local gc=love.graphics local gc_setColor=gc.setColor local gc_rectangle=gc.rectangle local gc_print,gc_printf=gc.print,gc.printf local kb=love.keyboard local setFont=FONT.set local listBox=WIDGET.newListBox{name='list',x=50,y=50,w=1200,h=520,lineH=40,drawF=function(rep,id,ifSel) if ifSel then gc_setColor(1,1,1,.3) gc_rectangle('fill',0,0,1200,40) end setFont(30) gc_setColor(.8,.8,.8) gc_print(id,10,0) if rep.tasUsed then gc_setColor(COLOR.R) gc_print("TAS",680,1) end if rep.available then gc_setColor(.9,.9,1) local modeName=text.modes[rep.mode] gc_print(modeName and modeName[1].." "..modeName[2]or rep.mode,310,0) setFont(20) gc_setColor(1,1,.8) gc_print(rep.date,80,6) gc_setColor(1,.4,.4,.6) gc_printf(rep.version,0,6,1190,'right') gc_setColor(COLOR.Z) gc_printf(rep.player,0,6,960,'right') else gc_setColor(.6,.6,.6) gc_print(rep.fileName,80,0) end end} local scene={} local sure local function _playRep(fileName) local rep=DATA.parseReplay(fileName,true) if not rep.available then MES.new('error',text.replayBroken) elseif MODES[rep.mode]then GAME.seed=rep.seed GAME.setting=rep.setting TABLE.cut(GAME.mod) for i=1,#MODOPT do MODOPT[i].sel=0 end for _,m in next,rep.mod do MODOPT[m[1]+1].sel=m[2] table.insert(GAME.mod,MODOPT[m[1]+1]) end GAME.rep={} DATA.pumpRecording(rep.data,GAME.rep) loadGame(rep.mode,true) resetGameData('r') PLAYERS[1].username=rep.player PLAYERS[1]:startStreaming(GAME.rep) GAME.init=false GAME.saved=true GAME.fromRepMenu=true GAME.tasUsed=rep.tasUsed else MES.new('error',("No mode id: [%s]"):format(rep.mode)) end end function scene.sceneInit() BG.set() sure=0 listBox:setList(REPLAY) local hide=listBox:getLen()==0 for i=3,5 do scene.widgetList[i].hide=hide end end function scene.keyDown(key) if key=="return"then local rep=listBox:getSel() if rep then _playRep(rep.fileName) end elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then local rep=listBox:getSel() if rep then if rep.available and rep.fileName then local repStr=FILE.load(rep.fileName,'string') if repStr then love.system.setClipboardText(love.data.encode('string','base64',repStr)) MES.new('info',text.exportSuccess) else MES.new('error',text.replayBroken) end else MES.new('error',text.replayBroken) end end elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then local repStr=love.system.getClipboardText() local res,fileData=pcall(love.data.decode,'string','base64',repStr) if res then local fileName=os.date("replay/%Y_%m_%d_%H%M%S_import.rep") local rep=DATA.parseReplayData(fileName,fileData,false) if rep.available then if FILE.save(fileData,fileName,'d')then table.insert(REPLAY,1,rep) MES.new('info',text.importSuccess) end else MES.new('error',text.dataCorrupted) end else MES.new('error',text.dataCorrupted) end elseif key=="delete"then local rep=listBox:getSel() if rep then if sure>.3 then sure=0 listBox:remove() love.filesystem.remove(rep.fileName) for i=1,#REPLAY do if REPLAY[i].fileName==rep.fileName then table.remove(REPLAY,i) break end end SFX.play('finesseError',.7) else sure=1 MES.new('info',text.sureReset) end end elseif key=="escape"then SCN.back() else WIDGET.keyPressed(key) end end function scene.update(dt) if sure>0 then sure=sure-dt end end scene.widgetList={ listBox, WIDGET.newButton{name='export',x=200,y=640,w=70,color='lG',code=pressKey"cC",font=50,fText=CHAR.icon.export}, WIDGET.newButton{name='import',x=300,y=640,w=70,color='lN',code=pressKey"cV",font=50,fText=CHAR.icon.import}, WIDGET.newButton{name='play', x=700,y=640,w=170,h=80,color='lY',code=pressKey"return",font=65,fText=CHAR.icon.play}, WIDGET.newButton{name='delete',x=850,y=640,w=80,h=80,color='lR',code=pressKey"delete",font=50,fText=CHAR.icon.trash}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, } return scene