--[[ websocket client pure lua implement for love2d by flaribbit usage: local client = require("websocket").new() client:settimeout(1) client:connect("127.0.0.1", 5000) client:settimeout(0) client:send("hello from love2d") res, opcode = client:read() print(res) client:close() ]] -- local debug_print=print local socket = require "socket" local band, bor, bxor = bit.band, bit.bor, bit.bxor local shl, shr = bit.lshift, bit.rshift local OPCODES = { CONTINUE = 0, TEXT = 1, BINARY = 2, CLOSE = 8, PING = 9, PONG = 10 } local _M = { OPCODES = OPCODES } _M.__index = _M function _M.new() local m = { socket = socket.tcp() } setmetatable(m, _M) return m end local seckey = "osT3F7mvlojIvf3/8uIsJQ==" function _M:connect(host, port, path) local SOCK = self.socket local res, err = SOCK:connect(host, port) if res ~= 1 then return res, err end -- debug_print("[handshake] connected") -- WebSocket handshake res, err = SOCK:send("GET " .. (path or "/") .. " HTTP/1.1\r\nHost: " .. host .. ":" .. port .."\r\nConnection: Upgrade\r\nUpgrade: websocket\r\nSec-WebSocket-Version: 13\r\nSec-WebSocket-Key: " ..seckey .. "\r\n\r\n") repeat res = SOCK:receive("*l") until res == "" -- debug_print("[handshake] succeed") end local mask_key = {1, 14, 5, 14} local function _send(SOCK, opcode, message) -- message type SOCK:send(string.char(bor(0x80, opcode))) if not message then SOCK:send(string.char(0x80, unpack(mask_key))) return 0 end -- length local length = #message -- debug_print("[encode] message length: "..length) if length > 65535 then SOCK:send(string.char(bor(127, 0x80), 0, 0, 0, 0, band(shr(length, 24), 0xff), band(shr(length, 16), 0xff),band(shr(length, 8), 0xff), band(length, 0xff))) elseif length > 125 then SOCK:send(string.char(bor(126, 0x80), band(shr(length, 8), 0xff), band(length, 0xff))) else SOCK:send(string.char(bor(length, 0x80))) end -- debug_print("[encode] masking") SOCK:send(string.char(unpack(mask_key))) local msgbyte = {message:byte(1, length)} for i = 1, length do msgbyte[i] = bxor(msgbyte[i], mask_key[(i - 1) % 4 + 1]) end return SOCK:send(string.char(unpack(msgbyte))) -- debug_print("[encode] end") end function _M:send(type, message) _send(self.socket, OPCODES[type or "BINARY"] or OPCODES.BINARY, message) end function _M:read() -- byte 0-1 local SOCK = self.socket local res, err = SOCK:receive(2) if not res then return res, err end local OPCODE = band(res:byte(), 0x0f) -- local flag_FIN = res:byte()>=0x80 -- local flag_MASK = res:byte(2)>=0x80 -- debug_print("[decode] FIN="..tostring(flag_FIN)..", OPCODE="..OPCODE..", MASK="..tostring(flag_MASK)) -- length local byte = res:byte(2) local length = band(byte, 0x7f) if length == 126 then res = SOCK:receive(2) local b1, b2 = res:byte(1, 2) length = shl(b1, 8) + b2 elseif length == 127 then res = SOCK:receive(8) local b = {res:byte(1, 8)} length = shl(b[5], 32) + shl(b[6], 24) + shl(b[7], 8) + b[8] end -- debug_print("[decode] message length: "..length) -- data res = SOCK:receive(length) local closeCode if OPCODE == OPCODES.PING then self:pong(res) elseif OPCODE == OPCODES.CLOSE then closeCode = shl(res:byte(1), 8) + res:byte(2) res = string.sub(res, 3, string.len(res) - 2) self:close() end -- debug_print("[decode] string length: "..#res) -- debug_print("[decode] end") return OPCODE, res, closeCode end function _M:settimeout(t) self.socket:settimeout(t) end return _M