local gc=love.graphics local abs=math.abs local max,min,sin,cos=math.max,math.min,math.sin,math.cos local rnd=math.random local scene={} local t1,t2,r function scene.sceneInit() BG.set("space") BGM.play("blank") t1,t2=0,0--Timer r={}--Random animation type for i=1,8 do r[i]=rnd(5)end end function scene.mouseDown(_,_,k) if k~=2 then if NOGAME then LOG.print("检测到大版本更新,请重启游戏完成",600,COLOR.yellow) LOG.print("Old version detected & saving file changed, please restart the game",600,COLOR.yellow) else if newVersionLaunch then SCN.push("main") SCN.swapTo("history","fade") LOG.print(text.newVersion,"warn",COLOR.lBlue) else SCN.go("main") end end end end function scene.touchDown() scene.mouseDown() end function scene.keyDown(key) if key=="escape"then VOC.play("bye") SCN.back() else scene.mouseDown() end end function scene.update() t1=t1+1 t2=t2+1 end local titleTransform={ function(t) gc.translate(0,max(50-t,0)^2/25) end, function(t) gc.translate(0,-max(50-t,0)^2/25) end, function(t,i) local d=max(50-t,0) gc.translate(sin(TIME()*3+626*i)*d,cos(TIME()*3+626*i)*d) end, function(t,i) local d=max(50-t,0) gc.translate(sin(TIME()*3+626*i)*d,-cos(TIME()*3+626*i)*d) end, function(t) gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2) end, } function scene.draw() local T=(t1+110)%300 if T<30 then gc.setLineWidth(4+(30-T)^1.626/62) else gc.setLineWidth(4) end local L=title gc.push("transform") gc.translate(126,226) for i=1,8 do local t=t1-i*15 if t>0 then gc.push("transform") gc.setColor(1,1,1,min(t*.025,1)) titleTransform[r[i]](t,i) local dt=(t1+62-5*i)%300 if dt<20 then gc.translate(0,abs(10-dt)-10) end gc.polygon("line",L[i]) gc.pop() end end gc.pop() if t2>=80 then gc.setColor(1,1,1,.6+sin((t2-80)*.0626)*.3) mText(drawableText.anykey,640,615+sin(TIME()*3)*5) end end return scene