local langList={ "中文", "全中文", "就这?", "English", "Français", "Español", "Português", "?????", } local scene={} function scene.sceneBack() FILE.save(SETTING,'conf/settings') end local function _setLang(n) return function() SETTING.lang=n LANG.set(n) TEXT.show(langList[n],640,500,100,'appear',.626) collectgarbage() end end scene.widgetList={ WIDGET.newButton{x=200,y=100,w=200,h=120,fText=langList[1],color='R',font=35,code=_setLang(1)}, WIDGET.newButton{x=420,y=100,w=200,h=120,fText=langList[2],color='dR',font=35,code=_setLang(2)}, WIDGET.newButton{x=640,y=100,w=200,h=120,fText=langList[3],color='D',font=35,code=_setLang(3)}, WIDGET.newButton{x=860,y=100,w=200,h=120,fText=langList[4],color='N',font=35,code=_setLang(4)}, WIDGET.newButton{x=1080,y=100,w=200,h=120,fText=langList[5],color='lW',font=35,code=_setLang(5)}, WIDGET.newButton{x=200,y=250,w=200,h=120,fText=langList[6],color='O',font=35,code=_setLang(6)}, WIDGET.newButton{x=420,y=250,w=200,h=120,fText=langList[7],color='Y',font=35,code=_setLang(7)}, WIDGET.newButton{x=640,y=250,w=200,h=120,fText=langList[8],color='dH',font=35,code=_setLang(8)}, WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene