local format=string.format local function check_rise(P) if #P.clearedRow==0 then local L=P.garbageBeneath if L>0 then if L<3 then P:showTextF(text.almost,0,-120,80,"beat",.8) elseif L<5 then P:showTextF(text.great,0,-120,80,"fly",.8) end end for i=1,8-P.garbageBeneath do P:garbageRise(13,1,P:RND(10)) end else if P.garbageBeneath==0 then P:showTextF(text.awesome,0,-120,80,"beat",.6) SFX.play("clear") BG.send(26) for i=1,8-P.garbageBeneath do P:garbageRise(13,1,P:RND(10)) end else BG.send(#P.clearedRow) end end end return{ color=color.white, env={ drop=1e99,lock=1e99, oncehold=false, dropPiece=check_rise, pushSpeed=1.2, bg="wing",bgm="infinite", }, load=function() PLY.newPlayer(1,340,15) local P=players[1] for _=1,8 do P:garbageRise(13,1,P:RND(10)) end end, mesDisp=function(P,dx,dy) setFont(45) mStr(P.stat.dig,-81,190) mStr(P.stat.atk,-81,310) mStr(format("%.2f",P.stat.atk/P.stat.row),-81,420) mText(drawableText.line,-81,243) mText(drawableText.atk,-81,363) mText(drawableText.eff,-81,475) end, score=function(P)return{P.stat.dig}end, scoreDisp=function(D)return D[1].." Lines"end, comp=function(a,b)return a[1]>b[1]end, getRank=function(P) local L=P.stat.dig return L>=626 and 5 or L>=400 and 4 or L>=200 and 3 or L>=100 and 2 or L>=40 and 1 or L>=5 and 0 end, }