local gc=love.graphics local scene={} function scene.sceneBack() FILE.save(SETTING,'conf/settings') end local fakePlayer={cur={bk={{true}},skinLib=nil},curX=0,ghoY=0} function scene.draw() local L=SKIN.lib[SETTING.skinSet] fakePlayer.skinLib=L gc.push('transform') gc.translate(720,149-WIDGET.scrollPos) gc.scale(2) gc.setColor(1,1,1) PLY.draw.drawGhost[SETTING.ghostType](fakePlayer,math.floor(TIME()*3)%16+1,SETTING.ghost) gc.pop() gc.push('transform') gc.setColor(1,1,1) local T=L[1] gc.translate(0,1410-WIDGET.scrollPos) gc.setShader(SHADER.blockSatur) gc.draw(T,435,0)gc.draw(T,465,0)gc.draw(T,465,30)gc.draw(T,495,30) gc.setShader(SHADER.fieldSatur) for i=1,8 do gc.draw(L[i],330+30*i,100) gc.draw(L[i+8],330+30*i,130) end gc.setShader() gc.pop() end scene.widgetScrollHeight=900 scene.widgetList={ WIDGET.newText{name="title", x=640,y=15,font=80}, WIDGET.newButton{name="sound", x=200,y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_sound','swipeR')}, WIDGET.newButton{name="game", x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_game','swipeL')}, WIDGET.newSwitch{name="block", x=380,y=180,disp=SETval("block"),code=SETrev("block")}, WIDGET.newSwitch{name="smooth", x=380,y=250,disp=SETval("smooth"),code=SETrev("smooth")}, WIDGET.newSwitch{name="upEdge", x=380,y=320,disp=SETval("upEdge"),code=SETrev("upEdge")}, WIDGET.newSwitch{name="bagLine", x=380,y=390,disp=SETval("bagLine"),code=SETrev("bagLine")}, WIDGET.newSelector{name="ghostType",x=915,y=180,w=350,list={'color','gray','colorCell','grayCell','colorLine','grayLine'},disp=SETval("ghostType"),code=SETsto("ghostType")}, WIDGET.newSlider{name="ghost", x=740,y=240,w=350,unit=1,disp=SETval("ghost"),show="percent",code=SETsto("ghost")}, WIDGET.newSlider{name="grid", x=740,y=320,w=350,unit=.4,disp=SETval("grid"),show="percent",code=SETsto("grid")}, WIDGET.newSlider{name="center", x=740,y=400,w=350,unit=1,disp=SETval("center"), code=SETsto("center")}, WIDGET.newSlider{name="lockFX", x=330,y=460,w=540,unit=5,disp=SETval("lockFX"), code=SETsto("lockFX")}, WIDGET.newSlider{name="dropFX", x=330,y=520,w=540,unit=5,disp=SETval("dropFX"), code=SETsto("dropFX")}, WIDGET.newSlider{name="moveFX", x=330,y=580,w=540,unit=5,disp=SETval("moveFX"), code=SETsto("moveFX")}, WIDGET.newSlider{name="clearFX", x=330,y=640,w=540,unit=5,disp=SETval("clearFX"),code=SETsto("clearFX")}, WIDGET.newSlider{name="splashFX", x=330,y=700,w=540,unit=5,disp=SETval("splashFX"),code=SETsto("splashFX")}, WIDGET.newSlider{name="shakeFX", x=330,y=760,w=540,unit=5,disp=SETval("shakeFX"),code=SETsto("shakeFX")}, WIDGET.newSlider{name="atkFX", x=330,y=820,w=540,unit=5,disp=SETval("atkFX"), code=SETsto("atkFX")}, WIDGET.newSelector{name="frame", x=600,y=890,w=460,list={8,10,13,17,22,29,37,47,62,80,100},disp=SETval("frameMul"),code=SETsto("frameMul")}, WIDGET.newSwitch{name="text", x=450,y=980,disp=SETval("text"), code=SETrev("text")}, WIDGET.newSwitch{name="score", x=450,y=1030,disp=SETval("score"), code=SETrev("score")}, WIDGET.newSwitch{name="bufferWarn", x=450,y=1100,disp=SETval("bufferWarn"), code=SETrev("bufferWarn")}, WIDGET.newSwitch{name="showSpike", x=450,y=1150,disp=SETval("showSpike"), code=SETrev("showSpike")}, WIDGET.newSwitch{name="nextPos", x=450,y=1220,disp=SETval("nextPos"), code=SETrev("nextPos")}, WIDGET.newSwitch{name="highCam", x=450,y=1270,disp=SETval("highCam"), code=SETrev("highCam")}, WIDGET.newSwitch{name="warn", x=450,y=1340,disp=SETval("warn"), code=SETrev("warn")}, WIDGET.newSwitch{name="clickFX", x=950,y=980,disp=SETval("clickFX"), code=SETrev("clickFX")}, WIDGET.newSwitch{name="power", x=950,y=1070,disp=SETval("powerInfo"), code=SETrev("powerInfo")}, WIDGET.newSwitch{name="clean", x=950,y=1160,disp=SETval("cleanCanvas"),code=SETrev("cleanCanvas")}, WIDGET.newSwitch{name="fullscreen", x=950,y=1250,disp=SETval("fullscreen"), code=switchFullscreen}, WIDGET.newSwitch{name="bg", x=950,y=1340,disp=SETval("bg"), code=function() BG.set('none') SETTING.bg=not SETTING.bg BG.set() end}, WIDGET.newSelector{name="blockSatur",x=800,y=1440,w=300,color='lN', list={'normal','soft','gray','light','color'}, disp=SETval("blockSatur"), code=function(v)SETTING.blockSatur=v;applyBlockSatur(SETTING.blockSatur)end }, WIDGET.newSelector{name="fieldSatur",x=800,y=1540,w=300,color='lN', list={'normal','soft','gray','light','color'}, disp=SETval("fieldSatur"), code=function(v)SETTING.fieldSatur=v;applyFieldSatur(SETTING.fieldSatur)end }, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene