local function check_tsd(P) if #P.clearedRow>0 then if P.lastClear~=52 then P:lose() elseif #P.clearedRow>0 then P.modeData.event=P.modeData.event+1 if P.modeData.event==20 then P:win("finish") end end end end return{ color=color.green, env={ drop=1e99,lock=1e99, oncehold=false, dropPiece=check_tsd, ospin=false, bg="matrix",bgm="reason", }, load=function() PLY.newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(75) mStr(P.modeData.event,-81,330) mText(drawableText.tsd,-81,407) end, score=function(P)return{P.modeData.event,P.stat.time}end, scoreDisp=function(D)return D[1].."TSD "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=20 and 5 or T>=18 and 4 or T>=15 and 3 or T>=10 and 2 or T>=4 and 1 or T>=1 and 0 end, }