local gc=love.graphics local dropSpeed={[0]=60,50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25} local function check_LVup(P) local T=P.modeData.point+10 if P.stat.row>=T then if T==200 then P:win("finish") else P.gameEnv.drop=dropSpeed[T/10] P.modeData.point=T SFX.play("reach") end end end return{ color=color.green, env={ noFly=true, wait=8,fall=20, target=10,dropPiece=check_LVup, mindas=7,minarr=1,minsdarr=1, bg="bg2",bgm="push", }, pauseLimit=true, slowMark=true, load=function() PLY.newPlayer(1,340,15) end, mesDisp=function(P,dx,dy) setFont(45) mStr(P.stat.row,-81,320) mStr(P.modeData.point+10,-81,370) gc.rectangle("fill",-125,375,90,4) end, score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end, scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]=200 then local T=P.stat.time return T<=230 and 5 or T<=270 and 4 or 3 else return L>=150 and 2 or L>=100 and 1 or L>=20 and 0 end end, }