local int,max,min=math.floor,math.max,math.min local sectionName={"M7","M8","M9","M","MK","MV","MO","MM","GM"} local function score(P) local F=false --If Less then MM if P.modeData.point<70 then local R=#P.clearedRow if R==0 then return end if R==4 then R=10 end P.modeData.point=P.modeData.point+R P.modeData.event=sectionName[int(P.modeData.point*.1)+1] end end return{ color=color.lBlue, env={ noFly=true, minarr=1, _20G=true, drop=0,lock=15, wait=15,fall=6, next=3, visible="fast", freshLimit=15, dropPiece=score, task=function(P) if P.stat.time>=53.5 then P.modeData.point=min(P.modeData.point+16,80) P.modeData.event=sectionName[int(P.modeData.point*.1)+1] P:win("finish") return true end end, bg="aura",bgm="far", }, slowMark=true, load=function() PLY.newPlayer(1,340,15) players[1].modeData.event="M7" end, mesDisp=function(P,dx,dy) mText(drawableText.line,-81,300) mText(drawableText.techrash,-81,420) mText(drawableText.grade,-81,170) setFont(55) mStr(P.modeData.event,-81,110) setFont(75) mStr(P.stat.row,-81,220) mStr(P.stat.clears[4],-81,340) end, score=function(P)return{P.modeData.point,P.stat.score}end, scoreDisp=function(D)return sectionName[int(D[1]*.1)+1].." "..D[2]end, comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end, getRank=function(P) local P=P.modeData.point return P==80 and 5 or P>=70 and 4 or P>=60 and 3 or P>=40 and 2 or P>=20 and 1 or P>=5 and 0 end, }