10,y-14) gc.print(count,x+5,y-13) x=x+(count<10 and 33 or 45) count=1 if i==S.cur+1 then cx,cy=x,y end end if x>1140 then x,y=100,y+36 end if i<=j then setFont(35) local N=int(L[i]*.1) if N>0 then gc.setColor(libColor[set[N]]) elseif L[i]>4 then gc.setColor(color.rainbow(i+Timer()*6.26)) else gc.setColor(color.grey) end gc.print(missionEnum[L[i]],x,y-25) x=x+56 end end if i==S.cur then cx,cy=x,y end i=i+1 until i>j+1 --Draw cursor gc.setColor(1,1,.4,.6+.4*sin(Timer()*6.26)) gc.line(cx-5,cy-20,cx-5,cy+20) --Confirm reset if S.sure>0 then gc.setColor(1,1,1,S.sure*.02) gc.draw(drawableText.question,980,570) end end