return{ cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"}, spin="型回旋", clear={"单清","双清","三清","四清","五清","六清"}, mini="迷你",b2b="满贯",b3b="大满贯", PC="场地全清",HPC="场地半清", great="不错!", awesome="精彩。", almost="差一点!", continue="继续。", speedLV="速度等级", line="行数",atk="攻击",eff="效率", rpm="收每分",tsd="T2", grade="段位",techrash="消四", wave="波数",nextWave="下一波", combo="连击",maxcmb="最大连击", pc="全清",ko="淘汰", finesse_ap="完美极简", finesse_fc="全连击", ai_fixed="不能同时开启电脑玩家和固定序列", ai_prebag="不能同时开启电脑玩家和自定义序列", ai_mission="不能同时开启电脑玩家和自定义任务", ranks={"差","可","中","良","优"}, modInstruction="选择你要使用的模组!\n不同的模组会用不同的方式改变游戏规则,来开发新玩法挑战自我吧!\n提醒:开启一些模组会让成绩无效 你可以用键盘开关模组,按tab重置", modInfo={ next="预览数量:\n强制使用预览的个数", hold="暂存数量:\n强制使用暂存的个数", hideNext="隐藏预览:\n隐藏前几个预览", infHold="无限暂存:\n可以无限制使用暂存", forceB2B="强制满贯:\n满贯点数条掉到启动线以下就会结束游戏", }, pauseStat={ "时间:", "按键/旋转/暂存:", "落块:", "消行/挖掘:", "攻击/挖掘攻击:", "上涨/接收/抵消:", "消除:", "回旋:", "(大)满贯/全(半)清:", "非极简操作:", }, radar={"防","守","攻","送","速","挖"}, radarData={ "防/分", "综/分", "攻/分", "送/分", "行/分", "挖/分", }, WidgetText={ mode={ mod="模组(F1)", }, mod={ title="模组", }, setting_control={ das="首次移动延迟",arr="移动重复延迟", sddas="首次软降延迟",sdarr="软降重复延迟", ihs="提前暂存", }, setting_skin={ spin1="转", spin2="转", spin3="转", spin4="转", spin5="转", spin6="转", spin7="转", }, customGame={ mod="模组(F1)", }, custom_advance={ nextCount="预览个数", holdCount="暂存个数", infHold="无限暂存", phyHold="物理暂存", }, sound={ clear1="消一", clear2="消二", clear3="消三", clear4="消四", spin0="空旋转", spin1="旋转消一", spin2="旋转消二", spin3="旋转消三", _1="消一", _2="消二", _3="消三", _4="消四", z0="Z旋", z1="Z旋消一", z2="Z旋消二", z3="Z旋消三", s0="S旋", s1="S旋消一", s2="S旋消二", s3="S旋消三", j0="J旋", j1="J旋消一", j2="J旋消二", j3="J旋消三", l0="L旋", l1="L旋消一", l2="L旋消二", l3="L旋消三", t0="T旋", t1="T旋消一", t2="T旋消二", t3="T旋消三", o0="O旋", o1="O旋消一", o2="O旋消二", o3="O旋消三", i0="I旋", i1="I旋消一", i2="I旋消二", i3="I旋消三", mini="迷你", b2b="满贯", b3b="大满贯", pc="全清", }, }, modes={ ['sprint_10l']= {"竞速", "10行", "消除10行"}, ['sprint_20l']= {"竞速", "20行", "消除20行"}, ['sprint_40l']= {"竞速", "40行", "消除40行"}, ['sprint_100l']= {"竞速", "100行", "消除100行"}, ['sprint_400l']= {"竞速", "400行", "消除400行"}, ['sprint_1000l']= {"竞速", "1000行", "消除1000行"}, ['sprintPenta']= {"竞速", "五连块", "伤脑筋十八块"}, ['sprintMPH']= {"竞速", "纯净", "纯随机\n无预览\n无暂存"}, ['dig_10l']= {"挖掘", "10L", "挖掘10行"}, ['dig_40l']= {"挖掘", "40L", "挖掘40行"}, ['dig_100l']= {"挖掘", "100L", "挖掘100行"}, ['dig_400l']= {"挖掘", "400L", "挖掘400行"}, ['dig_1000l']= {"挖掘", "1000L", "挖掘1000行"}, ['drought_n']= {"干旱", "100行", "你I没了"}, ['drought_l']= {"干旱+", "100行", "后 妈 发 牌"}, ['marathon_n']= {"马拉松", "普通", "200行加速马拉松"}, ['marathon_h']= {"马拉松", "困难", "200行高速马拉松"}, ['solo_e']= {"单挑", "简单", "打败机器人"}, ['solo_n']= {"单挑", "普通", "打败机器人"}, ['solo_h']= {"单挑", "困难", "打败机器人"}, ['solo_l']= {"单挑", "疯狂", "打败机器人"}, ['solo_u']= {"单挑", "极限", "打败机器人"}, ['techmino49_e']= {"49人混战", "简单", "49人混战,活到最后"}, ['techmino49_h']= {"49人混战", "困难", "49人混战,活到最后"}, ['techmino49_u']= {"49人混战", "极限", "49人混战,活到最后"}, ['techmino99_e']= {"99人混战", "简单", "99人混战,活到最后"}, ['techmino99_h']= {"99人混战", "困难", "99人混战,活到最后"}, ['techmino99_u']= {"99人混战", "极限", "99人混战,活到最后"}, ['round_e']= {"回合制", "简单", "下棋模式"}, ['round_n']= {"回合制", "普通", "下棋模式"}, ['round_h']= {"回合制", "困难", "下棋模式"}, ['round_l']= {"回合制", "疯狂", "下棋模式"}, ['round_u']= {"回合制", "极限", "下棋模式"}, ['master_beginner']= {"大师", "疯狂", "20G初心者练习"}, ['master_advance']= {"大师", "极限", "上级者20G挑战"}, ['master_final']= {"大师", "终点", "究极20G:无法触及的终点"}, ['master_phantasm']= {"大师", "虚幻", "虚幻20G:???"}, ['master_extra']= {"宗师", "EX", "成为方块大师"}, ['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"}, ['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"}, ['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"}, ['blind_e']= {"隐形", "半隐", "不强大脑"}, ['blind_n']= {"隐形", "全隐", "挺强大脑"}, ['blind_h']= {"隐形", "瞬隐", "很强大脑"}, ['blind_l']= {"隐形", "瞬隐+", "超强大脑"}, ['blind_u']= {"隐形", "啊这", "你准备好了吗"}, ['blind_wtf']= {"隐形", "不会吧", "还没准备好"}, ['classic_fast']= {"高速经典", "CTWC", "高速经典"}, ['survivor_e']= {"生存", "简单", "你能存活多久?"}, ['survivor_n']= {"生存", "普通", "你能存活多久?"}, ['survivor_h']= {"生存", "困难", "你能存活多久?"}, ['survivor_l']= {"生存", "疯狂", "你能存活多久?"}, ['survivor_u']= {"生存", "极限", "你能存活多久?"}, ['attacker_h']= {"进攻", "困难", "进攻练习"}, ['attacker_u']= {"进攻", "极限", "进攻练习"}, ['defender_n']= {"防守", "普通", "防守练习"}, ['defender_l']= {"防守", "疯狂", "防守练习"}, ['dig_h']= {"挖掘", "困难", "挖掘练习"}, ['dig_u']= {"挖掘", "极限", "挖掘练习"}, ['bigbang']= {"大爆炸", "简单", "All-spin 入门教程\n未制作完成,落块即通"}, ['c4wtrain_n']= {"中四宽练习", "普通", "无 限 连 击"}, ['c4wtrain_l']= {"中四宽练习", "疯狂", "无 限 连 击"}, ['pctrain_n']= {"全清训练", "普通", "简易全清题库,熟悉全清定式的组合"}, ['pctrain_l']= {"全清训练", "疯狂", "困难PC题库,强算力者进"}, ['pc_n']= {"全清挑战", "普通", "100行内刷全清"}, ['pc_h']= {"全清挑战", "困难", "100行内刷全清"}, ['pc_l']= {"全清挑战", "疯狂", "100行内刷全清"}, ['pc_inf']= {"无尽全清挑战", "", "你能连续做多少PC?"}, ['tech_n']= {"科研", "普通", "禁止断B2B"}, ['tech_n_plus']= {"科研", "普通+", "仅允许回旋与全清"}, ['tech_h']= {"科研", "困难", "禁止断B2B"}, ['tech_h_plus']= {"科研", "困难+", "仅允许回旋与全清"}, ['tech_l']= {"科研", "疯狂", "禁止断B2B"}, ['tech_l_plus']= {"科研", "疯狂+", "仅允许spin与PC"}, ['tech_finesse']= {"科研", "极简", "强制最简操作"}, ['tech_finesse_f']= {"科研", "极简+", "禁止普通消除,强制最简操作"}, ['tsd_e']= {"T2挑战", "简单", "你能连续做几个T旋双清?"}, ['tsd_h']= {"T2挑战", "困难", "你能连续做几个T旋双清?"}, ['tsd_u']= {"T2挑战", "极限", "你能连续做几个T旋双清?"}, ['backfire_n']= {"自攻自防", "普通", "打出100攻击"}, ['backfire_h']= {"自攻自防", "困难", "打出100攻击"}, ['backfire_l']= {"自攻自防", "疯狂", "打出100攻击"}, ['backfire_u']= {"自攻自防", "极限", "打出100攻击"}, ['zen']= {"禅", "200", "不限时200行"}, ['ultra']= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"}, ['infinite']= {"无尽", "", "沙盒"}, ['infinite_dig']= {"无尽:挖掘", "", "挖呀挖呀挖"}, ['sprintFix']= {"竞速", "无移动"}, ['sprintLock']= {"竞速", "无旋转"}, ['marathon_bfmax']= {"马拉松", "极限"}, ['custom_clear']= {"自定义", "普通"}, ['custom_puzzle']= {"自定义", "拼图"}, }, }